Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/pygame/sysfont.py
blob: ae0cf9159adc217b6a94ba00813081cc1703cc3a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
##    pygame - Python Game Library
##    Copyright (C) 2000-2003  Pete Shinners
##
##    This library is free software; you can redistribute it and/or
##    modify it under the terms of the GNU Library General Public
##    License as published by the Free Software Foundation; either
##    version 2 of the License, or (at your option) any later version.
##
##    This library is distributed in the hope that it will be useful,
##    but WITHOUT ANY WARRANTY; without even the implied warranty of
##    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
##    Library General Public License for more details.
##
##    You should have received a copy of the GNU Library General Public
##    License along with this library; if not, write to the Free
##    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
##
##    Pete Shinners
##    pete@shinners.org

"sysfont, used in the font module to find system fonts"

import os, sys


#create simple version of the font name
def _simplename(name):
    for char in '_ -':
        name = name.replace(char, '')
    name = name.lower()
    name = name.replace('-', '')
    name = name.replace("'", '')
    return name


#insert a font and style into the font dictionary
def _addfont(name, bold, italic, font, fontdict):
    if not fontdict.has_key(name):
        fontdict[name] = {}
    fontdict[name][bold, italic] = font


#read the fonts on windows
def initsysfonts_win32():
    import _winreg
    fonts = {}
    mods = 'demibold', 'narrow', 'light', 'unicode', 'bt', 'mt'
    fontdir = os.path.join(os.environ['WINDIR'], "Fonts")

    #this is a list of registry keys containing information
    #about fonts installed on the system.
    keys = []

    #find valid registry keys containing font information.
    possible_keys = [
        r"SOFTWARE\Microsoft\Windows\CurrentVersion\Fonts",
        r"SOFTWARE\Microsoft\Windows NT\CurrentVersion\Fonts"
        ]

    for key_name in possible_keys:
        try:
            key = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE, key_name)
            keys.append(key)
        except WindowsError:
            pass

    for key in keys:
        fontdict = {}
        for i in range(_winreg.QueryInfoKey(key)[1]):
            try: name, font, t = _winreg.EnumValue(key,i)
            except EnvironmentError: break

            # try and handle windows unicode strings for some file names.
            
            # here are two documents with some information about it:
            # http://www.python.org/peps/pep-0277.html
            # https://www.microsoft.com/technet/archive/interopmigration/linux/mvc/lintowin.mspx#ECAA
            try:
                font = str(font)
            except UnicodeEncodeError:
                # MBCS is the windows encoding for unicode file names.
                try:
                    font = font.encode('MBCS')
                except:
                    # no goodness with str or MBCS encoding... skip this font.
                    continue
   
            if font[-4:].lower() not in [".ttf", ".ttc"]:
                continue
            if os.sep not in font:
                font = os.path.join(fontdir, font)

            if name[-10:] == '(TrueType)':
                name = name[:-11]
            name = name.lower().split()

            bold = italic = 0
            for m in mods:
                if m in name:
                    name.remove(m)
            if 'bold' in name:
                name.remove('bold')
                bold = 1
            if 'italic' in name:
                name.remove('italic')
                italic = 1
            name = ''.join(name)

            name=_simplename(name)

            _addfont(name, bold, italic, font, fonts)
    return fonts


#read of the fonts on osx (fill me in!)
def initsysfonts_darwin():
    paths = ['/Library/Fonts',
             '~/Library/Fonts',
             '/Local/Library/Fonts',
             '/Network/Library/Fonts']
    fonts = {}
    for p in paths:
        if os.path.isdir(p):
            pass
            #os.path.walk(p, _fontwalk, fonts)
    return fonts




#read the fonts on unix
def initsysfonts_unix():
    fonts = {}

    # we use the fc-list from fontconfig to get a list of fonts.

    try:
        # note, we use popen3 for if fc-list isn't there to stop stderr printing.
        flin, flout, flerr = os.popen3('fc-list : file family style')
    except:
        return fonts

    try:
        for line in flout:
            try:
                filename, family, style = line.split(':', 2)
                if filename[-4:].lower() in ['.ttf', '.ttc']:
                    bold = style.find('Bold') >= 0
                    italic = style.find('Italic') >= 0
                    oblique = style.find('Oblique') >= 0
                    _addfont(_simplename(family), bold, italic or oblique, filename, fonts)
            except:
                # try the next one.
                pass
    except:
        pass

    return fonts



#create alias entries
def create_aliases():
    aliases = (
        ('monospace', 'misc-fixed', 'courier', 'couriernew', 'console',
                'fixed', 'mono', 'freemono', 'bitstreamverasansmono',
                'verasansmono', 'monotype', 'lucidaconsole'),
        ('sans', 'arial', 'helvetica', 'swiss', 'freesans',
                'bitstreamverasans', 'verasans', 'verdana', 'tahoma'),
        ('serif', 'times', 'freeserif', 'bitstreamveraserif', 'roman',
                'timesroman', 'timesnewroman', 'dutch', 'veraserif',
                'georgia'),
        ('wingdings', 'wingbats'),
    )
    for set in aliases:
        found = None
        fname = None
        for name in set:
            if Sysfonts.has_key(name):
                found = Sysfonts[name]
                fname = name
                break
        if not found:
            continue
        for name in set:
            if not Sysfonts.has_key(name):
                Sysalias[name] = found


Sysfonts = {}
Sysalias = {}

#initialize it all, called once
def initsysfonts():
    if sys.platform == 'win32':
        fonts = initsysfonts_win32()
    elif sys.platform == 'darwin':
        fonts = initsysfonts_darwin()
    else:
        fonts = initsysfonts_unix()
    Sysfonts.update(fonts)
    create_aliases()
    if not Sysfonts: #dummy so we don't try to reinit
        Sysfonts[None] = None



#the exported functions

def SysFont(name, size, bold=False, italic=False):
    """pygame.font.SysFont(name, size, bold=False, italic=False) -> Font
       create a pygame Font from system font resources

       This will search the system fonts for the given font
       name. You can also enable bold or italic styles, and
       the appropriate system font will be selected if available.

       This will always return a valid Font object, and will
       fallback on the builtin pygame font if the given font
       is not found.

       Name can also be a comma separated list of names, in
       which case set of names will be searched in order. Pygame
       uses a small set of common font aliases, if the specific
       font you ask for is not available, a reasonable alternative
       may be used.
    """
    import pygame.font

    if not Sysfonts:
        initsysfonts()
    
    gotbold = gotitalic = False
    fontname = None
    if name:
        allnames = name
        for name in allnames.split(','):
            name = _simplename(name)
            styles = Sysfonts.get(name)
            if not styles:
                styles = Sysalias.get(name)
            if styles:
                while not fontname:
                    plainname = styles.get((False, False))
                    fontname = styles.get((bold, italic))
                    if not fontname:
                        fontname = plainname
                    elif plainname != fontname:
                        gotbold = bold
                        gotitalic = italic
            if fontname: break

    font = pygame.font.Font(fontname, size)
    if bold and not gotbold:
        font.set_bold(1)
    if italic and not gotitalic:
        font.set_italic(1)

    return font


def get_fonts():
    """pygame.font.get_fonts() -> list
       get a list of system font names

       Returns the list of all found system fonts. Note that
       the names of the fonts will be all lowercase with spaces
       removed. This is how pygame internally stores the font
       names for matching.
    """
    if not Sysfonts:
        initsysfonts()
    return Sysfonts.keys()


def match_font(name, bold=0, italic=0):
    """pygame.font.match_font(name, bold=0, italic=0) -> name
       find the filename for the named system font

       This performs the same font search as the SysFont()
       function, only it returns the path to the TTF file
       that would be loaded. The font name can be a comma
       separated list of font names to try.

       If no match is found, None is returned.
    """
    if not Sysfonts:
        initsysfonts()

    fontname = None
    allnames = name
    for name in allnames.split(','):
        name = _simplename(name)
        styles = Sysfonts.get(name)
        if not styles:
            styles = Sysalias.get(name)
        if styles:
            while not fontname:
                fontname = styles.get((bold, italic))
                if italic:
                    italic = 0
                elif bold:
                    bold = 0
                elif not fontname:
                    fontname = styles.values()[0]
        if fontname: break
    return fontname