Joke Machine: Lesson Plans Overview

Joke Machine allows students to create their own multimedia jokebook – a project that helps with reading, writing and cultural learning. Each joke can include an image and a sound effect. These can be created with another XO activity, such as Paint, Record or Flipsticks. Jokebooks can be saved to the Journal and shared with friends using the Mesh network. A student can also use the Mesh to submit a joke to a friend's jokebook. The author of the jokebook gets to decide whether to accept a new joke or not.

Joke Machine can be integrated into many school subject areas such as creative writing, art, and social studies. Students learn how to articulate and share creative ideas. They are also given tools that allow them to review submissions and make editorial choices.

Skills:

Practice writing, grammar and editing skills

Learn to translate ideas into artistic images

Learn how images and sounds can convey humor

Learn about other cultures by exploring their humor style

Learn about humor and how it helps with communication

Practice working in groups and with a partner

Learn to articulate creative ideas to peers

Learn from classmates

Learn to express ideas you are studying through an original project

Practice discussing thoughts and ideas

Find answers through discussion and research