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-rw-r--r--tutorius/core.py147
1 files changed, 131 insertions, 16 deletions
diff --git a/tutorius/core.py b/tutorius/core.py
index c583a1f..80e1b4f 100644
--- a/tutorius/core.py
+++ b/tutorius/core.py
@@ -24,9 +24,9 @@ This module contains the core classes for tutorius
import logging
import os
-from sugar.tutorius.TProbe import ProbeManager
-from sugar.tutorius.dbustools import save_args
-from sugar.tutorius import addon
+from .TProbe import ProbeManager
+from .dbustools import save_args
+from . import addon
logger = logging.getLogger("tutorius")
@@ -91,7 +91,6 @@ class Tutorial (object):
self.state_machine.set_state(name)
-
def _prepare_activity(self):
"""
Prepare the activity for the tutorial by loading the saved state and
@@ -134,9 +133,6 @@ class State(object):
self._actions = action_list or []
- # Unused for now
- #self.tests = []
-
self._transitions= dict(event_filter_list or [])
self._installedEvents = set()
@@ -200,15 +196,13 @@ class State(object):
# These functions are used to simplify the creation of states
def add_action(self, new_action):
"""
- Adds an action to the state (only if it wasn't added before)
+ Adds an action to the state
@param new_action The new action to execute when in this state
@return True if added, False otherwise
"""
- if new_action not in self._actions:
- self._actions.append(new_action)
- return True
- return False
+ self._actions.append(new_action)
+ return True
# remove_action - We did not define names for the action, hence they're
# pretty hard to remove on a precise basis
@@ -255,6 +249,50 @@ class State(object):
tutorial.
"""
self._transitions = {}
+
+ def __eq__(self, otherState):
+ """
+ Compares two states and tells whether they contain the same states with the
+ same actions and event filters.
+
+ @param otherState The other State that we wish to match
+ @returns True if every action in this state has a matching action in the
+ other state with the same properties and values AND if every
+ event filters in this state has a matching filter in the
+ other state having the same properties and values AND if both
+ states have the same name.
+` """
+ if not isinstance(otherState, State):
+ return False
+ if self.name != otherState.name:
+ return False
+
+ # Do they have the same actions?
+ if len(self._actions) != len(otherState._actions):
+ return False
+
+ if len(self._transitions) != len(otherState._transitions):
+ return False
+
+ for act in self._actions:
+ found = False
+ # For each action in the other state, try to match it with this one.
+ for otherAct in otherState._actions:
+ if act == otherAct:
+ found = True
+ break
+ if found == False:
+ # If we arrive here, then we could not find an action with the
+ # same values in the other state. We know they're not identical
+ return False
+
+ # Do they have the same event filters?
+ if self._transitions != otherState._transitions:
+ return False
+
+ # If nothing failed up to now, then every actions and every filters can
+ # be found in the other state
+ return True
class FiniteStateMachine(State):
"""
@@ -467,8 +505,8 @@ class FiniteStateMachine(State):
#TODO : Move this code inside the State itself - we're breaking
# encap :P
- for event, state in st._transitions:
- if state == state_name:
+ for event in st._transitions:
+ if st._transitions[event] == state_name:
del st._transitions[event]
# Remove the state from the dictionary
@@ -487,7 +525,7 @@ class FiniteStateMachine(State):
next_states = set()
- for event, state in state._transitions:
+ for event, state in state._transitions.items():
next_states.add(state)
return tuple(next_states)
@@ -510,7 +548,7 @@ class FiniteStateMachine(State):
states = []
# Walk through the list of states
for st in self._states.itervalues():
- for event, state in st._transitions:
+ for event, state in st._transitions.items():
if state == state_name:
states.append(state)
continue
@@ -523,3 +561,80 @@ class FiniteStateMachine(State):
for st in self._states.itervalues():
out_string += st.name + ", "
return out_string
+
+ def __eq__(self, otherFSM):
+ """
+ Compares the elements of two FSM to ensure and returns true if they have the
+ same set of states, containing the same actions and the same event filters.
+
+ @returns True if the two FSMs have the same content, False otherwise
+ """
+ if not isinstance(otherFSM, FiniteStateMachine):
+ return False
+
+ # Make sure they share the same name
+ if not (self.name == otherFSM.name) or \
+ not (self.start_state_name == otherFSM.start_state_name):
+ return False
+
+ # Ensure they have the same number of FSM-level actions
+ if len(self._actions) != len(otherFSM._actions):
+ return False
+
+ # Test that we have all the same FSM level actions
+ for act in self._actions:
+ found = False
+ # For every action in the other FSM, try to match it with the
+ # current one.
+ for otherAct in otherFSM._actions:
+ if act == otherAct:
+ found = True
+ break
+ if found == False:
+ return False
+
+ # Make sure we have the same number of states in both FSMs
+ if len(self._states) != len(otherFSM._states):
+ return False
+
+ # For each state, try to find a corresponding state in the other FSM
+ for state_name in self._states.keys():
+ state = self._states[state_name]
+ other_state = None
+ try:
+ # Attempt to use this key in the other FSM. If it's not present
+ # the dictionary will throw an exception and we'll know we have
+ # at least one different state in the other FSM
+ other_state = otherFSM._states[state_name]
+ except:
+ return False
+ # If two states with the same name exist, then we want to make sure
+ # they are also identical
+ if not state == other_state:
+ return False
+
+ # If we made it here, then all the states in this FSM could be matched to an
+ # identical state in the other FSM.
+ return True
+ if len(self._states) != len(otherFSM._states):
+ return False
+
+ # For each state, try to find a corresponding state in the other FSM
+ for state_name in self._states.keys():
+ state = self._states[state_name]
+ other_state = None
+ try:
+ # Attempt to use this key in the other FSM. If it's not present
+ # the dictionary will throw an exception and we'll know we have
+ # at least one different state in the other FSM
+ other_state = otherFSM._states[state_name]
+ except:
+ return False
+ # If two states with the same name exist, then we want to make sure
+ # they are also identical
+ if not state == other_state:
+ return False
+
+ # If we made it here, then all the states in this FSM could be matched to an
+ # identical state in the other FSM.
+ return True