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authorSimon Schampijer <simon@schampijer.de>2006-11-03 08:42:59 (GMT)
committer Simon Schampijer <simon@schampijer.de>2006-11-03 08:42:59 (GMT)
commit78cbc877cedf011b3091acd92663d222ae9bf444 (patch)
tree275a8108466a26db5431fb408d9242e1808f966a
parenteebb043ad82984749e3a958509b5f20ea9719253 (diff)
Changed the player-points to be fixed and not a button anymore. Much nicer. Removed all the starting/stopping parts for the csound server. If memosono can not connect to the server it will use the image-only mode.
-rwxr-xr-xmemosono.py69
1 files changed, 19 insertions, 50 deletions
diff --git a/memosono.py b/memosono.py
index 206d35d..c0fc05e 100755
--- a/memosono.py
+++ b/memosono.py
@@ -146,17 +146,9 @@ class Controler(gobject.GObject):
self.oscapi.bind(self._game_next, '/MEMO/game/next')
self.block = 0
- # CSOUND-communication
- try:
- import csnd
- self.sound = 1
- logging.debug( "You will have SOUND: Loaded csnd module" )
- except ImportError:
- logging.error( "NO SOUND: Can not load csnd module" )
- if self.sound is 1:
- self.child = popen2.Popen3("python " + os.path.join(self._MEMO['_DIR_CSSERVER'], "universe.py"))
- self.id = 0 ##FIXME give a significant number
- gobject.timeout_add(1000, self._csconnect)
+ # CSOUND-communication
+ self.id = 0 ##FIXME give a significant number
+ gobject.timeout_add(1000, self._csconnect)
def _csconnect(self):
i = 0
@@ -166,6 +158,7 @@ class Controler(gobject.GObject):
try:
self.cssock.connect(('127.0.0.1', 40002))
logging.info(" Connected to csound server.")
+ self.sound = 1
i = 3
except:
logging.error(" Can not connect to csound server. Try again")
@@ -173,9 +166,7 @@ class Controler(gobject.GObject):
i += 1
if i == 3:
self.cssock.close()
- if self.child is not None:
- self.child.fromchild.close()
- gtk.main_quit() ##FIXME quit what?
+ logging.error(" There will be no sound for memosono.")
else:
mess = "csound.SetChannel('sfplay.%d.on', 1)\n" % self.id
self.cssock.send(mess)
@@ -331,7 +322,7 @@ class View:
self.buttonObj = []
# create the players
self.p_imageObj = {}
- self.p_buttonObj = {}
+ self.p_fixedObj = {}
# SLOTS:
def _game_init(self, controler, playername, numplayers, gamename):
@@ -371,26 +362,20 @@ class View:
self.p1 = 'eva'
self.p2 = 'simon'
self.p_imageObj[self.p1] = gtk.Image()
- self.p_imageObj[self.p1].set_from_pixbuf(self.pixbuf("player1_0b.jpg",0, self.pscale_x, self.pscale_y))
- self.p_buttonObj[self.p1] = gtk.Button()
- self.p_buttonObj[self.p1].add(self.p_imageObj[self.p1])
- self.playerbox.pack_start(self.p_buttonObj[self.p1])
+ self.p_imageObj[self.p1].set_from_pixbuf(self.pixbuf("player1_0b.jpg",0, self.pscale_x, self.pscale_y))
+ self.p_fixedObj[self.p1] = gtk.Fixed()
+ self.p_fixedObj[self.p1].set_size_request(self.pscale_x, self.pscale_y)
+ self.p_fixedObj[self.p1].add(self.p_imageObj[self.p1])
+ self.playerbox.pack_start(self.p_fixedObj[self.p1])
+
self.p_imageObj[self.p2] = gtk.Image()
self.p_imageObj[self.p2].set_from_pixbuf(self.pixbuf("player2_0.jpg",0, self.pscale_x, self.pscale_y))
- self.p_buttonObj[self.p2] = gtk.Button()
- self.p_buttonObj[self.p2].add(self.p_imageObj[self.p2])
- self.playerbox.pack_start(self.p_buttonObj[self.p2])
-
- # Console
- # To display the image, we use a fixed widget to place the image
- #self.fixed = gtk.Fixed()
- #self.fixed.set_size_request(200, 200)
- #self.p_test = gtk.Image()
- #self.p_test.set_from_pixbuf(self.pixbuf("pgreenp.jpg",0, 200, 200))
- #self.fixed.put(self.p_test, 0, 0)
+ self.p_fixedObj[self.p2] = gtk.Fixed()
+ self.p_fixedObj[self.p2].set_size_request(self.pscale_x, self.pscale_y)
+ self.p_fixedObj[self.p2].add(self.p_imageObj[self.p2])
+ self.playerbox.pack_start(self.p_fixedObj[self.p2])
self.downbox.pack_start(self.playerbox)
- #self.downbox.pack_start(self.fixed)
self.row1.pack_start(self.downbox)
self.row1.show_all()
return False
@@ -410,12 +395,10 @@ class View:
return False
def _updatepoints(self, controler, playername, pic):
- ## self.log.debug(" update ")
self.p_imageObj[playername].set_from_pixbuf(self.pixbuf(pic, 0, self.pscale_x, self.pscale_y))
return False
def _tile_flipped(self, model, tile_number, pic, sound):
- ## self.log.debug(" tile_flipped "+str(tile_number)+" pic: "+pic+" sound: "+sound)
if pic == "-1":
self.imageObj[tile_number].set_from_pixbuf(self.pixbuf("black80.jpg", 0, self.scale_x, self.scale_y))
else:
@@ -423,18 +406,8 @@ class View:
return False
def _game(self, controler, string):
- # self.result.set_text(string)
- #self.ebresult.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse("red"))
return False
- #def _delete_event(self, event, controler):
- # controler.cssock.send("off()")
- # controler.cssock.close()
- # if controler.child.fromchild is not None:
- # controler.child.fromchild.close()
- #gtk.main_quit()
- #return False
-
def read_config(filename, seed, numelems):
temp = []
@@ -474,7 +447,7 @@ def read_config(filename, seed, numelems):
def pathes(filename):
# read config file
path = []
- gamename = filename ##.split('.')[0]
+ gamename = filename
home = os.path.join(os.path.dirname(os.path.abspath(__file__)), "games")
gamepath = os.path.join(home, gamename)
logging.debug(gamepath)
@@ -535,7 +508,6 @@ class MemosonoActivity(Activity):
self.controler = Controler(_MEMO)
self.model = Model(grid)
self.view = View(self.controler, self, _MEMO)
- #self.connect('destroy', self.view._delete_event)
# SLOTS connections:
self.model.connect('tileflipped', self.controler._tile_flipped)
@@ -562,9 +534,6 @@ class MemosonoActivity(Activity):
self.server.oscapi.ioSocket.close()
logging.debug(" Closed OSC sockets ")
if self.controler.cssock is not None:
- self.controler.cssock.send("off()")
+ ## self.controler.cssock.send("off()")
self.controler.cssock.close()
- logging.debug(" Sent off signal to server ")
- if self.controler.child.fromchild is not None:
- self.controler.child.fromchild.close()
- logging.debug(" Closed the server app. ")
+ ## logging.debug(" Sent off signal to server ")