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authorSimon Schampijer <simon@schampijer.de>2007-07-16 15:48:25 (GMT)
committer Simon Schampijer <simon@schampijer.de>2007-07-16 15:48:25 (GMT)
commit7764c04a64923beb40e070b8aea531622520cf7d (patch)
treeaf837fae1b4558e383ebc64244230cf9327f3d3d /game.py
parentc96694fce7eebd63a7b1abe27446d677e08a5af0 (diff)
Fixed setup.py to create bundle memorize instad of memosono.
Cleaned the csound instrument and changed sndplayer accordingly.
Diffstat (limited to 'game.py')
-rwxr-xr-xgame.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/game.py b/game.py
index a07b428..ad25dcb 100755
--- a/game.py
+++ b/game.py
@@ -148,7 +148,7 @@ class MemorizeGame(gobject.GObject):
if snd == None:
_logger.debug('Audio: no sound in this game.')
else:
- self.cs.perform('i 108 0.0 3.0 "%s" 1 0.9 0.5 0'%(snd))
+ self.cs.perform('i 108 0.0 3.0 "%s" 1 0.9 0.1'%(snd))
_logger.debug('Audio: play sound=%s'%snd)
# First card case