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authorSimon Schampijer <simon@schampijer.de>2007-07-14 11:28:35 (GMT)
committer Simon Schampijer <simon@schampijer.de>2007-07-14 11:28:35 (GMT)
commitb2da2ffe0b74dda78a825c910fca5f3620b9b6e7 (patch)
treec2d56d56befcf58c455cea39eddc73a8b2021fa0 /games/numbers/numbers.mem
parentdc5d86958fad400a3add59d7df2911a4ea68a828 (diff)
- added new model
- the config files for games have changed to use xml added reading and writing of the config files - adopted the ui to use the model - adopted the dbus methods to send the new grid when a game changes - fixed some buddy left issues - cleaned the misc folder
Diffstat (limited to 'games/numbers/numbers.mem')
-rwxr-xr-xgames/numbers/numbers.mem25
1 files changed, 24 insertions, 1 deletions
diff --git a/games/numbers/numbers.mem b/games/numbers/numbers.mem
index b1a3839..ba7fa05 100755
--- a/games/numbers/numbers.mem
+++ b/games/numbers/numbers.mem
@@ -1,3 +1,25 @@
+<?xml version="1.0"?>
+<memorize name="numbers" scoresnd="score.wav" winsnd="win.wav" divided="1" face1="1" face2="2" >
+
+ <pair achar="1" asnd="01.wav" bimg="01x.jpg" bsnd="01.wav" />
+ <pair achar="2" asnd="02.wav" bimg="02x.jpg" bsnd="02.wav" />
+ <pair achar="3" asnd="03.wav" bimg="03x.jpg" bsnd="03.wav" />
+ <pair achar="4" asnd="04.wav" bimg="04x.jpg" bsnd="04.wav" />
+ <pair achar="5" asnd="05.wav" bimg="05x.jpg" bsnd="05.wav" />
+ <pair achar="6" asnd="06.wav" bimg="06x.jpg" bsnd="06.wav" />
+ <pair achar="7" asnd="07.wav" bimg="07x.jpg" bsnd="07.wav" />
+ <pair achar="8" asnd="08.wav" bimg="08x.jpg" bsnd="08.wav" />
+ <pair achar="9" asnd="09.wav" bimg="09x.jpg" bsnd="09.wav" />
+ <pair achar="10" asnd="10.wav" bimg="10x.jpg" bsnd="10.wav" />
+ <pair achar="11" asnd="11.wav" bimg="11x.jpg" bsnd="11.wav" />
+ <pair achar="12" asnd="12.wav" bimg="12x.jpg" bsnd="12.wav" />
+ <pair achar="13" asnd="13.wav" bimg="13x.jpg" bsnd="13.wav" />
+ <pair achar="14" asnd="14.wav" bimg="14x.jpg" bsnd="14.wav" />
+ <pair achar="15" asnd="15.wav" bimg="15x.jpg" bsnd="15.wav" />
+
+</memorize>
+
+<!--
game_name=numbers
score_sound=score.wav
win_sound=score.wav
@@ -19,4 +41,5 @@ face2=2
1,,12.wav,12,,,,,2,12x.jpg,12.wav,,,,,
1,,13.wav,13,,,,,2,13x.jpg,13.wav,,,,,
1,,14.wav,14,,,,,2,14x.jpg,14.wav,,,,,
-1,,15.wav,15,,,,,2,15x.jpg,15.wav,,,,, \ No newline at end of file
+1,,15.wav,15,,,,,2,15x.jpg,15.wav,,,,,
+--> \ No newline at end of file