diff options
author | Simon Schampijer <simon@schampijer.de> | 2007-07-10 20:39:04 (GMT) |
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committer | Simon Schampijer <simon@schampijer.de> | 2007-07-10 20:39:04 (GMT) |
commit | fdc224fb0597bf34b4e0bf4ec169c0b87b5312cc (patch) | |
tree | 649a4c4f0602aa49683522634c8f931f87da576d /model.py | |
parent | e921da0ec82d15e601e693ed431ee3e08e6c7921 (diff) |
- Adopt to API changes in sugar
- use csound instance instead of server
Diffstat (limited to 'model.py')
-rw-r--r-- | model.py | 96 |
1 files changed, 78 insertions, 18 deletions
@@ -2,11 +2,58 @@ import libxml2 import os import logging import random +import gobject IMAGES_PATH = 'games/drumgit/images' +GAME_PATH = 'games/drumgit' _logger = logging.getLogger('model') + +class Pair(gobject.GObject): + __gproperties__ = { + 'aimg' : (str, None, None, None, gobject.PARAM_READWRITE), + 'asnd' : (str, None, None, None, gobject.PARAM_READWRITE), + 'bimg' : (str, None, None, None, gobject.PARAM_READWRITE), + 'bsnd' : (str, None, None, None, gobject.PARAM_READWRITE), + 'color': (gobject.TYPE_INT, 'Base', 'Base', 0, 10, 0, gobject.PARAM_READWRITE) + } + + def __init__(self): + gobject.GObject.__init__(self) + self._properties = {'aimg':None, 'asnd':None, 'bimg':None, 'bsnd':None, 'color':100} + + def do_get_property(self, pspec): + """Retrieve a particular property from our property dictionary + """ + if pspec.name == "aimg": + return self._properties["aimg"] + elif pspec.name == "asnd": + return self._properties["asnd"] + elif pspec.name == "bimg": + return self._properties["bimg"] + elif pspec.name == "bsnd": + return self._properties["bsnd"] + elif pspec.name == "color": + return self._properties["color"] + + def set_property(self, name, value): + if name == 'aimg': + self._properties['aimg'] = value + elif name == "asnd": + self._properties["asnd"] = value + elif name == "bimg": + self._properties["bimg"] = value + elif name == "bsnd": + self._properties["bsnd"] = value + elif name == "color": + self._properties["color"] = int(value) + ''' + def do_set_property(self, props, value): + if props.name == 'a_img': + self._properties['a_img'] = value + ''' + class Model(object): ''' The model of the activity. Contains methods to read and save the configuration for a game from xml. Stores the pairs and grid @@ -46,25 +93,22 @@ class Model(object): res = xpa.xpathEval("//*") # write their content to the data structure + self.idpair = 0 for elem in res: attributes = elem.get_properties() - pair = [] - idpair = 0 + pair = Pair() for attribute in attributes: if(attribute.name == 'text'): pass - if(attribute.name == 'id'): - idpair = int(attribute.content) - if(attribute.name == 'mother'): - pair.append(attribute.content) - if(attribute.name == 'child'): - pair.append(attribute.content) - if(attribute.name == 'color'): - pair.append(int(attribute.content)) - if( elem.name == 'memosono' ): - self.name = attribute.content - if( elem.name != 'memosono' ): - self.pairs[idpair] = pair + else: + pass + pair.set_property(attribute.name, attribute.content) + if( elem.name == 'pair' ): + self.pairs[self.idpair] = pair + self.idpair+=1 + elif( elem.name == 'memosono' ): + self.name = attribute.content + xpa.xpathFreeContext() else: _logger.error('Error in validation of the file') @@ -81,10 +125,15 @@ class Model(object): for key in self.pairs: elem = root.newChild(None, "pair", None) - elem.setProp("id", key) - elem.setProp("mother", self.pairs[key][0]) - elem.setProp("child", self.pairs[key][1]) - elem.setProp("color", self.pairs[key][2]) + if self.pairs[key].props.aimg != None: + elem.setProp("aimg", self.pairs[key].props.aimg) + if self.pairs[key].props.asnd != None: + elem.setProp("asnd", self.pairs[key].props.asnd) + if self.pairs[key].props.bimg != None: + elem.setProp("bimg", self.pairs[key].props.bimg) + if self.pairs[key].props.bsnd != None: + elem.setProp("bsnd", self.pairs[key].props.bsnd) + elem.setProp("color", str(self.pairs[key].props.color)) if doc.validateDtd(self.ctxt, self.dtd): doc.saveFormatFile(filename, 1) @@ -121,3 +170,14 @@ class Model(object): + +if __name__ == '__main__': + model = Model(GAME_PATH, os.path.dirname(__file__)) + model.read('drumgit.mson') + print '%s' %model.pairs[0].props.color + print '%s' %model.pairs[1]._properties + print '%s' %model.pairs[2]._properties + + model.def_grid() + print model.grid + #model.save('/tmp/mod.txt') |