diff options
Diffstat (limited to 'controller.py')
-rw-r--r-- | controller.py | 206 |
1 files changed, 206 insertions, 0 deletions
diff --git a/controller.py b/controller.py new file mode 100644 index 0000000..dc446aa --- /dev/null +++ b/controller.py @@ -0,0 +1,206 @@ +import logging + +import gobject +import gtk +import os + +from dbus import Interface +from dbus.service import method, signal +from dbus.gobject_service import ExportedGObject + +from model import Model +from gamestate import GameState + +# XXX: I'm not convinced this is in the right namespace +SERVICE = "org.freedesktop.Telepathy.Tube.Memosono" +IFACE = SERVICE +PATH = "/org/freedesktop/Telepathy/Tube/Memosono" + + + +GAME_PATH = os.path.join(os.path.dirname(__file__),'games/drumgit') + +_logger = logging.getLogger('memosono-activity.game') + + +class Controller(ExportedGObject): + ''' Networked Controller which is the core component of the activity. It + handles the communication with the components (model, view) and with the + other players over the network. + ''' + def __init__(self, tube, playview, is_initiator, buddies_panel, info_panel, + owner, get_buddy, activity): + super(Controller, self).__init__(tube, PATH) + self.tube = tube + self.pv = playview + self.is_initiator = is_initiator + self.entered = False + self.buddies_panel = buddies_panel + self.info_panel = info_panel + self.owner = owner + self._get_buddy = get_buddy + self.activity = activity + + self.model = None + self.playerid = None + self.turn = 0 + # index 0 is the master + self.players = [] + self.started = 0 + self.count = 0 + if self.is_initiator: + self.gs = GameState() + for tile in self.pv.tiles: + tile.connect('button-press-event', self._button_press_cb, self.pv.tiles.index(tile)) + + self.tube.watch_participants(self.participant_change_cb) + + def participant_change_cb(self, added, removed): + # Initiator is player 0, other player is player 1. + + _logger.debug('adding participants: %r', added) + _logger.debug('removing participants: %r', removed) + + for handle, bus_name in added: + buddy = self._get_buddy(handle) + _logger.debug('Buddy %r was added', buddy) + if buddy is not None: + if len(self.players) < 2: + self.buddies_panel.add_player(buddy) + self.players.append(self.tube.participants[handle]) + if self.is_initiator: + self.gs.points[self.tube.participants[handle]] = 0 + _logger.debug('MA: points of players: %s', self.gs.points) + _logger.debug('MA: list of players: %s', self.players) + else: + self.buddies_panel.add_watcher(buddy) + + for handle in removed: + buddy = self._get_buddy(handle) + _logger.debug('Buddy %r was removed', buddy) + if buddy is not None: + self.buddies_panel.remove_watcher(buddy) + try: + self.players.remove(self.tube.participants[handle]) + except ValueError: + # already absent + pass + + if not self.entered: + if self.is_initiator: + _logger.debug('I am the initiator, so making myself the leader of the game.') + self.init_game() + self.playerid = self.tube.get_unique_name() + self.tube.add_signal_receiver(self.info_cb, 'Info', IFACE, + path=PATH, sender_keyword='sender') + self.tube.add_signal_receiver(self.turn_cb, 'Turn', IFACE, + path=PATH, sender_keyword='sender') + self.tube.add_signal_receiver(self.flip_cb, 'Flip', IFACE, + path=PATH, sender_keyword='sender') + self.tube.add_signal_receiver(self.points_cb, 'Points', IFACE, + path=PATH, sender_keyword='sender') + self.entered = True + + if self.is_initiator: + if len(self.players) == 2 and self.started == 0: + _logger.debug('Start the game.') + self.Info('Start the game') + self.started = 1 + self.Turn(self.players[self.gs.player_active]) + + def init_game(self): + self.model = Model(GAME_PATH, os.path.dirname(__file__)) + self.model.read('drumgit.mson') + self.model.def_grid() + + self.tube.add_signal_receiver(self.selected_cb, 'Selected', IFACE, + path=PATH, sender_keyword='sender') + + @signal(dbus_interface=IFACE, signature='n') + def Selected(self, tilenum): + """Signal that a tile has been selected""" + + def selected_cb(self, tilenum, sender=None): + _logger.debug('MA: %s flipped tile %d', sender, tilenum) + obj, color = self.model.gettile(tilenum) + self.Flip(tilenum, obj, color) + + self.count+=1 + if self.count == 1: + self.gs.selected = tilenum + if self.count == 2: + self.count = 0 + # evaluate + if( self.model.same(tilenum, self.gs.selected) == 1): + _logger.debug('MA: Tile(%d) and (%d) are the same', tilenum, self.gs.selected) + self.gs.points[sender]+=1 + self.Points(sender, self.gs.points[sender]) + self.info_panel.show('Open another one') + else: + gobject.timeout_add(2000, self._turn_back, tilenum, self.gs.selected) + _logger.debug('Tile(%d) and (%d) are NOT the same', tilenum, self.gs.selected) + # next player + self.change_turn() + + def _turn_back(self, tilenuma, tilenumb): + self.Flip(tilenuma, 'images/black.png', 100) + self.Flip(tilenumb, 'images/black.png', 100) + return False + + def change_turn(self): + if self.gs.player_active == 0: + self.gs.player_active = 1 + else: + self.gs.player_active = 0 + + self.Turn(self.players[self.gs.player_active]) + + + @signal(dbus_interface=IFACE, signature='nsn') + def Flip(self, tilenum, obj, color): + """Signal that a tile will be flipped""" + + def flip_cb(self, tilenum, obj, color, sender=None): + handle = self.tube.bus_name_to_handle[sender] + _logger.debug('Flipped tile(%d) from %s', tilenum, sender) + self.pv.flip(tilenum, os.path.join(os.path.dirname(__file__), obj), color) + + + @signal(dbus_interface=IFACE, signature='s') + def Turn(self, playerid): + """Signal that it is the players turn""" + + def turn_cb(self, playerid, sender=None): + if self.playerid == playerid: + self.turn = 1 + self.info_panel.show('It is my turn') + else: + self.turn = 0 + + + @signal(dbus_interface=IFACE, signature='sn') + def Points(self, player, points): + """Signal to update the points""" + + def points_cb(self, player, points, sender=None): + handle = self.tube.bus_name_to_handle[player] + buddy = self._get_buddy(handle) + self.buddies_panel.set_count(buddy, points) + + + @signal(dbus_interface=IFACE, signature='s') + def Info(self, msg): + """Signal that there is some game information""" + + def info_cb(self, msg, sender=None): + self.info_panel.show(msg) + + + def _button_press_cb(self, tile, event, tilenum=None): + if self.turn == 1: + self.Selected(tilenum) + else: + _logger.debug('Not my turn') + self.info_panel.show('Not my turn') + + |