diff options
Diffstat (limited to 'createtoolbar.py')
-rwxr-xr-x | createtoolbar.py | 91 |
1 files changed, 62 insertions, 29 deletions
diff --git a/createtoolbar.py b/createtoolbar.py index f7981e4..af6a2dc 100755 --- a/createtoolbar.py +++ b/createtoolbar.py @@ -22,57 +22,76 @@ from gettext import gettext as _ import gtk import os - +import gobject + from sugar.graphics.toolbutton import ToolButton -from sugar.graphics.combobox import ComboBox +from sugar.graphics.toolcombobox import ToolComboBox class CreateToolbar(gtk.Toolbar): __gtype_name__ = 'CreateToolbar' + __gsignals__ = { + 'create_new_game': (gobject.SIGNAL_RUN_FIRST, None, []), + 'create_load_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]), + 'create_save_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]), + } + def __init__(self, activity): gtk.Toolbar.__init__(self) self.activity = activity self._lock = True - # Reset Button - new_icon = os.path.join(os.path.dirname(__file__), "images/new.svg") + # New Button + new_icon = os.path.join(os.path.dirname(__file__), "images/game-new.svg") new_image = gtk.Image() new_image.set_from_file(new_icon) - self._reset_button = gtk.ToolButton(new_image) - #self._reset_button.set_image(new_image) - #self._reset_button.connect('clicked', self._game_changed_cb) - self._add_widget(self._reset_button) - - # Separator - separator = gtk.SeparatorToolItem() - separator.set_draw(True) - self.insert(separator, -1) + self._new_button = ToolButton() + self._new_button.set_icon_widget(new_image) + self._new_button.set_tooltip(_('New game set')) + self._new_button.connect('clicked', self._new_game_bt) + self._add_widget(self._new_button) - self._add_widget(gtk.Label('Game name: ')) - # Change game combobox + # Load Button + load_icon = os.path.join(os.path.dirname(__file__), "images/game-load.svg") + load_image = gtk.Image() + load_image.set_from_file(load_icon) + self._load_button = ToolButton() + self._load_button.set_icon_widget(load_image) + self._load_button.set_tooltip(_('Load game set')) + self._load_button.connect('enter-notify-event', self._drop_palette) + self._add_widget(self._load_button) self.games = os.listdir(os.path.join(os.path.dirname(__file__), 'games')) self.games.sort() - self._game_combo = gtk.ComboBoxEntry() - for i, f in enumerate(self.games): - self._game_combo.append_text(f) - if f == 'numbers': - self._game_combo.set_active(i) - #self._game_combo.connect('changed', self._game_changed_cb) - self._add_widget(self._game_combo) + palette = self._load_button.get_palette() + for game in self.games: + menu_item = gtk.MenuItem(game) + menu_item.connect('activate', self._game_changed_cb, game) + palette.menu.prepend(menu_item) + menu_item.show() + + # Save Button + save_icon = os.path.join(os.path.dirname(__file__), "images/game-save.svg") + save_image = gtk.Image() + save_image.set_from_file(save_icon) + self._save_button = ToolButton() + self._save_button.set_icon_widget(save_image) + self._save_button.set_tooltip(_('Save game set')) + self._save_button.connect('clicked', self._save_game_bt) + self._add_widget(self._save_button) # Separator separator2 = gtk.SeparatorToolItem() separator2.set_draw(True) self.insert(separator2, -1) - + + self._add_widget(gtk.Label(_('Game name: '))) + self.game_name_entry = gtk.Entry() + self._add_widget(self.game_name_entry) + self._add_widget(gtk.CheckButton('Equal pairs')) - - # Separator - separator2 = gtk.SeparatorToolItem() - separator2.set_draw(True) - self.insert(separator2, -1) self._add_widget(gtk.CheckButton('Grouped')) + def _add_widget(self, widget, expand=False): tool_item = gtk.ToolItem() @@ -80,4 +99,18 @@ class CreateToolbar(gtk.Toolbar): tool_item.add(widget) widget.show() self.insert(tool_item, -1) - tool_item.show()
\ No newline at end of file + tool_item.show() + + def _game_changed_cb(self, combobox, game_name): + self.game_name_entry.set_text(game_name) + self.emit('create_load_game',game_name) + + def _drop_palette(self, button): + button.get_palette().popdown(False) + + def _new_game_bt(self, button): + self.game_name_entry.set_text('') + self.emit('create_new_game') + + def _save_game_bt(self, button): + self.emit('create_save_game',self.game_name_entry.get_text())
\ No newline at end of file |