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-rwxr-xr-xcreatetoolbar.py91
1 files changed, 62 insertions, 29 deletions
diff --git a/createtoolbar.py b/createtoolbar.py
index f7981e4..af6a2dc 100755
--- a/createtoolbar.py
+++ b/createtoolbar.py
@@ -22,57 +22,76 @@ from gettext import gettext as _
import gtk
import os
-
+import gobject
+
from sugar.graphics.toolbutton import ToolButton
-from sugar.graphics.combobox import ComboBox
+from sugar.graphics.toolcombobox import ToolComboBox
class CreateToolbar(gtk.Toolbar):
__gtype_name__ = 'CreateToolbar'
+ __gsignals__ = {
+ 'create_new_game': (gobject.SIGNAL_RUN_FIRST, None, []),
+ 'create_load_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]),
+ 'create_save_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]),
+ }
+
def __init__(self, activity):
gtk.Toolbar.__init__(self)
self.activity = activity
self._lock = True
- # Reset Button
- new_icon = os.path.join(os.path.dirname(__file__), "images/new.svg")
+ # New Button
+ new_icon = os.path.join(os.path.dirname(__file__), "images/game-new.svg")
new_image = gtk.Image()
new_image.set_from_file(new_icon)
- self._reset_button = gtk.ToolButton(new_image)
- #self._reset_button.set_image(new_image)
- #self._reset_button.connect('clicked', self._game_changed_cb)
- self._add_widget(self._reset_button)
-
- # Separator
- separator = gtk.SeparatorToolItem()
- separator.set_draw(True)
- self.insert(separator, -1)
+ self._new_button = ToolButton()
+ self._new_button.set_icon_widget(new_image)
+ self._new_button.set_tooltip(_('New game set'))
+ self._new_button.connect('clicked', self._new_game_bt)
+ self._add_widget(self._new_button)
- self._add_widget(gtk.Label('Game name: '))
- # Change game combobox
+ # Load Button
+ load_icon = os.path.join(os.path.dirname(__file__), "images/game-load.svg")
+ load_image = gtk.Image()
+ load_image.set_from_file(load_icon)
+ self._load_button = ToolButton()
+ self._load_button.set_icon_widget(load_image)
+ self._load_button.set_tooltip(_('Load game set'))
+ self._load_button.connect('enter-notify-event', self._drop_palette)
+ self._add_widget(self._load_button)
self.games = os.listdir(os.path.join(os.path.dirname(__file__), 'games'))
self.games.sort()
- self._game_combo = gtk.ComboBoxEntry()
- for i, f in enumerate(self.games):
- self._game_combo.append_text(f)
- if f == 'numbers':
- self._game_combo.set_active(i)
- #self._game_combo.connect('changed', self._game_changed_cb)
- self._add_widget(self._game_combo)
+ palette = self._load_button.get_palette()
+ for game in self.games:
+ menu_item = gtk.MenuItem(game)
+ menu_item.connect('activate', self._game_changed_cb, game)
+ palette.menu.prepend(menu_item)
+ menu_item.show()
+
+ # Save Button
+ save_icon = os.path.join(os.path.dirname(__file__), "images/game-save.svg")
+ save_image = gtk.Image()
+ save_image.set_from_file(save_icon)
+ self._save_button = ToolButton()
+ self._save_button.set_icon_widget(save_image)
+ self._save_button.set_tooltip(_('Save game set'))
+ self._save_button.connect('clicked', self._save_game_bt)
+ self._add_widget(self._save_button)
# Separator
separator2 = gtk.SeparatorToolItem()
separator2.set_draw(True)
self.insert(separator2, -1)
-
+
+ self._add_widget(gtk.Label(_('Game name: ')))
+ self.game_name_entry = gtk.Entry()
+ self._add_widget(self.game_name_entry)
+
self._add_widget(gtk.CheckButton('Equal pairs'))
-
- # Separator
- separator2 = gtk.SeparatorToolItem()
- separator2.set_draw(True)
- self.insert(separator2, -1)
self._add_widget(gtk.CheckButton('Grouped'))
+
def _add_widget(self, widget, expand=False):
tool_item = gtk.ToolItem()
@@ -80,4 +99,18 @@ class CreateToolbar(gtk.Toolbar):
tool_item.add(widget)
widget.show()
self.insert(tool_item, -1)
- tool_item.show() \ No newline at end of file
+ tool_item.show()
+
+ def _game_changed_cb(self, combobox, game_name):
+ self.game_name_entry.set_text(game_name)
+ self.emit('create_load_game',game_name)
+
+ def _drop_palette(self, button):
+ button.get_palette().popdown(False)
+
+ def _new_game_bt(self, button):
+ self.game_name_entry.set_text('')
+ self.emit('create_new_game')
+
+ def _save_game_bt(self, button):
+ self.emit('create_save_game',self.game_name_entry.get_text()) \ No newline at end of file