From aa5e93aa9edae28f9f922cbedb608a158d54d219 Mon Sep 17 00:00:00 2001 From: Simon Schampijer Date: Tue, 06 Oct 2009 12:12:48 +0000 Subject: More pylint cleanup --- (limited to 'playerscoreboard.py') diff --git a/playerscoreboard.py b/playerscoreboard.py index af0ef0b..832c4d9 100644 --- a/playerscoreboard.py +++ b/playerscoreboard.py @@ -15,9 +15,8 @@ # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # -import gtk, pygtk +import gtk -import pango import svglabel import logging from os.path import join, dirname @@ -47,7 +46,8 @@ class PlayerScoreboard(gtk.EventBox): # Set table self.table = gtk.Table(2, 2, False) - self.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.current_color)) + self.modify_bg(gtk.STATE_NORMAL, + gtk.gdk.color_parse(self.current_color)) self.table.set_row_spacings(theme.PAD/2) self.table.set_col_spacings(theme.PAD/2) self.table.set_border_width(theme.PAD) @@ -60,16 +60,15 @@ class PlayerScoreboard(gtk.EventBox): self.scores = [] self.current_x = 0 self.current_y = 0 - status = False # Set buddy icon self.xo_buddy = join(dirname(__file__), 'images', 'stock-buddy.svg') self.icon = svglabel.SvgLabel(self.xo_buddy, fill_color, stroke_color, False, self.current_color, theme.BODY_WIDTH, theme.BODY_HEIGHT) - + # Set waiting buddy icon - self.waiting_icon = svglabel.SvgLabel(self.xo_buddy, self.default_color, - '#ffffff', False, self.current_color, + self.waiting_icon = svglabel.SvgLabel(self.xo_buddy, \ + self.default_color, '#ffffff', False, self.current_color, theme.BODY_WIDTH, theme.BODY_HEIGHT) # Set nick label @@ -87,37 +86,40 @@ class PlayerScoreboard(gtk.EventBox): self.table.attach(self.nick, 1, 2, 0, 1) self.table.attach(self.score_table, 1, 2, 1, 2) - if score <> 0: - for i in range(score): + if score != 0: + for i_ in range(score): self.increase_score() def _allocate_cb(self, widget, allocation): - self._score_width = allocation.width - theme.BODY_WIDTH - theme.PAD*2 - theme.PAD/2 - self._score_cols = self._score_width / (theme.SCORE_SIZE+theme.PAD/2) + self._score_width = allocation.width - theme.BODY_WIDTH \ + - theme.PAD * 2 - theme.PAD / 2 + self._score_cols = self._score_width / \ + (theme.SCORE_SIZE + theme.PAD / 2) self.change_game(self._game_size) def change_game(self, size): self._game_size = size - if self._score_cols == 0: return + if self._score_cols == 0: + return rows = int(math.ceil(float(size/2) / self._score_cols)) self.score_table.resize(rows, self._score_cols) self.score_table.set_size_request(-1, - (theme.SCORE_SIZE+theme.PAD/2) * (rows) - theme.PAD/2) + (theme.SCORE_SIZE + theme.PAD / 2) * (rows) - theme.PAD / 2) def increase_score(self): if len(self.scores) == 0: # Cache the score icon score_label = Score(self.fill_color, self.stroke_color) - self.score_pixbuf_unsel = score_label.get_pixbuf() - self.score_pixbuf_sel = score_label.get_pixbuf_sel() + score_pixbuf_unsel = score_label.get_pixbuf() + score_pixbuf_sel = score_label.get_pixbuf_sel() new_score = Score(self.fill_color, self.stroke_color, - self.score_pixbuf_sel, self.score_pixbuf_unsel, self.status) + score_pixbuf_sel, score_pixbuf_unsel, self.status) self.scores.append(new_score) new_score.show() - self.score_table.attach(new_score, self.current_x , self.current_x+1, - self.current_y, self.current_y+1, gtk.SHRINK, gtk.SHRINK) + self.score_table.attach(new_score, self.current_x , self.current_x + 1, + self.current_y, self.current_y + 1, gtk.SHRINK, gtk.SHRINK) self.current_x += 1 if self.current_x == self._score_cols: self.current_x = 0 @@ -130,7 +132,8 @@ class PlayerScoreboard(gtk.EventBox): self.current_color = self.selected_color else: self.current_color = self.default_color - self.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse(self.current_color)) + self.modify_bg(gtk.STATE_NORMAL, + gtk.gdk.color_parse(self.current_color)) self.icon.set_background(self.current_color) for score in self.scores: score.set_selected(sel) @@ -161,4 +164,3 @@ class PlayerScoreboard(gtk.EventBox): def set_message(self, msg): self.msg.set_text(msg) - -- cgit v0.9.1