#! /usr/bin/env python # # Copyright (C) 2006, 2007, One Laptop Per Child # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # import logging from gettext import gettext as _ import os import dbus import gtk import pygtk import telepathy import telepathy.client from sugar.activity.activity import Activity, ActivityToolbox from sugar.presence import presenceservice import sugar.logger from sugar.graphics.xocolor import XoColor from sugar import profile import cardtable import scoreboard import game import messenger import memorizetoolbar import createtoolbar import cardlist import createcardpanel from sugar.presence.tubeconn import TubeConnection SERVICE = "org.laptop.Memorize" IFACE = SERVICE PATH = "/org/laptop/Memorize" _logger = logging.getLogger('memorize-activity') class MemorizeActivity(Activity): def __init__(self, handle): Activity.__init__(self, handle) self.set_title(_('Memorize Activity')) self.table = cardtable.CardTable() self.scoreboard = scoreboard.Scoreboard() self.game = game.MemorizeGame() self.create_load = False self.create_mode = False self.hbox = gtk.HBox(False) self.hbox.pack_start(self.scoreboard, False, False) self.hbox.pack_start(self.table) toolbox = ActivityToolbox(self) toolbox.connect('current-toolbar-changed', self.change_mode) activity_toolbar = toolbox.get_activity_toolbar() self._memorizeToolbar = memorizetoolbar.MemorizeToolbar(self) toolbox.add_toolbar(_('Games'), self._memorizeToolbar) self._memorizeToolbar.show() self._createToolbar = createtoolbar.CreateToolbar(self) toolbox.add_toolbar('Create', self._createToolbar) self._createToolbar.show() self.set_toolbox(toolbox) toolbox.show() self.set_canvas(self.hbox) self.table.connect('key-press-event', self.table.key_press_event) self.connect('shared', self._shared_cb) self.table.connect('card-flipped', self.game.card_flipped) self.table.connect('card-highlighted', self.game.card_highlighted) self.game.connect('reset_scoreboard', self.scoreboard.reset) self.game.connect('reset_table', self.table.reset) self.game.connect('load_game', self.table.load_game) self.game.connect('change_game', self.table.change_game) self.game.connect('load_game', self._memorizeToolbar.update_toolbar) self.game.connect('change_game', self._memorizeToolbar.update_toolbar) self.game.connect('set-border', self.table.set_border) self.game.connect('flop-card', self.table.flop_card) self.game.connect('flip-card', self.table.flip_card) self.game.connect('highlight-card', self.table.highlight_card) self.game.connect('add_buddy', self.scoreboard.add_buddy) self.game.connect('rem_buddy', self.scoreboard.rem_buddy) self.game.connect('increase-score', self.scoreboard.increase_score) self.game.connect('wait_mode_buddy', self.scoreboard.set_wait_mode) self.game.connect('change-turn', self.scoreboard.set_selected) # connect to the in/out events of the memorize activity self.connect('focus_in_event', self._focus_in) self.connect('focus_out_event', self._focus_out) self.connect('destroy', self._cleanup_cb) # Get the Presence Service self.pservice = presenceservice.get_instance() try: name, path = self.pservice.get_preferred_connection() self.tp_conn_name = name self.tp_conn_path = path self.conn = telepathy.client.Connection(name, path) except TypeError: _logger.debug('Offline') self.initiating = None # Buddy object for you owner = self.pservice.get_owner() self.owner = owner self.current = 0 self.game.set_myself(self.owner) # Owner.props.key if self._shared_activity: # We are joining the activity # _logger.debug("Joined activity, add myself to buddy list nick=%s" %self.owner.props.nick) # self.game.add_buddy(self.owner) self.connect('joined', self._joined_cb) if self.get_shared(): # We've already joined self._joined_cb() else: _logger.debug("buddy joined - __init__: %s", self.owner.props.nick) self.game.load_game('addition', 4) self.game.add_buddy(self.owner) self.show_all() def change_mode(self, notebook, index): if index == 2: if not self.create_load: # Create mode components self.cardlist = cardlist.CardList() self.createcardpanel = createcardpanel.CreateCardPanel() self.createcardpanel.connect('add-pair', self.cardlist.add_pair) self.createcardpanel.connect('update-pair', self.cardlist.update_selected) self.cardlist.connect('pair-selected', self.createcardpanel.load_pair) self._createToolbar.connect('create_new_game', self.cardlist.clean_list) self._createToolbar.connect('create_load_game', self.cardlist.load_game) self._createToolbar.connect('create_save_game', self.cardlist.save_game) self.create_load = True self.hbox.remove(self.scoreboard) self.hbox.remove(self.table) self.hbox.pack_start(self.createcardpanel) self.hbox.pack_start(self.cardlist, False, False) self.create_mode = True else: if self.create_mode: self.hbox.remove(self.cardlist) self.hbox.remove(self.createcardpanel) self.hbox.pack_start(self.scoreboard, False, False) self.hbox.pack_start(self.table) self.create_mode = False def restart(self, widget): self.game.reset() def change_game(self, game_name, size): self.game.change_game(game_name, size) def _shared_cb(self, activity): _logger.debug('My activity was shared') self.initiating = True self._setup() for buddy in self._shared_activity.get_joined_buddies(): pass # Can do stuff with newly acquired buddies here self._shared_activity.connect('buddy-joined', self._buddy_joined_cb) self._shared_activity.connect('buddy-left', self._buddy_left_cb) _logger.debug('This is my activity: making a tube...') id = self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].OfferDBusTube( SERVICE, {}) def _setup(self): if self._shared_activity is None: _logger.error('Failed to share or join activity') return bus_name, conn_path, channel_paths =\ self._shared_activity.get_channels() # Work out what our room is called and whether we have Tubes already room = None tubes_chan = None text_chan = None for channel_path in channel_paths: channel = telepathy.client.Channel(bus_name, channel_path) htype, handle = channel.GetHandle() if htype == telepathy.HANDLE_TYPE_ROOM: _logger.debug('Found our room: it has handle#%d "%s"', handle, self.conn.InspectHandles(htype, [handle])[0]) room = handle ctype = channel.GetChannelType() if ctype == telepathy.CHANNEL_TYPE_TUBES: _logger.debug('Found our Tubes channel at %s', channel_path) tubes_chan = channel elif ctype == telepathy.CHANNEL_TYPE_TEXT: _logger.debug('Found our Text channel at %s', channel_path) text_chan = channel if room is None: _logger.error("Presence service didn't create a room") return if text_chan is None: _logger.error("Presence service didn't create a text channel") return # Make sure we have a Tubes channel - PS doesn't yet provide one if tubes_chan is None: _logger.debug("Didn't find our Tubes channel, requesting one...") tubes_chan = self.conn.request_channel(telepathy.CHANNEL_TYPE_TUBES, telepathy.HANDLE_TYPE_ROOM, room, True) self.tubes_chan = tubes_chan self.text_chan = text_chan tubes_chan[telepathy.CHANNEL_TYPE_TUBES].connect_to_signal('NewTube', self._new_tube_cb) def _list_tubes_reply_cb(self, tubes): for tube_info in tubes: self._new_tube_cb(*tube_info) def _list_tubes_error_cb(self, e): _logger.error('ListTubes() failed: %s', e) def _joined_cb(self, activity): if not self._shared_activity: return _logger.debug('Joined an existing shared activity') self.found = 0 for buddy in self._shared_activity.get_joined_buddies(): _logger.debug("buddy joined - _joined_cb: %s (get buddies of activity and add them to my list)", buddy.props.nick) self.game.add_buddy(buddy) if buddy == self.owner: self.found = 1 if self.found == 0: _logger.debug("buddy joined - _joined_cb: Not foud myself in buddy list - will add myself at end of the list.") self.game.add_buddy(self.owner) self.initiating = False self._setup() self._shared_activity.connect('buddy-joined', self._buddy_joined_cb) self._shared_activity.connect('buddy-left', self._buddy_left_cb) _logger.debug('This is not my activity: waiting for a tube...') self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].ListTubes( reply_handler=self._list_tubes_reply_cb, error_handler=self._list_tubes_error_cb) def _new_tube_cb(self, id, initiator, type, service, params, state): _logger.debug('New tube: ID=%d initator=%d type=%d service=%s ' 'params=%r state=%d', id, initiator, type, service, params, state) if (type == telepathy.TUBE_TYPE_DBUS and service == SERVICE): if state == telepathy.TUBE_STATE_LOCAL_PENDING: self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].AcceptDBusTube(id) self.tube_conn = TubeConnection(self.conn, self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES], id, group_iface=self.text_chan[telepathy.CHANNEL_INTERFACE_GROUP]) self.messenger = messenger.Messenger(self.tube_conn, self.initiating, self._get_buddy, self.game) self.game.connect('flip-card-signal', self.messenger.flip) self.game.connect('change_game_signal', self.messenger.change_game) def _get_buddy(self, cs_handle): """Get a Buddy from a channel specific handle.""" group = self.text_chan[telepathy.CHANNEL_INTERFACE_GROUP] my_csh = group.GetSelfHandle() if my_csh == cs_handle: handle = self.conn.GetSelfHandle() else: handle = group.GetHandleOwners([cs_handle])[0] assert handle != 0 return self.pservice.get_buddy_by_telepathy_handle(self.tp_conn_name, self.tp_conn_path, handle) def _buddy_joined_cb (self, activity, buddy): if buddy <> self.owner: if buddy.props.nick == '': _logger.debug("buddy joined - _buddy_joined_cb: buddy name empty nick=%s. Will not add." %(buddy.props.nick)) else: _logger.debug("buddy joined - _buddy_joined_cb: %s", buddy.props.nick) self.game.add_buddy(buddy) def _buddy_left_cb (self, activity, buddy): if buddy.props.nick == '': _logger.debug("buddy joined - _buddy_left_cb: buddy name empty nick=%s. Will not remove" %(buddy.props.nick)) else: _logger.debug("buddy left - _buddy_left_cb: %s", buddy.props.nick) self.game.rem_buddy(buddy) def _focus_in(self, event, data=None): if self.game.sound == 1: self.game.cs.start() _logger.debug(" Memorize is visible: start csound server. ") def _focus_out(self, event, data=None): if self.game.sound == 1: self.game.cs.pause() _logger.debug(" Memorize is invisible: pause csound server. ") def _cleanup_cb(self, data=None): if self.game.sound == 1: self.game.cs.quit() _logger.debug(" Memorize closes: close csound server. ")