#! /usr/bin/env python # # Copyright (C) 2006, 2007, One Laptop Per Child # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. # import logging from gettext import gettext as _ import gtk import os import gobject from sugar.graphics.toolbutton import ToolButton from sugar.graphics.toolcombobox import ToolComboBox class CreateToolbar(gtk.Toolbar): __gtype_name__ = 'CreateToolbar' __gsignals__ = { 'create_new_game': (gobject.SIGNAL_RUN_FIRST, None, []), 'create_load_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]), 'create_save_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]), } def __init__(self, activity): gtk.Toolbar.__init__(self) self.activity = activity self._lock = True # New Button new_icon = os.path.join(os.path.dirname(__file__), "images/game-new.svg") new_image = gtk.Image() new_image.set_from_file(new_icon) self._new_button = ToolButton() self._new_button.set_icon_widget(new_image) self._new_button.set_tooltip(_('New game set')) self._new_button.connect('clicked', self._new_game_bt) self._add_widget(self._new_button) # Load Button load_icon = os.path.join(os.path.dirname(__file__), "images/game-load.svg") load_image = gtk.Image() load_image.set_from_file(load_icon) self._load_button = ToolButton() self._load_button.set_icon_widget(load_image) self._load_button.set_tooltip(_('Load game set')) self._load_button.connect('enter-notify-event', self._drop_palette) self._add_widget(self._load_button) self.games = os.listdir(os.path.join(os.path.dirname(__file__), 'games')) self.games.sort() palette = self._load_button.get_palette() for game in self.games: menu_item = gtk.MenuItem(game) menu_item.connect('activate', self._game_changed_cb, game) palette.menu.prepend(menu_item) menu_item.show() # Save Button save_icon = os.path.join(os.path.dirname(__file__), "images/game-save.svg") save_image = gtk.Image() save_image.set_from_file(save_icon) self._save_button = ToolButton() self._save_button.set_icon_widget(save_image) self._save_button.set_tooltip(_('Save game set')) self._save_button.connect('clicked', self._save_game_bt) self._add_widget(self._save_button) # Separator separator2 = gtk.SeparatorToolItem() separator2.set_draw(True) self.insert(separator2, -1) self._add_widget(gtk.Label(_('Game name: '))) self.game_name_entry = gtk.Entry() self._add_widget(self.game_name_entry) self._add_widget(gtk.CheckButton('Equal pairs')) self._add_widget(gtk.CheckButton('Grouped')) def _add_widget(self, widget, expand=False): tool_item = gtk.ToolItem() tool_item.set_expand(expand) tool_item.add(widget) widget.show() self.insert(tool_item, -1) tool_item.show() def _game_changed_cb(self, combobox, game_name): self.game_name_entry.set_text(game_name) self.emit('create_load_game',game_name) def _drop_palette(self, button): button.get_palette().popdown(False) def _new_game_bt(self, button): self.game_name_entry.set_text('') self.emit('create_new_game') def _save_game_bt(self, button): self.emit('create_save_game',self.game_name_entry.get_text())