import libxml2 import os import logging import random import gobject IMAGES_PATH = 'games/drumgit/images' GAME_PATH = 'games/drumgit' _logger = logging.getLogger('model') class Pair(gobject.GObject): __gproperties__ = { 'aimg' : (str, None, None, None, gobject.PARAM_READWRITE), 'asnd' : (str, None, None, None, gobject.PARAM_READWRITE), 'bimg' : (str, None, None, None, gobject.PARAM_READWRITE), 'bsnd' : (str, None, None, None, gobject.PARAM_READWRITE), 'color': (gobject.TYPE_INT, 'Base', 'Base', 0, 10, 0, gobject.PARAM_READWRITE) } def __init__(self): gobject.GObject.__init__(self) self._properties = {'aimg':None, 'asnd':None, 'bimg':None, 'bsnd':None, 'color':100} def do_get_property(self, pspec): """Retrieve a particular property from our property dictionary """ if pspec.name == "aimg": return self._properties["aimg"] elif pspec.name == "asnd": return self._properties["asnd"] elif pspec.name == "bimg": return self._properties["bimg"] elif pspec.name == "bsnd": return self._properties["bsnd"] elif pspec.name == "color": return self._properties["color"] def set_property(self, name, value): if name == 'aimg': self._properties['aimg'] = value elif name == "asnd": self._properties["asnd"] = value elif name == "bimg": self._properties["bimg"] = value elif name == "bsnd": self._properties["bsnd"] = value elif name == "color": self._properties["color"] = int(value) ''' def do_set_property(self, props, value): if props.name == 'a_img': self._properties['a_img'] = value ''' class Model(object): ''' The model of the activity. Contains methods to read and save the configuration for a game from xml. Stores the pairs and grid information. ''' def __init__(self, gamepath, dtdpath, name='noname'): self.name = name self.gamepath = gamepath self.dtdpath = dtdpath try: self.dtd = libxml2.parseDTD(None, os.path.join(self.dtdpath, 'memosono.dtd')) except libxml2.parserError, e: _logger.error('No memosono.dtd found ' +str(e)) self.dtd = None self.ctxt = libxml2.newValidCtxt() self.pairs = {} self.grid = [] # used by the leader of the game to keep track of the game state self.players = {} self.player_active = 0 self.selected = 0 self.turn = 0 self.started = 0 self.count = 0 def read(self, filename): ''' reades the configuration from an xml file ''' try: doc = libxml2.parseFile(os.path.join(self.gamepath, filename)) if doc.validateDtd(self.ctxt, self.dtd): # get the requested nodes xpa = doc.xpathNewContext() res = xpa.xpathEval("//*") # write their content to the data structure self.idpair = 0 for elem in res: attributes = elem.get_properties() pair = Pair() for attribute in attributes: if(attribute.name == 'text'): pass else: pass pair.set_property(attribute.name, attribute.content) if( elem.name == 'pair' ): self.pairs[self.idpair] = pair self.idpair+=1 elif( elem.name == 'memosono' ): self.name = attribute.content xpa.xpathFreeContext() else: _logger.error('Error in validation of the file') doc.freeDoc() except libxml2.parserError, e: _logger.error('Error parsing file ' +str(e)) def save(self, filename): ''' saves the configuration to an xml file ''' doc = libxml2.newDoc("1.0") root = doc.newChild(None, "memosono", None) root.setProp("name", self.name) for key in self.pairs: elem = root.newChild(None, "pair", None) if self.pairs[key].props.aimg != None: elem.setProp("aimg", self.pairs[key].props.aimg) if self.pairs[key].props.asnd != None: elem.setProp("asnd", self.pairs[key].props.asnd) if self.pairs[key].props.bimg != None: elem.setProp("bimg", self.pairs[key].props.bimg) if self.pairs[key].props.bsnd != None: elem.setProp("bsnd", self.pairs[key].props.bsnd) elem.setProp("color", str(self.pairs[key].props.color)) if doc.validateDtd(self.ctxt, self.dtd): doc.saveFormatFile(filename, 1) doc.freeDoc() def def_grid(self): ''' create the grid for the play from the pairs information and shuffles the grid so they always appear in a different place ''' _logger.debug(' pairs: %s', self.pairs) for key in self.pairs.iterkeys(): self.grid.append([key, 0, 0]) self.grid.append([key, 1, 0]) random.shuffle(self.grid) _logger.debug(' grid: %s', self.grid) def gettile(self, tilenum): ''' gets the information of an object associated with a tile number ''' pairkey, moch, state = self.grid[tilenum] obj = os.path.join(IMAGES_PATH, self.pairs[pairkey][moch]) color = self.pairs[pairkey][2] return (obj, color) def same(self, a, b): ''' checks wether two tiles are matching ''' pairkeya, moch, state = self.grid[a] pairkeyb, moch, state = self.grid[b] return (pairkeya == pairkeyb) if __name__ == '__main__': model = Model(GAME_PATH, os.path.dirname(__file__)) model.read('drumgit.mson') print '%s' %model.pairs[0].props.color print '%s' %model.pairs[1]._properties print '%s' %model.pairs[2]._properties model.def_grid() print model.grid #model.save('/tmp/mod.txt')