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path: root/cardtable.py
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#    Copyright (C) 2006, 2007, 2008 One Laptop Per Child
#
#    This program is free software; you can redistribute it and/or modify
#    it under the terms of the GNU General Public License as published by
#    the Free Software Foundation; either version 2 of the License, or
#    (at your option) any later version.
#
#    This program is distributed in the hope that it will be useful,
#    but WITHOUT ANY WARRANTY; without even the implied warranty of
#    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#    GNU General Public License for more details.
#
#    You should have received a copy of the GNU General Public License
#    along with this program; if not, write to the Free Software
#    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#

import gtk
import pango
import svgcard
import os
import math
import gc
from gobject import SIGNAL_RUN_FIRST, TYPE_PYOBJECT
import gobject

import logging
_logger = logging.getLogger('memorize-activity')

import theme

class CardTable(gtk.EventBox):

    __gsignals__ = {
        'card-flipped': (SIGNAL_RUN_FIRST, None, [int, TYPE_PYOBJECT]),
        'card-overflipped': (SIGNAL_RUN_FIRST, None, [int]),
        'card-highlighted': (SIGNAL_RUN_FIRST, None, [int, TYPE_PYOBJECT]),
        }

    def __init__(self):
        gtk.EventBox.__init__(self)
        self.data = None
        self.cards_data = None
        self._workspace_size = 0

        # set request size to 100x100 to skip first time sizing in _allocate_cb
        self.set_size_request(100, 100)
        self.connect('size-allocate', self._allocate_cb)

        # Set table settings
        self.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#000000'))
        self.table = gtk.Table()
        self.table.grab_focus()
        self.table.set_flags(gtk.CAN_FOCUS)
        self.table.set_flags(gtk.CAN_DEFAULT)
        self.table.set_row_spacings(theme.CARD_PAD)
        self.table.set_col_spacings(theme.CARD_PAD)
        self.table.set_border_width(theme.CARD_PAD)
        self.table.set_resize_mode(gtk.RESIZE_IMMEDIATE)
        self.set_property('child', self.table)
        self.load_message = gtk.Label('Loading Game')
        self.load_message.modify_fg(gtk.STATE_NORMAL,
                                    gtk.gdk.color_parse('#ffffff'))
        self.load_message.modify_font(pango.FontDescription("10"))
        self.load_message.show()
        self.first_load = True
        self.load_mode = False
        self.dict = None
        self.show_all()
        
        # Sets the game to run in accessible mode:
        self.accessible = False  # This should be optional
        self.scanning_id = 0
        self.scanning_speed = 2

    def _allocate_cb(self, widget, allocation):
        size = allocation.height

        if size == 100:
            # skip first time sizing
            return

        # do it once
        if self._workspace_size:
            return

        _logger.debug('Use %s allocation' % str(self.allocation))

        self.set_size_request(size, size)
        self._workspace_size = size
        if self.data:
            self.load_game(None, self.data, self.cards_data)

    def load_game(self, widget, data, grid):
        self.data = data
        self.cards_data = grid

        if self._workspace_size == 0:
            # widow is not allocated, thus postpone loading
            return

        self.size = int(math.ceil(math.sqrt(len(grid))))
        if self.size < 4:
            self.size = 4
        self.table.resize(self.size, self.size)
        self.card_size = self.get_card_size(self.size)
        self.cards = {}
        self.cd2id = {}
        self.id2cd = {}
        self.dict = {}
        self.selected_card = [0, 0]
        self.flipped_card = -1
        self.table_positions = {}
        
        # Build the table
        if data['divided'] == '1':
            text1 = str(self.data.get('face1', ''))
            text2 = str(self.data.get('face2', ''))
        else:
            text1 = str(self.data.get('face', ''))
            text2 = str(self.data.get('face', ''))

        x = 0
        y = 0
        identifier = 0

        for card in self.cards_data:
            if card.get('img', None):
                jpg = os.path.join(self.data['pathimg'], card['img'])
            else:
                jpg = None
            props = {}
            props['front_text'] = {'card_text':card.get('char', ''),
                                  'speak': card.get('speak')}

            if card['ab'] == 'a':
                props['back_text'] = {'card_text':text1}
            elif card['ab'] == 'b':
                props['back_text'] = {'card_text':text2}

            align = self.data.get('align', '1')
            card = svgcard.SvgCard(identifier, props, jpg,
                                   self.card_size, align)
            card.connect('enter-notify-event', self.mouse_event, [x, y])
            card.connect("button-press-event", self.flip_card_mouse, identifier)
            self.table_positions[(x, y)] = 1
            self.cd2id[card] = identifier
            self.id2cd[identifier] = card
            self.cards[(x, y)] = card
            self.dict[identifier] = (x, y)
            self.table.attach(card, x, x+1, y, y+1, gtk.SHRINK, gtk.SHRINK)

            x += 1
            if x == self.size:
                x = 0
                y += 1
            identifier += 1
        self.first_load = False
        if self.load_mode:
            self._set_load_mode(False)
        self.show_all()
        #gc.collect()
        
        # If necessary starts scanning for accessibility
        self.restart_scanning()

    def restart_scanning(self):
        # Increments scanning_id so new games will not be scanned by old timers
        self.scanning_id += 1
        
        # accessible game scanning info
        if self.accessible:
            self.scanning_status = {
                "direction": "F",
                "row": self.size - 1,   # Initialized in last row, so the next is the first
                "column": 0
            }
            # Scanning will occur every two seconds <- this should be configurable
            gobject.timeout_add(self.scanning_speed * 1000, self.scan_next, self.scanning_id)
    
    def scan_next(self, id):
        if self.scanning_id != id:
            if self.scanning_status["direction"] == 'F':
                # Unhighlights last row
                self.paint_cards(False, self.scanning_status["row"], None)                
            elif self.scanning_status["direction"] == 'C':
                # Unhighlights last card
                self.paint_cards(False, self.scanning_status["row"], self.scanning_status["column"])
                
            # This event is from a previous game, disable the timer returning False
            return False
        
        # self.scanning_status = {
        #    "direction": "F",
        #    "row":0,
        #    "column":0
        #}
        
        if self.scanning_status["direction"] == 'F':
            # Unhighlights last row and hightlights next full row
            self.paint_cards(False, self.scanning_status["row"], None)
            self.scanning_status["row"] = (self.scanning_status["row"] + 1) % self.size
            self.paint_cards(True, self.scanning_status["row"], None)
            
        elif self.scanning_status["direction"] == 'C':
            # Unhighlights last card and highlights next card in the row
            self.paint_cards(False, self.scanning_status["row"], self.scanning_status["column"])
            self.scanning_status["column"] = (self.scanning_status["column"] + 1) % self.size
            self.paint_cards(True, self.scanning_status["row"], self.scanning_status["column"])
        
        return True # So the timer continues calling this function
    
    def paint_cards(self, pintar, row, column=None):
        first_card = row * self.size # Identifier of the first card in the row
        if column is None:
            for column in range(0, self.size):
                if first_card + column < len(self.cards):
                    self.highlight_card(None, first_card + column, pintar)
        else:
            if first_card + column < len(self.cards):
                self.highlight_card(None, first_card + column, pintar)
    
    def accessibility_changed(self, widget, accessible, speed):
        self.accessible = accessible
        self.scanning_speed = speed
        self.restart_scanning()

    def change_game(self, widget, data, grid):
        if not self.first_load:
            for card in self.cards.values():
                self.table.remove(card)
                del card
        #gc.collect()
        self.load_game(None, data, grid)

    def get_card_size(self, size_table):
        x = (self._workspace_size + theme.CARD_PAD * (size_table-1)) / \
                size_table - theme.CARD_PAD * 2
        return x

    def mouse_event(self, widget, event, coord):
        # In accessible mode mouse event doesn't highlight cards, the highlighting occurs through the scanning
        if not self.accessible:
            #self.table.grab_focus()
            card = self.cards[coord[0], coord[1]]
            identifier = self.cd2id.get(card)
            self.emit('card-highlighted', identifier, True)
            self.selected_card = (coord[0], coord[1])

    def key_press_event(self, widget, event):
        #self.table.grab_focus()
        x = self.selected_card[0]
        y = self.selected_card[1]

        if event.keyval in (gtk.keysyms.Left, gtk.keysyms.KP_Left):
            if self.table_positions.has_key((x-1, y)):
                card = self.cards[x-1, y]
                identifier = self.cd2id.get(card)
                self.emit('card-highlighted', identifier, False)

        elif event.keyval in (gtk.keysyms.Right, gtk.keysyms.KP_Right):
            if self.table_positions.has_key((x+1, y)):
                card = self.cards[x+1, y]
                identifier = self.cd2id.get(card)
                self.emit('card-highlighted', identifier, False)

        elif event.keyval in (gtk.keysyms.Up, gtk.keysyms.KP_Up):
            if self.table_positions.has_key((x, y-1)):
                card = self.cards[x, y-1]
                identifier = self.cd2id.get(card)
                self.emit('card-highlighted', identifier, False)
        
        elif event.keyval in (gtk.keysyms.Down, gtk.keysyms.KP_Down):
            if self.table_positions.has_key((x, y+1)):
                card = self.cards[x, y+1]
                identifier = self.cd2id.get(card)
                self.emit('card-highlighted', identifier, False)

        elif event.keyval in (gtk.keysyms.space, gtk.keysyms.KP_Page_Down):
            card = self.cards[x, y]
            self.card_flipped(card)
    
    def flip_card_mouse(self, widget, event, identifier):
        if self.accessible:
            if self.scanning_status["direction"] == 'F':
                # Turn off row highlight
                self.paint_cards(False, self.scanning_status["row"], None)
                
                # Change to column scanning
                self.scanning_status["direction"] = 'C'
                
                # Sets the first column as highlighted
                self.scanning_status["column"] = 0
                self.paint_cards(True, self.scanning_status["row"], 0)
                
            else:
                # Flips the selected cards and go back to row scanning
                identifier = self.scanning_status["row"] * self.size + self.scanning_status["column"]
                position = self.dict[identifier]
                card = self.cards[position]
                self.card_flipped(card)
                self.scanning_status["direction"] = 'F'
        else:
            position = self.dict[identifier]
            card = self.cards[position]
            self.card_flipped(card)

    def card_flipped(self, card):
        identifer  = self.cd2id[card]
        if card.is_flipped():
            self.emit('card-overflipped', identifer)
        else:
            self.emit('card-flipped', identifer, False)
            
    def set_border(self, widget, identifer, stroke_color, fill_color):
        self.id2cd[identifer].set_border(stroke_color, fill_color)

    def flop_card(self, widget, identifer):
        self.id2cd.get(identifer).flop()

    def flip_card(self, widget, identifer, full_animation):
        self.id2cd.get(identifer).flip(full_animation)

    def cement_card(self, widget, identifer):
        self.id2cd.get(identifer).cement()

    def highlight_card(self, widget, identifer, status):
        if self.dict != None:
            self.selected_card = self.dict.get(identifer)
            self.id2cd.get(identifer).set_highlight(status)

    def reset(self, widget):
        for identifer in self.id2cd.keys():
            self.id2cd[identifer].reset()
           
    def _set_load_mode(self, mode):
        if mode:
            self.remove(self.table)
            self.set_property('child', self.load_message)
        else:
            self.remove(self.load_message)
            self.set_property('child', self.table)
        self.load_mode = mode
        self.queue_draw()
        while gtk.events_pending():
            gtk.main_iteration() 
        
    def load_msg(self, widget, msg):
        if not self.load_mode:
            self._set_load_mode(True)
        self.load_message.set_text(msg)
        self.queue_draw()