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#! /usr/bin/env python
#
# Copyright (C) 2006, 2007, One Laptop Per Child
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import logging
from gettext import gettext as _
import gtk
import os
import gobject
from sugar.graphics.toolbutton import ToolButton
from sugar.graphics.toolcombobox import ToolComboBox
class CreateToolbar(gtk.Toolbar):
__gtype_name__ = 'CreateToolbar'
__gsignals__ = {
'create_new_game': (gobject.SIGNAL_RUN_FIRST, None, []),
'create_load_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]),
'create_save_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]),
}
def __init__(self, activity):
gtk.Toolbar.__init__(self)
self.activity = activity
self._lock = True
# New Button
new_icon = os.path.join(os.path.dirname(__file__), "images/game-new.svg")
new_image = gtk.Image()
new_image.set_from_file(new_icon)
self._new_button = ToolButton()
self._new_button.set_icon_widget(new_image)
self._new_button.set_tooltip(_('New game set'))
self._new_button.connect('clicked', self._new_game_bt)
self._add_widget(self._new_button)
# Load Button
load_icon = os.path.join(os.path.dirname(__file__), "images/game-load.svg")
load_image = gtk.Image()
load_image.set_from_file(load_icon)
self._load_button = ToolButton()
self._load_button.set_icon_widget(load_image)
self._load_button.set_tooltip(_('Load game set'))
self._load_button.connect('enter-notify-event', self._drop_palette)
self._add_widget(self._load_button)
self.games = os.listdir(os.path.join(os.path.dirname(__file__), 'games'))
self.games.sort()
palette = self._load_button.get_palette()
for game in self.games:
menu_item = gtk.MenuItem(game)
menu_item.connect('activate', self._game_changed_cb, game)
palette.menu.prepend(menu_item)
menu_item.show()
# Save Button
save_icon = os.path.join(os.path.dirname(__file__), "images/game-save.svg")
save_image = gtk.Image()
save_image.set_from_file(save_icon)
self._save_button = ToolButton()
self._save_button.set_icon_widget(save_image)
self._save_button.set_tooltip(_('Save game set'))
self._save_button.connect('clicked', self._save_game_bt)
self._add_widget(self._save_button)
# Separator
separator2 = gtk.SeparatorToolItem()
separator2.set_draw(True)
self.insert(separator2, -1)
self._add_widget(gtk.Label(_('Game name: ')))
self.game_name_entry = gtk.Entry()
self._add_widget(self.game_name_entry)
self._add_widget(gtk.CheckButton('Equal pairs'))
self._add_widget(gtk.CheckButton('Grouped'))
def _add_widget(self, widget, expand=False):
tool_item = gtk.ToolItem()
tool_item.set_expand(expand)
tool_item.add(widget)
widget.show()
self.insert(tool_item, -1)
tool_item.show()
def _game_changed_cb(self, combobox, game_name):
self.game_name_entry.set_text(game_name)
self.emit('create_load_game',game_name)
def _drop_palette(self, button):
button.get_palette().popdown(False)
def _new_game_bt(self, button):
self.game_name_entry.set_text('')
self.emit('create_new_game')
def _save_game_bt(self, button):
self.emit('create_save_game',self.game_name_entry.get_text())
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