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#! /usr/bin/env python
#
# Copyright (C) 2006, 2007, One Laptop Per Child
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#
import os
import random
import logging
import gobject
import time
import gtk
from sugar import profile
from dbus.service import method, signal
from dbus.gobject_service import ExportedGObject
import gobject
from model import Model
_logger = logging.getLogger('memorize-activity')
SERVICE = "org.laptop.Memorize"
IFACE = SERVICE
PATH = "/org/laptop/Memorize"
class MemorizeGame(gobject.GObject):
__gsignals__ = {
'reset_scoreboard': (gobject.SIGNAL_RUN_FIRST, None, []),
'reset_table': (gobject.SIGNAL_RUN_FIRST, None, []),
'load_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT]),
'change_game': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT]),
'change_game_signal': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT]),
'set-border': (gobject.SIGNAL_RUN_FIRST, None, [int, gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT]),
'flip-card': (gobject.SIGNAL_RUN_FIRST, None, [int]),
'flip-card-signal': (gobject.SIGNAL_RUN_FIRST, None, [int]),
'flop-card': (gobject.SIGNAL_RUN_FIRST, None, [int]),
'highlight-card': (gobject.SIGNAL_RUN_FIRST, None, [int, gobject.TYPE_PYOBJECT]),
'add_buddy': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT, int]),
'rem_buddy': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]),
'increase-score': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]),
'wait_mode_buddy': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT]),
'change-turn': (gobject.SIGNAL_RUN_FIRST, None, [gobject.TYPE_PYOBJECT]),
}
def __init__(self):
gobject.GObject.__init__(self)
self.myself = None
self.players_score = {}
self.players = []
self.waiting_players = []
self.current_player = None
self.last_flipped = -1
self.last_highlight = 1
self.game_dir = os.path.join(os.path.dirname(__file__), 'games')
self.messenger = None
self.sentitive = True
self.model = Model(os.path.dirname(__file__))
# create csound instance to play sound files
self.sound = 0
try:
import csnd
del csnd
self.sound = 1
_logger.error(' [Check for module csnd] found.')
except:
_logger.error(' [Check for module csnd] not found. There will be no sound.')
if self.sound == 1:
from csound.csoundserver import CsoundServer
self.cs = CsoundServer()
if self.cs.start() != 0:
_logger.error(' Error starting csound performance.')
self.sound = 0
#gtk.gdk.threads_init()
def load_game(self, game_name, size):
if self.model.read(game_name) == 0:
self.model.def_grid(size)
self.model.data['running'] = 'False'
logging.debug(' Read setup file %s: %s '%(game_name, self.model.grid))
self.emit('load_game', self.model.data, self.model.grid)
else:
logging.error(' Reading setup file %s'%game_name)
def add_buddy(self, buddy, score = 0):
_logger.debug('Buddy %r was added to game', buddy.props.nick)
self.players.append(buddy)
self.players_score[buddy] = score
self.emit('add_buddy', buddy, score)
if self.current_player == None:
self.current_player = buddy
self.change_turn()
def rem_buddy(self, buddy):
_logger.debug('Buddy %r was removed from game', buddy.props.nick)
index = self.players.index(buddy)
del self.players[index]
del (self.players_score[buddy])
if self.current_player == buddy and len(self.players) >= 2: ### fix from <> 0
self.change_turn()
self.emit('rem_buddy', buddy)
def change_turn(self):
if self.current_player == None:
self.current_player = self.players[0]
elif self.current_player == self.players[-1]:
self.current_player = self.players[0]
else:
self.current_player = self.players[self.players.index(self.current_player)+1]
self.set_sensitive(self.current_player == self.myself)
self.emit('change-turn', self.current_player)
def card_flipped(self, widget, id, signal = False):
# Check if is my turn
if not self.sentitive and not signal:
return
# Handle groups if needed
if self.model.data['divided'] == '1':
if self.last_flipped == -1 and id >= (len(self.model.grid)/2):
return
if self.last_flipped <> -1 and id < (len(self.model.grid)/2):
return
self.model.data['running'] = 'True'
# play sound in any case if available
if self.sound == 1:
snd = self.model.grid[id].get('snd', None)
if snd != None:
self.cs.perform('i 108 0.0 3.0 "%s" 1 0.9 0'%(snd))
_logger.debug('Audio: play sound=%s'%snd)
# First card case
if self.last_flipped == -1:
self.last_flipped = id
self.model.grid[id]['state'] = '1'
self.emit('flip-card', id)
if not signal:
self.emit('flip-card-signal', id)
if self.model.data['divided'] == '1':
self.card_highlighted(widget, -1, False)
# Pair matched
elif self.model.grid[self.last_flipped]['pairkey'] == self.model.grid[id]['pairkey']:
stroke_color, fill_color = self.current_player.props.color.split(',')
self.emit('set-border', id, stroke_color, fill_color)
self.emit('set-border', self.last_flipped, stroke_color, fill_color)
self.increase_point(self.current_player)
self.model.grid[id]['state'] = '1'
self.emit('flip-card', id)
if self.model.data['divided'] == '1':
self.card_highlighted(widget, -1, False)
if not signal:
self.emit('flip-card-signal', id)
self.last_flipped = -1
# Pair don't match
elif self.model.grid[self.last_flipped]['pairkey'] != self.model.grid[id]['pairkey']:
self.emit('flip-card', id)
if not signal:
self.emit('flip-card-signal', id)
self.model.grid[id]['state'] = '1'
time.sleep(2) ### gobject.timeout() here?
self.emit('flop-card', id)
self.model.grid[id]['state'] = '0'
self.emit('flop-card', self.last_flipped)
if self.model.data['divided'] == '1':
self.card_highlighted(widget, -1, False)
# self.emit('highlight-card', id, True)
self.model.grid[self.last_flipped]['state'] = '0'
self.last_flipped = -1
self.change_turn()
def card_highlighted(self, widget, id, mouse):
if id == -1:
self.last_highlight = 1
self.emit('highlight-card', self.last_highlight, False)
return
if not self.sentitive:
return
if self.model.data['divided'] == '1':
if self.last_flipped == -1 and id >= (len(self.model.grid)/2):
return
if self.last_flipped <> -1 and id < (len(self.model.grid)/2):
return
self.emit('highlight-card', self.last_highlight, False)
if mouse and self.model.grid[id]['state']=='0':
self.emit('highlight-card', id, True)
if not mouse:
self.emit('highlight-card', id, True)
self.last_highlight = id
def increase_point(self, buddy):
self.players_score[buddy] += 1
self.emit('increase-score', buddy)
def get_grid(self):
return self.model.grid
def get_data(self):
return self.model.data
def change_game(self, game_name, size):
if self.model.read(game_name) == 0:
self.model.def_grid(size)
self.load_remote(self.model.grid, self.model.data, False)
else:
logging.error(' Reading setup file %s'%game_name)
def load_remote(self, grid, data, signal = False):
self.model.grid = grid
self.model.data = data
self.emit('reset_scoreboard')
self.emit('change_game', self.get_data(), self.get_grid())
if not signal:
self.emit('change_game_signal', self.get_grid(), self.get_data(), self.waiting_players)
for buddy in self.players:
self.players_score[buddy] = 0
self.current_player = None
self.last_flipped = -1
self.last_highlight = 1
self.change_turn()
self.model.data['running'] = 'False'
def set_messenger(self, messenger):
self.messenger = messenger
def set_sensitive(self, status):
self.sentitive = status
if not status:
self.emit('highlight-card', self.last_highlight, False)
else:
self.emit('highlight-card', self.last_highlight, True)
def get_sensitive(self):
return self.sentitive
def get_current_player(self):
return self.current_player
def set_myself(self, buddy):
self.myself = buddy
def add_to_waiting_list(self,buddy):
self.players.remove(buddy)
self.waiting_players.append(buddy)
self.emit('wait_mode_buddy',buddy,True)
def rem_to_waiting_list(self,buddy):
self.waiting_players.remove(buddy)
self.players.append(buddy)
self.emit('wait_mode_buddy',buddy,False)
def load_waiting_list(self,list):
for buddy in list:
self.add_to_waiting_list(buddy)
def empty_waiting_list(self):
for buddy in self.waiting_players:
self.rem_to_waiting_list(buddy)
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