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import hippo
import os
import gobject
import gtk
from sugar.graphics import color
from gameobject import GameObject
class GameSelectView(gtk.ScrolledWindow):
__gtype_name__ = 'GameSelectView'
__gsignals__ = {
'entry-selected': (gobject.SIGNAL_RUN_FIRST,
gobject.TYPE_NONE,
([object]))
}
def __init__(self, name):
gtk.ScrolledWindow.__init__(self)
root = hippo.CanvasBox()
root.props.orientation = hippo.ORIENTATION_VERTICAL
canvas = hippo.Canvas()
canvas.set_root(root)
self.add_with_viewport(canvas)
self.tiles = []
self.turn = 0
self.current = 0
tile_num = 0
numtiles = 2
while tile_num < numtiles:
entry = GameObject(name[tile_num])
entry.connect('button-press-event', self._button_press_cb)
root.append(entry)
self.current = entry
tile_num+=1
canvas.show()
def _button_press_cb(self, entry, event, data=None):
entry.props.background_color = 1000
entry.emit_paint_needed(0, 0, -1, -1)
self.current.props.background_color = 1000000
self.current.emit_paint_needed(0, 0, -1, -1)
self.current = entry
self.emit('entry-selected', entry)
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