Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/model.py
blob: 5ba6909462c01f62af5e255e173a9b8c7bc1703b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
import libxml2
import os
import logging
import random

IMAGES_PATH = 'games/drumgit/images'

_logger = logging.getLogger('model')

class Model(object):
    ''' The model of the activity. Contains methods to read and save
    the configuration for a game from xml. Stores the pairs and grid
    information.    
    '''    
    def __init__(self, gamepath, dtdpath, name='noname'):
        self.name = name
        self.gamepath = gamepath
        self.dtdpath = dtdpath
        try:
            self.dtd = libxml2.parseDTD(None, os.path.join(self.dtdpath, 'memosono.dtd'))
        except libxml2.parserError, e:
            _logger.error('No memosono.dtd found ' +str(e))
            self.dtd = None
        self.ctxt = libxml2.newValidCtxt()               

        self.pairs = {}
        self.grid = []
        
        # used by the leader of the game to keep track of the game state
        self.players = {}
        self.player_active = 0
        self.selected = 0
        self.turn = 0
        self.started = 0
        self.count = 0


    def read(self, filename):
        ''' reades the configuration from an xml file '''
        try:
            doc = libxml2.parseFile(os.path.join(self.gamepath, filename))            
            if doc.validateDtd(self.ctxt, self.dtd):
        
                # get the requested nodes
                xpa = doc.xpathNewContext()
                res = xpa.xpathEval("//*")

                # write their content to the data structure
                for elem in res:
                    attributes = elem.get_properties()
                    pair = []
                    idpair = 0
                    for attribute in attributes:
                        if(attribute.name == 'text'):
                            pass
                        if(attribute.name == 'id'):
                            idpair = int(attribute.content)
                        if(attribute.name == 'mother'):
                            pair.append(attribute.content)
                        if(attribute.name == 'child'):
                            pair.append(attribute.content)
                        if(attribute.name == 'color'):
                            pair.append(int(attribute.content))
                        if( elem.name == 'memosono' ):    
                            self.name = attribute.content            
                        if( elem.name != 'memosono' ):
                            self.pairs[idpair] = pair
                xpa.xpathFreeContext()
            else:
                _logger.error('Error in validation of the file')
            doc.freeDoc()
        except libxml2.parserError, e:
            _logger.error('Error parsing file ' +str(e))

            
    def save(self, filename):
        ''' saves the configuration to an xml file '''
        doc = libxml2.newDoc("1.0")
        root = doc.newChild(None, "memosono", None)
        root.setProp("name", self.name)
        for key in self.pairs:
            
            elem = root.newChild(None, "pair", None)
            elem.setProp("id", key)
            elem.setProp("mother", self.pairs[key][0])
            elem.setProp("child", self.pairs[key][1])
            elem.setProp("color", self.pairs[key][2])
        
        if doc.validateDtd(self.ctxt, self.dtd):
            doc.saveFormatFile(filename, 1)
        doc.freeDoc()    


    def def_grid(self):
        ''' create the grid for the play from the pairs information
        and shuffles the grid so they always appear in a different
        place 
        '''
        _logger.debug(' pairs: %s', self.pairs)
        for key in self.pairs.iterkeys():
            self.grid.append([key, 0, 0])
            self.grid.append([key, 1, 0])
        
        random.shuffle(self.grid)
        _logger.debug(' grid: %s', self.grid)


    def gettile(self, tilenum):
        ''' gets the information of an object associated with a tile number '''
        pairkey, moch, state = self.grid[tilenum]
        obj = os.path.join(IMAGES_PATH, self.pairs[pairkey][moch])
        color = self.pairs[pairkey][2]
        return (obj, color)


    def same(self, a, b):
        ''' checks wether two tiles are matching '''
        pairkeya, moch, state = self.grid[a]
        pairkeyb, moch, state = self.grid[b]
        return (pairkeya == pairkeyb)