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authorGonzalo Odiard <godiard@gmail.com>2014-06-24 16:26:28 (GMT)
committer Gonzalo Odiard <godiard@gmail.com>2014-06-24 16:26:28 (GMT)
commitd9957e6fa79b68abb0d68dc75e7e848cedf1bd8d (patch)
tree59e17724956d252f396aca0d7ebb85c6fdbb2974
parent019f717ce6176ab971c543933c6ab0a67ab2041d (diff)
When reset, hide bonus players
-rw-r--r--player.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/player.py b/player.py
index 82026d0..231ae2a 100644
--- a/player.py
+++ b/player.py
@@ -80,6 +80,8 @@ class Player:
self.position = (1, 1)
self.previous = (1, 1)
self.elapsed = None
+ if self.shape != 'circle':
+ self.hidden = True
def animate(self, maze, change_direction=True):
# if the player finished the maze, then don't move