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* Update Catalan translationcatalan-20160214Robert Antoni Buj Gelonch2016-02-141-9/+10
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* Version 26HEADv26masterGonzalo Odiard2014-06-251-1/+1
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* Only brodcast movements from th main playerGonzalo Odiard2014-06-241-9/+14
| | | | Not the movements of the square and triangle players
* When reset, hide bonus playersGonzalo Odiard2014-06-241-0/+2
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* Apply user colors in the stopwatch iconGonzalo Odiard2014-06-241-6/+8
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* Don't use a thread demon on sensors.pyGonzalo Odiard2014-06-241-4/+2
| | | | | Also close the file All this is to try avoid a crash
* Try avoid crash on change to ebook modeGonzalo Odiard2014-06-242-3/+5
| | | | | | | Some times, Maze crash when change to ebook mode. I could not find the reason, but looks relatd to the creation of the alert. As a workaround, execute the alert creation method using idle_add, and also the buttons in the finish_window do the same.
* Try to get the focus on the game widgetGonzalo Odiard2014-06-241-1/+1
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* New stopwatch iconGonzalo Odiard2014-06-231-37/+19
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* Set minimal and max maze complexity limitsGonzalo Odiard2014-06-231-0/+4
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* Remove loggingGonzalo Odiard2014-06-231-3/+0
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* Recalculate size on size allocation widgetGonzalo Odiard2014-06-231-12/+21
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* Draw only the modified parts of the mazeGonzalo Odiard2014-06-231-53/+61
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* Revert "Removed all the code used to calculate dirty regions"Gonzalo Odiard2014-06-231-3/+58
| | | | | | This reverts commit dba0488ae9ab21c87bc840eab6bb3b79223c3cd7. With really big mazes, the performance is not good.
* Add repository field to activity.info filev25Gonzalo Odiard2014-06-161-0/+1
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* Version 25Gonzalo Odiard2014-06-161-1/+3
| | | | Added summary in activity.info and set max_paricipants = 6
* Move logging error -> debugGonzalo Odiard2014-06-162-2/+2
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* Be sure finishwindow is closed when the game finishGonzalo Odiard2014-06-162-3/+10
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* Left align name on FinishWindowGonzalo Odiard2014-06-161-0/+1
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* Reduce font size on FinishWindowGonzalo Odiard2014-06-161-2/+2
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* Increase minimal time to read the accelerometer, to avoid loose drawingsGonzalo Odiard2014-06-161-2/+3
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* Add stopwatch iconGonzalo Odiard2014-06-161-0/+37
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* If the maze was finished, show a differnt maze the next activiy startGonzalo Odiard2014-06-162-2/+7
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* Show elased time as min:secs if time > 1 minute - Fixes #3467Gonzalo Odiard2014-06-161-2/+9
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* Remove more unused codeGonzalo Odiard2014-06-161-3/+0
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* Move presenservice code to the activity classGonzalo Odiard2014-06-162-10/+6
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* Be sure the main payer is drawn on topGonzalo Odiard2014-06-161-1/+4
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* Removed all the code used to calculate dirty regionsGonzalo Odiard2014-06-161-58/+3
| | | | | | Tested the activity on XO-1 and the performance is good enough, then removed alll the code used to calculate the dirty areas. In fact the code was disabled from the port to cairo.
* Notify other players when show/hide trailGonzalo Odiard2014-06-162-9/+18
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* Send accelerometer movements to other players when collabGonzalo Odiard2014-06-161-25/+28
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* Implementation of finish windowGonzalo Odiard2014-06-161-36/+121
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* Show a alert to the user when the xo go to ebook modeGonzalo Odiard2014-06-162-0/+11
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* Add a option to show/hide the trailGonzalo Odiard2014-06-163-6/+97
| | | | I drawing a smaller point with the user color.
* Add logging to debug the accelerometer parametersGonzalo Odiard2014-06-161-1/+9
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* Change velocity based on the angle, ad stop when game finishGonzalo Odiard2014-06-161-19/+35
| | | | Stop reading the accelerator when the game finish to preserve battery
* Use accelerometerGonzalo Odiard2014-06-162-2/+60
| | | | | | | | | This change implement the following funtionality: * Detect when the xo is in ebook mode, and use the accelerometer if available. Detect the sensr the ebook switch in XO-4 only. * The player advance only one step by accelerator lecture, and only in the direction selected by the user. Is different to the mode by default, where walk until the first fork in the maze.
* Make the sensors work when the hardware is not availableGonzalo Odiard2014-06-161-13/+13
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* Add a class to read the acceleratorGonzalo Odiard2014-06-161-0/+20
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* Add sensor to detect ebook modeGonzalo Odiard2014-06-161-0/+74
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* Show finish time & send mesage to pairsGonzalo Odiard2014-06-161-21/+31
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* Delete unneded filesGonzalo Odiard2014-06-163-55/+0
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* Implement collaborationGonzalo Odiard2014-06-163-156/+310
| | | | | | | This implememtation have two pending issues: * The id on the user is not available, then we add the user pubkey to the message. This is suboptimal. * The messages are text, parsed by hand.
* Fix triangle player sizeGonzalo Odiard2014-06-161-3/+3
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* Use mouse/touch gesturesGonzalo Odiard2014-06-161-53/+48
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* Basic keyboard use works, save and restore game stateGonzalo Odiard2014-06-162-164/+120
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* Initial draw of maze using cairoGonzalo Odiard2014-06-165-202/+232
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* Remove olpcgamesGonzalo Odiard2014-06-1623-3319/+0
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* Use cairo in player.pyGonzalo Odiard2014-06-161-28/+36
| | | | | | A few pep8 fixes included too. Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
* Pep8 fixes in maze.pyGonzalo Odiard2014-06-161-26/+29
| | | | Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>
* Remove use of pygame in maze.pyGonzalo Odiard2014-06-161-4/+14
| | | | Signed-off-by: Gonzalo Odiard <gonzalo@laptop.org>