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author | erikos <simon@schampijer.de> | 2006-08-09 20:52:04 (GMT) |
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committer | erikos <simon@schampijer.de> | 2006-08-09 20:52:04 (GMT) |
commit | aee2a547cf9257ec3dfdb15028929372d7305937 (patch) | |
tree | 31957e009371ea43ca890f96503f5e3301a85440 | |
parent | 01499062d11c308c5c6af08677cce2b3b6bcab58 (diff) |
Some fixes like adding gobject.GObject.__init__(self) in the LocalCommunication init function.
-rwxr-xr-x | memory.py | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -207,6 +207,7 @@ class LocalCommunication(gobject.GObject): } def __init__(self): + gobject.GObject.__init__(self) self.sequence = 0 def send_message(self, message): @@ -236,7 +237,7 @@ class Gui: self.game_type = "eareye" mess = 'deci:%s:-1:eareye:%s:%s'%(self.player, self.filename, self.seed) - if self.service: + if self._service: self.com = Communication('0.0.0.0', maddr, port, self.numplayers, self.player) else: self.com = LocalCommunication() @@ -248,7 +249,6 @@ class Gui: self.csconnect() # internal globals - self.addr = ((maddr, port)) self.playername = "player"+str(self.player) # create the list for the elements self.grid = [] |