Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/grid.py
diff options
context:
space:
mode:
authorWalter Bender <walter.bender@gmail.com>2011-03-13 13:28:12 (GMT)
committer Walter Bender <walter.bender@gmail.com>2011-03-13 13:28:12 (GMT)
commit0279518276390439777a351a770c9e98b23d6ab3 (patch)
tree6ff4e6612f2575f1661750e8b7ae8275e9f7c0f1 /grid.py
parentcb523a3e3f4687e49f1c900898f3659e8b92fd97 (diff)
refactoring in anticipation of sharing
Diffstat (limited to 'grid.py')
-rw-r--r--grid.py118
1 files changed, 26 insertions, 92 deletions
diff --git a/grid.py b/grid.py
index 1f6ed84..78a2d4d 100644
--- a/grid.py
+++ b/grid.py
@@ -14,6 +14,7 @@ import gtk
from deck import Deck
from card import blank_card
+from utils import json_dump, json_load
ROW = 8
COL = 8
@@ -30,18 +31,9 @@ class Grid:
self.grid = []
self.blanks = []
- # the tiles in your hand
- self.hand = []
- self.robot_hand = []
- self.robot_status = False
-
for i in range(ROW * COL):
self.grid.append(None)
- for i in range(COL):
- self.hand.append(None)
- self.robot_hand.append(None)
-
# card spacing
self.left_hand = int(card_width / 2)
self.left = int((width - (card_width * COL)) / 2 + card_width)
@@ -54,73 +46,42 @@ class Grid:
self.blanks[i].move(self.grid_to_xy(i))
self.blanks[i].set_layer(GRID)
- def set_robot_status(self, status=False):
- self.robot_status = status
-
def clear(self):
for i in range(ROW * COL):
self.grid[i] = None
- for i in range(COL):
- self.hand[i] = None
- self.robot_hand[i] = None
-
- def deal(self, deck):
- ''' Deal an initial set of cards to the hand '''
- for i in range(COL):
- self.hand[i] = deck.deal_next_card()
- self.place_a_card(self.hand[i], self.hand_to_xy(i)[0],
- self.hand_to_xy(i)[1])
- if self.robot_status:
- self.robot_hand[i] = deck.deal_next_card()
- self.place_a_card(self.robot_hand[i], self.robot_hand_to_xy(i)[0],
- self.robot_hand_to_xy(i)[1])
-
- # ...and empty the grid.
- for i in range(ROW * COL):
- self.grid[i] = None
-
- def redeal(self, deck):
- ''' Deal another set of cards to the hand '''
- for i in range(COL):
- self.hand[i] = deck.deal_next_card()
- self.place_a_card(self.hand[i], self.hand_to_xy(i)[0],
- self.hand_to_xy(i)[1])
- if self.robot_status:
- self.robot_hand[i] = deck.deal_next_card()
- self.place_a_card(self.robot_hand[i],
- self.robot_hand_to_xy(i)[0],
- self.robot_hand_to_xy(i)[1])
-
- def find_empty_slot(self):
- ''' Is there an empty slot in the hand? '''
- for i in range(COL):
- if self.hand[i] == None:
- return i
- return None
-
- def cards_in_hand(self):
- ''' How many cards are in the hand? '''
- return COL - self.hand.count(None)
-
- def cards_in_robot_hand(self):
- ''' How many cards are in the robot hand? '''
- return COL - self.robot_hand.count(None)
def cards_in_grid(self):
''' How many cards are on the grid? '''
return ROW * COL - self.grid.count(None)
- def restore(self, deck, saved_card_index):
+ def serialize(self):
+ ''' Serialize the grid for passing to share and saving '''
+ grid = []
+ for i in range(ROW * COL):
+ if self.grid[i] is not None:
+ grid.append([self.grid[i].number, self.grid[i].orientation])
+ else:
+ grid.append([None, None])
+ return json_dump(grid)
+
+ def restore(self, grid_as_text, deck):
''' Restore cards to grid upon resume or share. '''
- # TODO: restore hand too
self.hide()
- j = 0
- for i in saved_card_index:
- if i is None:
- self.grid[j] = None
+ grid = json_load(grid_as_text)
+ for i in range(ROW * COL):
+ if grid[i][0] is None:
+ self.grid[i] = None
else:
- self.grid[j] = deck.index_to_card(i)
- j += 1
+ for k in range(ROW * COL):
+ if deck.cards[k].number == grid[i][0]:
+ self.grid[i] = deck.cards[k]
+ self.grid[i].spr.move(self.grid_to_xy(i))
+ self.grid[i].spr.set_layer(CARDS)
+ o = grid[i][1]
+ while o > 0:
+ self.grid[i].rotate_clockwise()
+ o -= 90
+ break
self.show()
def place_a_card(self, c, x, y):
@@ -134,35 +95,15 @@ class Grid:
return COL * int((y - self.top) / self.yinc) + \
int((x - self.left) / self.xinc)
- def xy_to_hand(self, x, y):
- ''' Convert from sprite x,y to hand index. '''
- return int((y - self.top) / self.yinc)
-
def grid_to_xy(self, i):
''' Convert from grid index to sprite x,y. '''
return (int((self.left + i % COL * self.xinc)),
int((self.top + (i / COL) * self.yinc)))
- def hand_to_xy(self, i):
- ''' Convert from hand index to sprite x,y. '''
- return ((self.left_hand, (self.top + i * self.yinc)))
-
- def robot_hand_to_xy(self, i):
- ''' Convert from hand index to sprite x,y. '''
- return ((-self.xinc, (self.top + i * self.yinc)))
-
def grid_to_spr(self, i):
''' Return the sprite in grid-position i. '''
return self.grid[i].spr
- def hand_to_spr(self, i):
- ''' Return the sprite in hand-position i. '''
- return self.hand[i].spr
-
- def robot_hand_to_spr(self, i):
- ''' Return the sprite in robot-hand-position i. '''
- return self.robot_hand[i].spr
-
def spr_to_grid(self, spr):
''' Return the index of a sprite in grid. '''
for i in range(ROW * COL):
@@ -170,13 +111,6 @@ class Grid:
return(i)
return None
- def spr_to_hand(self, spr):
- ''' Return the index of a sprite in hand. '''
- for i in range(COL):
- if self.hand[i] is not None and self.hand[i].spr == spr:
- return(i)
- return None
-
def hide(self):
''' Hide all of the cards on the grid. '''
for i in range(ROW * COL):