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authorWalter Bender <walter.bender@gmail.com>2011-03-04 20:40:06 (GMT)
committer Walter Bender <walter.bender@gmail.com>2011-03-04 20:40:06 (GMT)
commitc3311778cd7237bdff59f9106eca3dc367737772 (patch)
tree2c677b7ed02e69fbd207ec0f96e74c65e8985357 /grid.py
new project
Diffstat (limited to 'grid.py')
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+#Copyright (c) 2009-11 Walter Bender
+
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 3 of the License, or
+# (at your option) any later version.
+#
+# You should have received a copy of the GNU Lesser General Public
+# License along with this library; if not, write to the
+# Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+# Boston, MA 02111-1307, USA.
+
+import gtk
+
+from deck import Deck
+
+ROW = 8
+COL = 8
+
+
+class Grid:
+ ''' Class for managing ROWxCOL matrix of cards '''
+
+ def __init__(self, width, height, card_width, card_height):
+ # the playing surface
+ self.grid = []
+
+ # the tiles in your hand
+ self.hand = []
+
+ for i in range(ROW * COL):
+ self.grid.append(None)
+
+ for i in range(COL):
+ self.hand.append(None)
+
+ # card spacing
+ self.left_hand = int(card_width / 2)
+ self.left = int((width - (card_width * COL)) / 2 + card_width)
+ self.xinc = int(card_width)
+ self.top = 0
+ self.yinc = int(card_height)
+
+ def deal(self, deck):
+ ''' Deal an initial set of cards to the hand '''
+ for i in range(COL):
+ self.hand[i] = deck.deal_next_card()
+ self.place_a_card(self.hand[i], self.hand_to_xy(i)[0],
+ self.hand_to_xy(i)[1])
+
+ # and empty the grid
+ for i in range(ROW * COL):
+ self.grid[i] = None
+
+ def redeal(self, deck):
+ ''' Deal another set of cards to the hand '''
+ for i in range(COL):
+ self.hand[i] = deck.deal_next_card()
+ self.place_a_card(self.hand[i], self.hand_to_xy(i)[0],
+ self.hand_to_xy(i)[1])
+
+ def find_empty_slot(self):
+ ''' Is there an empty slot in the hand? '''
+ for i in range(COL):
+ if self.hand[i] == None:
+ return i
+ return None
+
+ def cards_in_hand(self):
+ ''' How many cards are in the hand? '''
+ return COL - self.hand.count(None)
+
+ def cards_in_grid(self):
+ ''' How many cards are on the grid? '''
+ return ROW * COL - self.grid.count(None)
+
+ def restore(self, deck, saved_card_index):
+ ''' Restore cards to grid upon resume or share. '''
+ # TODO: restore hand too
+ self.hide()
+ j = 0
+ for i in saved_card_index:
+ if i is None:
+ self.grid[j] = None
+ else:
+ self.grid[j] = deck.index_to_card(i)
+ j += 1
+ self.show()
+
+ def place_a_card(self, c, x, y):
+ ''' Place a card at position x,y and display it. '''
+ if c is not None:
+ c.spr.move((x, y))
+ c.spr.set_layer(2000)
+
+ def xy_to_grid(self, x, y):
+ ''' Convert from sprite x,y to grid index. '''
+ return COL * int((y - self.top) / self.yinc) + \
+ int((x - self.left) / self.xinc)
+
+ def xy_to_hand(self, x, y):
+ ''' Convert from sprite x,y to hand index. '''
+ return int((y - self.top) / self.yinc)
+
+ def grid_to_xy(self, i):
+ ''' Convert from grid index to sprite x,y. '''
+ return (int((self.left + i % COL * self.xinc)),
+ int((self.top + (i / COL) * self.yinc)))
+
+ def hand_to_xy(self, i):
+ ''' Convert from hand index to sprite x,y. '''
+ return ((self.left_hand, (self.top + i * self.yinc)))
+
+ def grid_to_spr(self, i):
+ ''' Return the sprite in grid-position i. '''
+ return self.grid[i].spr
+
+ def hand_to_spr(self, i):
+ ''' Return the sprite in hand-position i. '''
+ return self.hand[i].spr
+
+ def spr_to_grid(self, spr):
+ ''' Return the index of a sprite in grid. '''
+ for i in range(ROW * COL):
+ if self.grid[i] is not None and self.grid[i].spr == spr:
+ return(i)
+ return None
+
+ def spr_to_hand(self, spr):
+ ''' Return the index of a sprite in hand. '''
+ for i in range(COL):
+ if self.hand[i] is not None and self.hand[i].spr == spr:
+ return(i)
+ return None
+
+ def hide(self):
+ ''' Hide all of the cards on the grid. '''
+ for i in range(ROW * COL):
+ if self.grid[i] is not None:
+ self.grid[i].hide_card()
+
+ def show(self):
+ ''' Restore all card on the grid to their x,y positions. '''
+ for i in range(ROW * COL):
+ self.place_a_card(self.grid[i],self.grid_to_xy(i)[0],
+ self.grid_to_xy(i)[1])
+