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author | Alex Levenson <alexlevenson@laptop.org> | 2008-07-10 21:06:08 (GMT) |
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committer | Alex Levenson <alexlevenson@laptop.org> | 2008-07-10 21:06:08 (GMT) |
commit | 1d706c551bc68b771ac612e986f0ac31849b83a4 (patch) | |
tree | 6347c321ca99ed9793c154e53b2d19f64068a4cc /elements/add_objects.py | |
parent | 3ea4657c9fdeb57cac1d29c1c7e9d88fef93fca0 (diff) |
Added some joints (not fully functional)
Diffstat (limited to 'elements/add_objects.py')
-rw-r--r-- | elements/add_objects.py | 52 |
1 files changed, 29 insertions, 23 deletions
diff --git a/elements/add_objects.py b/elements/add_objects.py index 6362b3f..eb396d8 100644 --- a/elements/add_objects.py +++ b/elements/add_objects.py @@ -444,21 +444,21 @@ class Add: # Define the body
x, y = c = tools_poly.calc_center(vertices_orig_reduced)
- return self.poly((x,y), vertices, dynamic, density, restitution, friction)
- + return self.poly((x,y), vertices, dynamic, density, restitution, friction) + + def to_b2vec(self,pt): + pt = self.parent.to_world(pt) + ptx, pty = pt + ptx /= self.parent.ppm
+ pty /= self.parent.ppm + pt = box2d.b2Vec2(ptx, pty) + return pt # Alex Levenson's added joint methods: def distanceJoint(self,b1,b2,p1,p2):
# Distance Joint
- p1 = self.parent.to_world(p1)
- p2 = self.parent.to_world(p2)
- p1x, p1y = p1
- p2x, p2y = p2
- p1x /= self.parent.ppm
- p1y /= self.parent.ppm
- p2x /= self.parent.ppm
- p2y /= self.parent.ppm
- p1 = box2d.b2Vec2(p1x, p1y)
- p2 = box2d.b2Vec2(p2x, p2y)
+ p1 = self.to_b2vec(p1)
+ p2 = self.to_b2vec(p2)
+
jointDef = box2d.b2DistanceJointDef()
jointDef.Initialize(b1, b2, p1, p2)
jointDef.collideConnected = True
@@ -469,11 +469,7 @@ class Add: # Fixed Joint to the Background, don't assume the center of the body
b1 = self.parent.world.GetGroundBody()
b2 = args[0]
- p1 = self.parent.to_world(args[1])
- p1x, p1y = p1
- p1x /= self.parent.ppm
- p1y /= self.parent.ppm
- p1 = box2d.b2Vec2(p1x, p1y) + p1 = self.to_b2vec(args[1]) jointDef = box2d.b2RevoluteJointDef()
jointDef.Initialize(b1, b2, p1)
@@ -492,17 +488,14 @@ class Add: def revoluteJoint(self,b1,b2,p1): # revolute joint between to bodies
- p1 = self.parent.to_world(p1)
- p1x, p1y = p1
- p1x /= self.parent.ppm
- p1y /= self.parent.ppm
- p1 = box2d.b2Vec2(p1x, p1y) + p1 = self.to_b2vec(p1) jointDef = box2d.b2RevoluteJointDef()
jointDef.Initialize(b1, b2, p1)
self.parent.world.CreateJoint(jointDef) + # prismatic joint + pully not fully functional at this point def prismaticJoint(self,b1,b2,Axis=(0.0,1.0),lower=-2,upper=2): jointDef = box2d.b2PrismaticJointDef() worldAxis = box2d.b2Vec2(Axis[0],Axis[1]) @@ -512,7 +505,20 @@ class Add: jointDef.enableLimit = True self.parent.world.CreateJoint(jointDef) - + + def pully(self,b1,b2,p1,p2,g1,g2,ratio=1.0,maxLength1=5,maxLength2=5): + p1 = self.to_b2vec(p1) + p2 = self.to_b2vec(p2) + g1 = self.to_b2vec(g1) + g2 = self.to_b2vec(g2) + + jointDef = box2d.b2PulleyJointDef() + jointDef.Initialize(b1, b2, g1, g2, p1, p2, ratio) + jointDef.maxLength1 = maxLength1 + jointDef.maxLength2 = maxLength2 + + self.parent.world.CreateJoint(jointDef) + def joint(self, *args): print "* Add Joint:", args
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