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authorGary Martin <gary@garycmartin.com>2010-10-05 21:19:32 (GMT)
committer Gary Martin <gary@garycmartin.com>2010-10-05 21:19:32 (GMT)
commitd946ab2b442df0118dc7e3d2d51ab30f3fb583cd (patch)
treeb6b112dc9edd1e779d2e670fff416b85987c3c31 /tools.py
parent2c6366f09521776838a637b4ca6f83c876022b79 (diff)
More pylint fixes (mainly trailing spaces).
Diffstat (limited to 'tools.py')
-rw-r--r--tools.py182
1 files changed, 91 insertions, 91 deletions
diff --git a/tools.py b/tools.py
index 3d05c42..79558a2 100644
--- a/tools.py
+++ b/tools.py
@@ -35,11 +35,11 @@ class Tool(object):
icon = 'icon'
toolTip = "Tool Tip"
toolAccelerator = None
-
+
def __init__(self, gameInstance):
self.game = gameInstance
self.name = self.__class__.name
-
+
def handleEvents(self, event):
handled = True
# Default event handling
@@ -50,7 +50,7 @@ class Tool(object):
if hasattr(event,"action"):
if event.action == "stop_start_toggle":
# Stop/start simulation
- self.game.world.run_physics = not self.game.world.run_physics
+ self.game.world.run_physics = not self.game.world.run_physics
elif self.game.toolList.has_key(event.action):
self.game.setTool(event.action)
elif hasattr(event,"code"):
@@ -70,42 +70,42 @@ class Tool(object):
return handled
else:
return self.handleToolEvent(event)
-
+
def handleToolEvent(self, event):
# Overload to handel events for Tool subclasses
pass
-
+
def draw(self):
# Default drawing method is don't draw anything
pass
-
+
def cancel(self):
# Default cancel doesn't do anything
pass
-# The circle creation tool
-class CircleTool(Tool):
+# The circle creation tool
+class CircleTool(Tool):
name = 'Circle'
icon = 'circle'
toolTip = _("Circle")
toolAccelerator = _("<ctrl>c")
-
+
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self.pt1 = None
self.radius = 40
-
+
def handleToolEvent(self,event):
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
- self.pt1 = pygame.mouse.get_pos()
+ self.pt1 = pygame.mouse.get_pos()
elif event.type == MOUSEBUTTONUP:
- if event.button == 1:
+ if event.button == 1:
if self.radius > 1: # Elements doesn't like tiny shapes :(
- self.game.world.add.ball(self.pt1, self.radius, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
- self.pt1 = None
-
+ self.game.world.add.ball(self.pt1, self.radius, dynamic=True, density=1.0, restitution=0.16,friction=0.5)
+ self.pt1 = None
+
def draw(self):
# Draw a circle from pt1 to mouse
if self.pt1 != None:
@@ -116,15 +116,15 @@ class CircleTool(Tool):
thick = 3
else:
thick = 0
- pygame.draw.circle(self.game.screen, (100, 180, 255), self.pt1, self.radius,thick)
+ pygame.draw.circle(self.game.screen, (100, 180, 255), self.pt1, self.radius, thick)
pygame.draw.line(self.game.screen, (100, 180, 255), self.pt1, pygame.mouse.get_pos(), 1)
-
+
def cancel(self):
- self.pt1 = None
+ self.pt1 = None
-
-# The box creation tool
-class BoxTool(Tool):
+
+# The box creation tool
+class BoxTool(Tool):
name = 'Box'
icon = 'box'
toolTip = _("Box")
@@ -132,15 +132,15 @@ class BoxTool(Tool):
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
- self.pt1 = None
+ self.pt1 = None
self.rect = None
self.width = 80
self.height = 80
-
+
def handleToolEvent(self, event):
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
- self.pt1 = pygame.mouse.get_pos()
+ self.pt1 = pygame.mouse.get_pos()
elif event.type == MOUSEBUTTONUP:
if event.button == 1 and self.pt1 != None:
mouse_x_y = pygame.mouse.get_pos()
@@ -148,9 +148,9 @@ class BoxTool(Tool):
self.rect = pygame.Rect(self.pt1, (-self.width, -self.height))
self.rect.normalize()
if self.rect.width > 10 and self.rect.height > 10: # Elements doesn't like small shapes :(
- self.game.world.add.rect(self.rect.center, self.rect.width / 2, self.rect.height / 2, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
- self.pt1 = None
-
+ self.game.world.add.rect(self.rect.center, self.rect.width / 2, self.rect.height / 2, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
+ self.pt1 = None
+
def draw(self):
# Draw a box from pt1 to mouse
if self.pt1 != None:
@@ -159,31 +159,31 @@ class BoxTool(Tool):
self.width = mouse_x_y[0] - self.pt1[0]
self.height = mouse_x_y[1] - self.pt1[1]
self.rect = pygame.Rect(self.pt1, (self.width, self.height))
- self.rect.normalize()
- pygame.draw.rect(self.game.screen, (100, 180, 255), self.rect, 3)
-
+ self.rect.normalize()
+ pygame.draw.rect(self.game.screen, (100, 180, 255), self.rect, 3)
+
def cancel(self):
- self.pt1 = None
- self.rect = None
+ self.pt1 = None
+ self.rect = None
+
-
-# The triangle creation tool
-class TriangleTool(Tool):
+# The triangle creation tool
+class TriangleTool(Tool):
name = 'Triangle'
icon = 'triangle'
toolTip = _("Triangle")
toolAccelerator = _("<ctrl>t")
-
+
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self.pt1 = None
self.vertices = None
self.line_delta = [0, -80]
-
+
def handleToolEvent(self,event):
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
- self.pt1 = pygame.mouse.get_pos()
+ self.pt1 = pygame.mouse.get_pos()
elif event.type == MOUSEBUTTONUP:
if event.button == 1 and self.pt1 != None:
mouse_x_y = pygame.mouse.get_pos()
@@ -191,9 +191,9 @@ class TriangleTool(Tool):
self.pt1 = [mouse_x_y[0] - self.line_delta[0], mouse_x_y[1] - self.line_delta[1]]
self.vertices = constructTriangleFromLine(self.pt1, mouse_x_y)
if distance(self.pt1,pygame.mouse.get_pos()) > 15: # Elements doesn't like tiny shapes :(
- self.game.world.add.convexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
+ self.game.world.add.convexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16,friction=0.5)
self.pt1 = None
- self.vertices = None
+ self.vertices = None
def draw(self):
# Draw a triangle from pt1 to mouse
@@ -203,25 +203,25 @@ class TriangleTool(Tool):
self.vertices = constructTriangleFromLine(self.pt1, mouse_x_y)
self.line_delta = [mouse_x_y[0] - self.pt1[0], mouse_x_y[1] - self.pt1[1]]
pygame.draw.polygon(self.game.screen, (100, 180, 255), self.vertices, 3)
- pygame.draw.line(self.game.screen, (100, 180, 255), self.pt1, mouse_x_y, 1)
-
+ pygame.draw.line(self.game.screen, (100, 180, 255), self.pt1, mouse_x_y, 1)
+
def cancel(self):
- self.pt1 = None
+ self.pt1 = None
self.vertices = None
-# The Polygon creation tool
-class PolygonTool(Tool):
+# The Polygon creation tool
+class PolygonTool(Tool):
name = 'Polygon'
icon = 'polygon'
toolTip = _("Polygon")
toolAccelerator = _("<ctrl>p")
-
+
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self.vertices = None
self.previous_vertices = None
-
+
def handleToolEvent(self,event):
if event.type == MOUSEBUTTONDOWN and event.button == 1 and self.vertices is None:
self.vertices = [event.pos]
@@ -240,7 +240,7 @@ class PolygonTool(Tool):
if self.vertices is None or (event.pos[0] == self.vertices[-1][0] and event.pos[1] == self.vertices[-1][1]):
# Skip if coordinate is same as last one
return
- if distance(event.pos,self.vertices[0]) < 15 and self.safe:
+ if distance(event.pos,self.vertices[0]) < 15 and self.safe:
self.vertices.append(self.vertices[0]) # Connect the polygon
self.game.world.add.complexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
self.previous_vertices = self.vertices[:]
@@ -258,24 +258,24 @@ class PolygonTool(Tool):
for i in range(len(self.vertices) - 1):
pygame.draw.line(self.game.screen, (100, 180, 255), self.vertices[i], self.vertices[i + 1], 3)
pygame.draw.line(self.game.screen, (100, 180, 255), self.vertices[-1], pygame.mouse.get_pos(), 3)
- pygame.draw.circle(self.game.screen, (100, 180, 255), self.vertices[0], 15, 3)
-
- def cancel(self):
+ pygame.draw.circle(self.game.screen, (100, 180, 255), self.vertices[0], 15, 3)
+
+ def cancel(self):
self.vertices = None
-# The magic pen tool
+# The magic pen tool
class MagicPenTool(Tool):
name = 'Magicpen'
icon = 'magicpen'
toolTip = _("Draw")
toolAccelerator = _("<ctrl>d")
-
+
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self.vertices = None
self.previous_vertices = None
-
+
def handleToolEvent(self,event):
if event.type == MOUSEBUTTONDOWN and event.button == 1:
self.vertices = [event.pos]
@@ -296,7 +296,7 @@ class MagicPenTool(Tool):
self.vertices.append(event.pos)
if distance(event.pos, self.vertices[0]) >= 55 and len(self.vertices) > 3:
self.safe = True
-
+
def draw(self):
# Draw the poly being created
if self.vertices:
@@ -304,19 +304,19 @@ class MagicPenTool(Tool):
for i in range(len(self.vertices) - 1):
pygame.draw.line(self.game.screen, (100, 180, 255), self.vertices[i], self.vertices[i + 1], 3)
pygame.draw.line(self.game.screen, (100, 180, 255), self.vertices[-1], pygame.mouse.get_pos(), 3)
- pygame.draw.circle(self.game.screen, (100, 180, 255), self.vertices[0], 15, 3)
-
- def cancel(self):
+ pygame.draw.circle(self.game.screen, (100, 180, 255), self.vertices[0], 15, 3)
+
+ def cancel(self):
self.vertices = None
-# The grab tool
+# The grab tool
class GrabTool(Tool):
name = 'Grab'
icon = 'grab'
toolTip = _("Grab")
toolAccelerator = _("<ctrl>g")
-
+
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self._current_body = None
@@ -326,7 +326,7 @@ class GrabTool(Tool):
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
# Grab the first object at the mouse pointer
- bodylist = self.game.world.get_bodies_at_pos(event.pos, include_static=False)
+ bodylist = self.game.world.get_bodies_at_pos(event.pos, include_static=False)
if bodylist and len(bodylist) > 0:
if self.game.world.run_physics:
self.game.world.add.mouseJoint(bodylist[0], event.pos)
@@ -351,22 +351,22 @@ class GrabTool(Tool):
x /= self.game.world.ppm
y /= self.game.world.ppm
self._current_body.position = (x, y)
-
+
def cancel(self):
- self.game.world.add.remove_mouseJoint()
+ self.game.world.add.remove_mouseJoint()
+
-
-# The joint tool
+# The joint tool
class JointTool(Tool):
name = 'Joint'
icon = 'joint'
toolTip = _("Joint")
toolAccelerator = "<ctrl>j"
-
+
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
-
+
def handleToolEvent(self,event):
if event.type == MOUSEBUTTONDOWN:
if event.button >= 1:
@@ -388,26 +388,26 @@ class JointTool(Tool):
# self.game.world.add.joint(self.jb1[0],groundBody,self.jb1pos,self.jb2pos)
# regardless, clean everything up
self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
-
+
def draw(self):
if self.jb1:
pygame.draw.line(self.game.screen, (100, 180, 255), self.jb1pos, pygame.mouse.get_pos(), 3)
-
+
def cancel(self):
- self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
-# The pin tool
+# The pin tool
class PinTool(Tool):
name = 'Pin'
icon = 'pin'
toolTip = _("Pin")
toolAccelerator = _("<ctrl>o")
-
+
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self.jb1 = self.jb1pos = None
-
+
def handleToolEvent(self,event):
if event.type == MOUSEBUTTONDOWN:
self.jb1pos = event.pos
@@ -418,19 +418,19 @@ class PinTool(Tool):
def cancel(self):
self.jb1 = self.jb1pos = None
-
-
-# The motor tool
+
+
+# The motor tool
class MotorTool(Tool):
name = 'Motor'
icon = 'motor'
toolTip = _("Motor")
toolAccelerator = _("<ctrl>m")
-
+
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self.jb1 = self.jb1pos = None
-
+
def handleToolEvent(self,event):
if event.type == MOUSEBUTTONDOWN:
if event.button >= 1:
@@ -440,7 +440,7 @@ class MotorTool(Tool):
if self.jb1:
self.game.world.add.motor(self.jb1[0], self.jb1pos)
self.jb1 = self.jb1pos = None
-
+
def cancel(self):
self.jb1 = self.jb1pos = None
@@ -454,7 +454,7 @@ class RollTool(Tool):
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self.jb1 = self.jb1pos = None
-
+
def handleToolEvent(self,event):
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
@@ -466,22 +466,22 @@ class RollTool(Tool):
self.jb1[0].userData['rollMotor']['targetVelocity'] = -10
self.jb1[0].userData['rollMotor']['strength'] = 40
self.jb1 = self.jb1pos = None
-
+
def cancel(self):
self.jb1 = self.jb1pos = None
-
-
-# The destroy tool
+
+
+# The destroy tool
class DestroyTool(Tool):
name = 'Destroy'
icon = 'destroy'
toolTip = _("Erase")
toolAccelerator = _("<ctrl>e")
-
+
def __init__(self, gameInstance):
Tool.__init__(self, gameInstance)
self.vertices = None
-
+
def handleToolEvent(self,event):
if pygame.mouse.get_pressed()[0]:
if not self.vertices: self.vertices = []
@@ -490,8 +490,8 @@ class DestroyTool(Tool):
self.vertices.pop(0)
tokill = self.game.world.get_bodies_at_pos(pygame.mouse.get_pos())
-
- if tokill:
+
+ if tokill:
jointnode = tokill[0].GetJointList()
if jointnode:
joint = jointnode.joint
@@ -500,7 +500,7 @@ class DestroyTool(Tool):
self.game.world.world.DestroyBody(tokill[0])
elif event.type == MOUSEBUTTONUP and event.button == 1:
self.cancel()
-
+
def draw(self):
# Draw the trail
if self.vertices:
@@ -508,7 +508,7 @@ class DestroyTool(Tool):
pygame.draw.lines(self.game.screen, (255, 0, 0), False, self.vertices, 3)
def cancel(self):
- self.vertices = None
+ self.vertices = None
def getAllTools():
@@ -522,5 +522,5 @@ def getAllTools():
PinTool,
JointTool,
DestroyTool]
-
+
allTools = getAllTools()