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-rw-r--r--helpers.py2
-rw-r--r--physics.py4
-rw-r--r--tools.py32
3 files changed, 19 insertions, 19 deletions
diff --git a/helpers.py b/helpers.py
index 47dfbe4..b0c5c84 100644
--- a/helpers.py
+++ b/helpers.py
@@ -27,7 +27,7 @@ def distance(pt1, pt2):
return math.sqrt((pt1[0] - pt2[0]) ** 2 + (pt1[1] - pt2[1]) ** 2)
# returns the angle between the line segment from pt1 --> pt2 and the x axis, from -pi to pi
-def getAngle(pt1,pt2):
+def getAngle(pt1, pt2):
xcomp = pt2[0] - pt1[0]
ycomp = pt1[1] - pt2[1]
return math.atan2(ycomp, xcomp)
diff --git a/physics.py b/physics.py
index 3dd5060..658f0b7 100644
--- a/physics.py
+++ b/physics.py
@@ -42,7 +42,7 @@ from helpers import *
import gtk
class PhysicsGame:
- def __init__(self,screen):
+ def __init__(self, screen):
self.screen = screen
# Get everything set up
self.clock = pygame.time.Clock()
@@ -119,7 +119,7 @@ def main():
tabheight = 45
pygame.init()
pygame.display.init()
- x,y = pygame.display.list_modes()[0]
+ x, y = pygame.display.list_modes()[0]
screen = pygame.display.set_mode((x, y - toolbarheight - tabheight))
# Create an instance of the game
game = PhysicsGame(screen)
diff --git a/tools.py b/tools.py
index c3877b9..9c498dc 100644
--- a/tools.py
+++ b/tools.py
@@ -44,7 +44,7 @@ class Tool(object):
handled = True
# Default event handling
if event.type == USEREVENT:
- if hasattr(event,"action"):
+ if hasattr(event, "action"):
if event.action == "stop_start_toggle":
# Stop/start simulation
self.game.world.run_physics = not self.game.world.run_physics
@@ -54,7 +54,7 @@ class Tool(object):
self.game.in_focus = False
elif self.game.toolList.has_key(event.action):
self.game.setTool(event.action)
- elif hasattr(event,"code"):
+ elif hasattr(event, "code"):
if event.code == olpcgames.FILE_WRITE_REQUEST:
#Saving to journal
self.game.world.add.remove_mouseJoint()
@@ -97,7 +97,7 @@ class CircleTool(Tool):
self.pt1 = None
self.radius = 40
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
self.pt1 = cast_tuple_to_int(pygame.mouse.get_pos())
@@ -181,7 +181,7 @@ class TriangleTool(Tool):
self.vertices = None
self.line_delta = [0, -80]
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
self.pt1 = cast_tuple_to_int(pygame.mouse.get_pos())
@@ -223,7 +223,7 @@ class PolygonTool(Tool):
self.vertices = None
self.previous_vertices = None
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
if event.type == MOUSEBUTTONDOWN and event.button == 1 and self.vertices is None:
self.vertices = [event.pos]
self.safe = False
@@ -241,16 +241,16 @@ class PolygonTool(Tool):
if self.vertices is None or (event.pos[0] == self.vertices[-1][0] and event.pos[1] == self.vertices[-1][1]):
# Skip if coordinate is same as last one
return
- if distance(event.pos,self.vertices[0]) < 15 and self.safe:
+ if distance(event.pos, self.vertices[0]) < 15 and self.safe:
self.vertices.append(self.vertices[0]) # Connect the polygon
self.game.world.add.complexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16, friction=0.5)
self.previous_vertices = self.vertices[:]
self.vertices = None
- elif distance(event.pos,self.vertices[0]) < 15:
+ elif distance(event.pos, self.vertices[0]) < 15:
self.vertices = None
else:
self.vertices.append(event.pos)
- if distance(event.pos,self.vertices[0]) >= 55 and self.vertices:
+ if distance(event.pos, self.vertices[0]) >= 55 and self.vertices:
self.safe = True
def draw(self):
@@ -277,7 +277,7 @@ class MagicPenTool(Tool):
self.vertices = None
self.previous_vertices = None
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
if event.type == MOUSEBUTTONDOWN and event.button == 1:
self.vertices = [event.pos]
self.safe = False
@@ -322,7 +322,7 @@ class GrabTool(Tool):
Tool.__init__(self, gameInstance)
self._current_body = None
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
# We handle two types of "grab" depending on simulation running or not
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
@@ -368,7 +368,7 @@ class JointTool(Tool):
Tool.__init__(self, gameInstance)
self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
if event.type == MOUSEBUTTONDOWN:
if event.button >= 1:
# Grab the first body
@@ -386,7 +386,7 @@ class JointTool(Tool):
#add joint to ground body
#elif self.jb1:
# groundBody = self.game.world.world.GetGroundBody()
- # self.game.world.add.joint(self.jb1[0],groundBody,self.jb1pos,self.jb2pos)
+ # self.game.world.add.joint(self.jb1[0], groundBody, self.jb1pos, self.jb2pos)
# regardless, clean everything up
self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
@@ -409,7 +409,7 @@ class PinTool(Tool):
Tool.__init__(self, gameInstance)
self.jb1 = self.jb1pos = None
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
if event.type == MOUSEBUTTONDOWN:
self.jb1pos = event.pos
self.jb1 = self.game.world.get_bodies_at_pos(event.pos)
@@ -432,7 +432,7 @@ class MotorTool(Tool):
Tool.__init__(self, gameInstance)
self.jb1 = self.jb1pos = None
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
if event.type == MOUSEBUTTONDOWN:
if event.button >= 1:
# Grab the first body
@@ -456,7 +456,7 @@ class RollTool(Tool):
Tool.__init__(self, gameInstance)
self.jb1 = self.jb1pos = None
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
if event.type == MOUSEBUTTONDOWN:
if event.button == 1:
self.jb1pos = event.pos
@@ -483,7 +483,7 @@ class DestroyTool(Tool):
Tool.__init__(self, gameInstance)
self.vertices = None
- def handleToolEvent(self,event):
+ def handleToolEvent(self, event):
if pygame.mouse.get_pressed()[0]:
if not self.vertices: self.vertices = []
self.vertices.append(cast_tuple_to_int(pygame.mouse.get_pos()))