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-rw-r--r--tools.py14
1 files changed, 1 insertions, 13 deletions
diff --git a/tools.py b/tools.py
index d9bace0..a7c4cfd 100644
--- a/tools.py
+++ b/tools.py
@@ -319,24 +319,12 @@ class JointTool(Tool):
# if we have two distinct bodies, add a distance joint!
if self.jb1 and self.jb2 and str(self.jb1) != str(self.jb2):
self.game.world.add.joint(self.jb1[0],self.jb2[0],self.jb1pos,self.jb2pos)
+ #add joint to ground body
elif self.jb1:
groundBody = self.game.world.world.GetGroundBody()
self.game.world.add.joint(self.jb1[0],groundBody,self.jb1pos,self.jb2pos)
- # If there's only one body, add a fixed joint
- elif self.jb2:
- self.game.world.add.joint(self.jb2[0],self.jb2pos)
# regardless, clean everything up
self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
- if event.button == 3:
- # add a centered fixed joint
- '''self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
- if self.jb2:
- self.game.world.add.fixedJoint(self.jb2[0])
- # regardless, clean everything up
- self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None'''
- if self.jb1:
- self.game.world.add.motor(self.jb1[0],self.jb1pos)
- self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
def draw(self):
if self.jb1:
pygame.draw.line(self.game.screen,(100,180,255),self.jb1pos,pygame.mouse.get_pos(),3)