diff options
-rw-r--r-- | tools.py | 25 |
1 files changed, 18 insertions, 7 deletions
@@ -168,27 +168,38 @@ class PolygonTool(Tool): #look for default events, and if none are handled then try the custom events if not super(PolygonTool,self).handleEvents(event): if event.type == MOUSEBUTTONDOWN: + # Solid poly if event.button == 1: if not self.vertices: - self.vertices=[event.pos] - elif distance(event.pos,self.vertices[0]) < 15: + self.vertices=[event.pos] + self.safe = False + elif distance(event.pos,self.vertices[0]) < 15 and self.safe: self.vertices.append(self.vertices[0]) #connect the polygon self.game.world.add.complexPoly(self.vertices, dynamic=True, density=1.0, restitution=0.16, friction=0.5) - self.vertices = None + self.vertices = None + elif distance(event.pos,self.vertices[0]) < 15: + self.vertices = None else: self.vertices.append(event.pos) - + if distance(event.pos,self.vertices[0]) >= 55 and self.vertices: + self.safe = True + + # Polygon of triangles elif event.button == 3: if not self.vertices: - self.vertices=[event.pos] - elif distance(event.pos,self.vertices[0]) < 15: - #self.vertices.append(self.vertices[0]) #connect the polygon + self.vertices=[event.pos] + self.safe = False + elif distance(event.pos,self.vertices[0]) < 15 and self.safe: gons = decomposePoly(self.vertices) for g in gons: self.game.world.add.convexPoly(g, dynamic=True, density=1.0, restitution=0.16, friction=0.5) self.vertices = None + elif distance(event.pos,self.vertices[0]) < 15: + self.vertices = None else: self.vertices.append(event.pos) + if distance(event.pos,self.vertices[0]) >= 55 and self.vertices: + self.safe = True def draw(self): # draw the poly being created |