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-rw-r--r--elements/add_objects.py92
1 files changed, 73 insertions, 19 deletions
diff --git a/elements/add_objects.py b/elements/add_objects.py
index 72dc21e..c89c273 100644
--- a/elements/add_objects.py
+++ b/elements/add_objects.py
@@ -445,8 +445,77 @@ class Add:
# Define the body
x, y = c = tools_poly.calc_center(vertices_orig_reduced)
return self.poly((x,y), vertices, dynamic, density, restitution, friction)
-
- def joint(self, *args):
+
+ # Alex Levenson's added joint methods:
+ def distanceJoint(self,b1,b2,p1,p2):
+ # Distance Joint
+ p1 = self.parent.to_world(p1)
+ p2 = self.parent.to_world(p2)
+ p1x, p1y = p1
+ p2x, p2y = p2
+ p1x /= self.parent.ppm
+ p1y /= self.parent.ppm
+ p2x /= self.parent.ppm
+ p2y /= self.parent.ppm
+ p1 = box2d.b2Vec2(p1x, p1y)
+ p2 = box2d.b2Vec2(p2x, p2y)
+ jointDef = box2d.b2DistanceJointDef()
+ jointDef.Initialize(b1, b2, p1, p2)
+ jointDef.collideConnected = True
+ self.parent.world.CreateJoint(jointDef)
+
+ def fixedJoint(self, *args):
+ if len(args) == 2:
+ # Fixed Joint to the Background, don't assume the center of the body
+ b1 = self.parent.world.GetGroundBody()
+ b2 = args[0]
+ p1 = self.parent.to_world(args[1])
+ p1x, p1y = p1
+ p1x /= self.parent.ppm
+ p1y /= self.parent.ppm
+ p1 = box2d.b2Vec2(p1x, p1y)
+
+ jointDef = box2d.b2RevoluteJointDef()
+ jointDef.Initialize(b1, b2, p1)
+
+ self.parent.world.CreateJoint(jointDef)
+ elif len(args) == 1:
+ # Fixed Joint to the Background, assume the center of the body
+ b1 = self.parent.world.GetGroundBody()
+ b2 = args[0]
+ p1 = b2.GetWorldCenter()
+
+ jointDef = box2d.b2RevoluteJointDef()
+ jointDef.Initialize(b1, b2, p1)
+
+ self.parent.world.CreateJoint(jointDef)
+
+ def revoluteJoint(self,b1,b2,p1):
+ # revolute joint between to bodies
+ p1 = self.parent.to_world(p1)
+ p1x, p1y = p1
+ p1x /= self.parent.ppm
+ p1y /= self.parent.ppm
+ p1 = box2d.b2Vec2(p1x, p1y)
+
+ jointDef = box2d.b2RevoluteJointDef()
+ jointDef.Initialize(b1, b2, p1)
+
+ self.parent.world.CreateJoint(jointDef)
+
+ def prismaticJoint(self,b1,b2,Axis=(0.0,1.0),lower=-2,upper=2):
+ jointDef = box2d.b2PrismaticJointDef()
+ worldAxis = box2d.b2Vec2(Axis[0],Axis[1])
+ jointDef.Initialize(b1, b2, b1.GetWorldCenter(), worldAxis)
+ jointDef.lowerTranslation = lower
+ jointDef.upperTranslation = upper
+ jointDef.enableLimit = True
+
+ self.parent.world.CreateJoint(jointDef)
+
+ def
+
+ def joint(self, *args):
print "* Add Joint:", args
if len(args) == 4:
@@ -476,24 +545,9 @@ class Add:
elif len(args) == 3:
# Revolute Joint
pass
-
- elif len(args) == 2:
-
- # Revolute Joint to the Background, don't assume the center of the body
- b1 = self.parent.world.GetGroundBody()
- b2 = args[0]
- p1 = self.parent.to_world(args[1])
- p1x, p1y = p1
- p1x /= self.parent.ppm
- p1y /= self.parent.ppm
- p1 = box2d.b2Vec2(p1x, p1y)
-
- jointDef = box2d.b2RevoluteJointDef()
- jointDef.Initialize(b1, b2, p1)
-
- self.parent.world.CreateJoint(jointDef)
+
elif len(args) == 1:
- # Revolute Joint to the Background, assume the center of the body
+ # Fixed Joint to the Background, assume the center of the body
b1 = self.parent.world.GetGroundBody()
b2 = args[0]
p1 = b2.GetWorldCenter()