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-rw-r--r--elements/add_objects.py2
-rw-r--r--elements/elements.py7
2 files changed, 4 insertions, 5 deletions
diff --git a/elements/add_objects.py b/elements/add_objects.py
index 7954852..72dc21e 100644
--- a/elements/add_objects.py
+++ b/elements/add_objects.py
@@ -513,7 +513,7 @@ class Add:
mj.body1 = self.parent.world.GetGroundBody()
mj.body2 = body
mj.target = box2d.b2Vec2(x, y)
- mj.maxForce = 50.0 * body.GetMass()
+ mj.maxForce = 100.0 * body.GetMass() # give humans POWER!
self.parent.mouseJoint = self.parent.world.CreateJoint(mj).getAsType()
body.WakeUp()
diff --git a/elements/elements.py b/elements/elements.py
index 398c484..1e821b3 100644
--- a/elements/elements.py
+++ b/elements/elements.py
@@ -240,7 +240,6 @@ class Elements:
""" Transfers a coordinate from the screen to the world coordinate system (pixels)
- Change to the right axis orientation
- Include the offset: screen -- world coordinate system
- - Include the scale factor (Screen coordinate system might have a scale factor)
"""
dx, dy = self.screen_offset_pixel
@@ -362,9 +361,9 @@ class Elements:
p1 = joint.GetAnchor2()
p1 = self.to_screen((p1.x*self.ppm, p1.y*self.ppm))
- if p1 == p2:
- self.renderer.draw_circle((255,255,255), p1, 2, 0)
- else:
+ if p1 == p2: # Fixation
+ self.renderer.draw_circle((255,0,0), p1, 4, 0)
+ else: # Object to object joint
self.renderer.draw_lines((0,0,0), False, [p1, p2], 3)
joint = joint.GetNext()