Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/physics.py
diff options
context:
space:
mode:
Diffstat (limited to 'physics.py')
-rw-r--r--physics.py33
1 files changed, 31 insertions, 2 deletions
diff --git a/physics.py b/physics.py
index ab2b148..a6e3781 100644
--- a/physics.py
+++ b/physics.py
@@ -170,7 +170,36 @@ class GrabTool(Tool):
def cancel(self):
world.add.remove_mouseJoint()
-
+# The joint tool
+class JointTool(Tool):
+ def __init__(self):
+ self.name = "Joint"
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
+ def handleEvents(self,event):
+ #look for default events, and if none are handled then try the custom events
+ if not super(JointTool,self).handleEvents(event):
+ if event.type == MOUSEBUTTONDOWN:
+ if event.button == 1:
+ # grab the first body
+ self.jb1pos = event.pos
+ self.jb1 = world.get_bodies_at_pos(event.pos)
+ self.jb2 = self.jb2pos = None
+ elif event.type == MOUSEBUTTONUP:
+ if event.button == 1:
+ # grab the second body
+ self.jb2pos = event.pos
+ self.jb2 = world.get_bodies_at_pos(event.pos)
+ # if we have two distinct bodies, add a joint!
+ if self.jb1 and self.jb2 and str(self.jb1) != str(self.jb2):
+ world.add.joint(self.jb1[0],self.jb2[0],self.jb1pos,self.jb2pos)
+ # regardless, clean everything up
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
+ def draw(self):
+ if self.jb1:
+ pygame.draw.line(screen,(100,180,255),self.jb1pos,pygame.mouse.get_pos(),3)
+
+ def cancel(self):
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
# set up pygame
pygame.init()
@@ -191,7 +220,7 @@ tools = {
"triangle": TriangleTool(),
"box": BoxTool(),
"circle": CircleTool(),
- # "joint": JointTool(),
+ "joint": JointTool(),
"grab": GrabTool()
}
currentTool = tools["triangle"]