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-rw-r--r--tools.py10
1 files changed, 6 insertions, 4 deletions
diff --git a/tools.py b/tools.py
index be0b3b7..0c13581 100644
--- a/tools.py
+++ b/tools.py
@@ -267,17 +267,19 @@ class JointTool(Tool):
self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
# if we have two distinct bodies, add a joint!
if self.jb1 and self.jb2 and str(self.jb1) != str(self.jb2):
- self.game.world.add.joint(self.jb1[0],self.jb2[0],self.jb1pos,self.jb2pos)
+ self.game.world.add.distanceJoint(self.jb1[0],self.jb2[0],self.jb1pos,self.jb2pos)
# If there's only one body, add a fixed joint
elif self.jb2:
- self.game.world.add.joint(self.jb2[0],self.jb2pos)
+ self.game.world.add.fixedJoint(self.jb2[0],self.jb2pos)
# regardless, clean everything up
self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
if event.button == 3:
- # add a centered fisxed joint
+ # add a centered fixed joint
self.jb2 = self.game.world.get_bodies_at_pos(event.pos)
if self.jb2:
- self.game.world.add.joint(self.jb2[0])
+ self.game.world.add.fixedJoint(self.jb2[0])
+ # regardless, clean everything up
+ self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None
def draw(self):
if self.jb1:
pygame.draw.line(self.game.screen,(100,180,255),self.jb1pos,pygame.mouse.get_pos(),3)