From ee2aa6ae2beda3d4182470a3d6796d64e9bd791d Mon Sep 17 00:00:00 2001 From: Walter Bender Date: Fri, 17 Jan 2014 23:10:47 +0000 Subject: merge ignacio's gtk3 branch --- diff --git a/NEWS b/NEWS index ba605f3..b6233c1 100644 --- a/NEWS +++ b/NEWS @@ -2,6 +2,7 @@ ENHANCEMENTS: * New translations +* GTK3 conversion by Ignacio Rodriguez 13 @@ -26,3 +27,11 @@ ENHANCEMENTS: BUG FIXES: * Removed cjson dependency for elements * pep8 cleanup (Sai Vineet) + +11.9 + +* Removed cjson dependency for elements +* Added option to joints to set collideConnected = False +* Added clear_all (svineet) +* Added tracking (svineet) +* Added tracing (svineet) diff --git a/activity.py b/activity.py index e181092..d63574e 100644 --- a/activity.py +++ b/activity.py @@ -1,10 +1,11 @@ # Physics, a 2D Physics Playground for Kids -# Copyright (C) 2008 Alex Levenson and Brian Jordan -# Copyright (C) 2012 Daniel Francis -# Copyright (C) 2012-13 Walter Bender -# Copyright (C) 2013 Sai Vineet -# Copyright (C) 2012-13 Sugar Labs +# Copyright (C) 2008 Alex Levenson and Brian Jordan +# Copyright (C) 2012 Daniel Francis +# Copyright (C) 2012-14 Walter Bender +# Copyright (C) 2013 Sai Vineet +# Copyright (C) 2013-14 Ignacio Rodriguez +# Copyright (C) 2012-13 Sugar Labs # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -20,29 +21,31 @@ # along with this program. If not, see . import os -import gtk import csv import tempfile import json -from gettext import gettext as _ import logging +from gettext import gettext as _ import pygame import sugargame import sugargame.canvas -from sugar.activity import activity -from sugar.activity.widgets import ActivityToolbarButton -from sugar.activity.widgets import StopButton -from sugar.graphics.radiotoolbutton import RadioToolButton -from sugar.graphics.toolbutton import ToolButton -from sugar.graphics.alert import ConfirmationAlert -from sugar.graphics.toolbarbox import ToolbarBox -from sugar.graphics.toolbarbox import ToolbarButton -from sugar.graphics.style import GRID_CELL_SIZE -from sugar.datastore import datastore -from sugar.graphics.icon import Icon -from sugar.graphics import style +from gi.repository import Gtk +from gi.repository import Gdk +from gi.repository import GdkPixbuf + +from sugar3.activity import activity +from sugar3.activity.widgets import ActivityToolbarButton +from sugar3.activity.widgets import StopButton +from sugar3.graphics.radiotoolbutton import RadioToolButton +from sugar3.graphics.toolbutton import ToolButton +from sugar3.graphics.alert import ConfirmationAlert +from sugar3.graphics.toolbarbox import ToolbarBox +from sugar3.graphics.toolbarbox import ToolbarButton +from sugar3.graphics.style import GRID_CELL_SIZE +from sugar3.datastore import datastore +from sugar3.graphics.objectchooser import get_preview_pixbuf import tools import physics @@ -52,8 +55,8 @@ class PhysicsActivity(activity.Activity): def __init__(self, handle): super(PhysicsActivity, self).__init__(handle) self.metadata['mime_type'] = 'application/x-physics-activity' - self.add_events(gtk.gdk.ALL_EVENTS_MASK | - gtk.gdk.VISIBILITY_NOTIFY_MASK) + self.add_events(Gdk.EventMask.ALL_EVENTS_MASK | + Gdk.EventMask.VISIBILITY_NOTIFY_MASK) self.connect('visibility-notify-event', self._focus_event) self.connect('window-state-event', self._window_event) @@ -64,8 +67,8 @@ class PhysicsActivity(activity.Activity): self.build_toolbar() self.set_canvas(self._canvas) - gtk.gdk.screen_get_default().connect('size-changed', - self.__configure_cb) + Gdk.Screen.get_default().connect('size-changed', + self.__configure_cb) logging.debug(os.path.join( activity.get_activity_root(), 'data', 'data')) @@ -75,8 +78,8 @@ class PhysicsActivity(activity.Activity): ''' Screen size has changed ''' self.write_file(os.path.join( activity.get_activity_root(), 'data', 'data')) - pygame.display.set_mode((gtk.gdk.screen_width(), - gtk.gdk.screen_height() - 2 * GRID_CELL_SIZE), + pygame.display.set_mode((Gdk.Screen.width(), + Gdk.Screen.height() - 2 * GRID_CELL_SIZE), pygame.RESIZABLE) self.read_file(os.path.join( activity.get_activity_root(), 'data', 'data')) @@ -90,18 +93,7 @@ class PhysicsActivity(activity.Activity): def get_preview(self): ''' Custom preview code to get image from pygame. ''' - if self.preview: - return self.preview - surface = pygame.display.get_surface() - width, height = surface.get_width(), surface.get_height() - pixbuf = gtk.gdk.pixbuf_new_from_data(pygame.image.tostring(surface, - 'RGB'), - gtk.gdk.COLORSPACE_RGB, 0, 8, - width, height, - 3 * width) - pixbuf = pixbuf.scale_simple(300, 225, gtk.gdk.INTERP_BILINEAR) - - preview_data = [] + return self._canvas.get_preview() def save_func(buf, data): data.append(buf) @@ -119,7 +111,7 @@ class PhysicsActivity(activity.Activity): activity_button.show() create_toolbar = ToolbarButton() - create_toolbar.props.page = gtk.Toolbar() + create_toolbar.props.page = Gtk.Toolbar() create_toolbar.props.icon_name = 'magicpen' create_toolbar.props.label = _('Create') toolbar_box.toolbar.insert(create_toolbar, -1) @@ -127,7 +119,7 @@ class PhysicsActivity(activity.Activity): self._insert_stop_play_button(toolbar_box.toolbar) - separator = gtk.SeparatorToolItem() + separator = Gtk.SeparatorToolItem() toolbar_box.toolbar.insert(separator, -1) separator.show() @@ -142,7 +134,7 @@ class PhysicsActivity(activity.Activity): self._insert_clear_all_button(toolbar_box.toolbar) - separator = gtk.SeparatorToolItem() + separator = Gtk.SeparatorToolItem() separator.props.draw = False separator.set_size_request(0, -1) separator.set_expand(True) @@ -153,7 +145,7 @@ class PhysicsActivity(activity.Activity): toolbar_box.toolbar.insert(stop, -1) stop.show() - separator = gtk.SeparatorToolItem() + separator = Gtk.SeparatorToolItem() activity_button.props.page.insert(separator, -1) separator.show() @@ -208,14 +200,13 @@ class PhysicsActivity(activity.Activity): # Make + add the component buttons self.radioList = {} firstButton = None - for c in tools.allTools: - button = RadioToolButton(named_icon=c.icon) - if firstButton: - button.set_group(firstButton) + for i, c in enumerate(tools.allTools): + if i == 0: + button = RadioToolButton(group=None) + firstbutton = button else: - button.set_group(None) - firstButton = button - + button = RadioToolButton(group=firstbutton) + button.set_icon_name(c.icon) button.set_tooltip(c.toolTip) button.set_accelerator(c.toolAccelerator) button.connect('clicked', self.radioClicked) @@ -235,18 +226,17 @@ class PhysicsActivity(activity.Activity): def _build_palette(self, tool): if tool.palette_enabled: if tool.palette_mode == tools.PALETTE_MODE_ICONS: - vbox = gtk.VBox() + vbox = Gtk.VBox() for settings in tool.palette_settings: - hbox = gtk.HBox() + hbox = Gtk.HBox() firstButton = None for i in range(0, settings['icon_count']): - button = RadioToolButton( - named_icon=settings['icons'][i]) - if firstButton: - button.set_group(firstButton) + if i == 0: + button = RadioToolButton(group=None) + firstbutton = button else: - button.set_group(None) - firstButton = button + button = RadioToolButton(group=firstbutton) + button.set_icon_name(settings['icons'][i]) button.connect('clicked', self._palette_icon_clicked, tool.name, @@ -271,7 +261,7 @@ class PhysicsActivity(activity.Activity): def clear_trace_alert_cb(self, alert, response): self.remove_alert(alert) - if response is gtk.RESPONSE_OK: + if response is Gtk.ResponseType.OK: self.game.full_pos_list = [[] for _ in self.game.full_pos_list] self.game.tracked_bodies = 0 @@ -298,7 +288,7 @@ class PhysicsActivity(activity.Activity): def clear_all_cb(self, button): def clear_all_alert_cb(alert, response_id): self.remove_alert(alert) - if response_id is gtk.RESPONSE_OK: + if response_id is Gtk.ResponseType.OK: pygame.event.post(pygame.event.Event(pygame.USEREVENT, action='clear_all')) if len(self.game.world.world.GetBodyList()) > 2: @@ -320,7 +310,7 @@ class PhysicsActivity(activity.Activity): if not self.game.pygame_started: logging.debug('focus_event: pygame not yet initialized') return - if data.state == gtk.gdk.VISIBILITY_FULLY_OBSCURED: + if data.state == Gdk.VisibilityState.FULLY_OBSCURED: pygame.event.post(pygame.event.Event(pygame.USEREVENT, action='focus_out')) else: @@ -366,6 +356,6 @@ class PhysicsActivity(activity.Activity): def _window_event(self, window, event): ''' Send focus out event to pygame when switching to a desktop view. ''' - if event.changed_mask & gtk.gdk.WINDOW_STATE_ICONIFIED: + if event.changed_mask & Gdk.WindowState.ICONIFIED: pygame.event.post(pygame.event.Event(pygame.USEREVENT, action='focus_out')) diff --git a/activity/activity.info b/activity/activity.info index 8aa29a2..8e118f3 100755 --- a/activity/activity.info +++ b/activity/activity.info @@ -4,6 +4,6 @@ summary = Prove Sir Isaac Newton right! Create real life simulations using diffe bundle_id = org.laptop.physics exec = sugar-activity activity.PhysicsActivity icon = activity-physics -activity_version = 13 +activity_version = 14 show_launcher = yes mime_types = application/x-physics-activity; diff --git a/helpers.py b/helpers.py index 1d0d2fe..65b07cd 100644 --- a/helpers.py +++ b/helpers.py @@ -23,11 +23,13 @@ #================================================================== import math + def distance(pt1, pt2): """Distance calculator, pt1 and pt2 are ordred pairs. """ return math.sqrt((pt1[0] - pt2[0]) ** 2 + (pt1[1] - pt2[1]) ** 2) + def getAngle(pt1, pt2): """Returns angle between line segment pt1 -> pt2 and x axis, from -pi to pi. """ @@ -35,14 +37,18 @@ def getAngle(pt1, pt2): ycomp = pt1[1] - pt2[1] return math.atan2(ycomp, xcomp) + def constructTriangleFromLine(p1, p2): - """Returns list of ordered pairs describing equilteral triangle around segment pt1 --> pt2. + """ + Returns list of ordered pairs describing equilteral triangle around + segment pt1 --> pt2. """ halfHeightVector = (0.57735 * (p2[1] - p1[1]), 0.57735 * (p2[0] - p1[0])) p3 = (p1[0] + halfHeightVector[0], p1[1] - halfHeightVector[1]) p4 = (p1[0] - halfHeightVector[0], p1[1] + halfHeightVector[1]) return [p2, p3, p4] + def polyArea(vertices): """Returns the area of a polygon. """ @@ -56,10 +62,10 @@ def polyArea(vertices): q += 1 return A / 2.0 - + def insideTriangle(pt, triangle): """Returns true if pt is in triangle. - + Some polygon magic, thanks to John W. Ratcliff on www.flipcode.com """ ax = triangle[2][0] - triangle[1][0] @@ -77,9 +83,10 @@ def insideTriangle(pt, triangle): aCROSSbp = ax * bpy - ay * bpx cCROSSap = cx * apy - cy * apx - bCROSScp = bx * cpy - by * cpx + bCROSScp = bx * cpy - by * cpx return aCROSSbp >= 0.0 and bCROSScp >= 0.0 and cCROSSap >= 0.0 + def polySnip(vertices, u, v, w, n): EPSILON = 0.0000000001 @@ -92,7 +99,7 @@ def polySnip(vertices, u, v, w, n): Cx = vertices[w][0] Cy = vertices[w][1] - if EPSILON > (((Bx-Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax))): + if EPSILON > (((Bx - Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax))): return False for p in range(0, n): @@ -112,7 +119,8 @@ def decomposePoly(vertices): vertices = list(vertices) n = len(vertices) result = [] - if(n < 3): return [] # not a poly! + if(n < 3): + return [] # not a poly! # Force counter-clockwise polygon if 0 >= polyArea(vertices): @@ -120,20 +128,23 @@ def decomposePoly(vertices): # Remove nv-2 vertices, creating 1 triangle every time nv = n - count = 2 * nv # error detection + count = 2 * nv # error detection v = nv - 1 while nv > 2: count -= 1 if 0 >= count: - return [] # Error -- probably bad polygon + return [] # Error -- probably bad polygon # Three consecutive vertices - u = v - if nv <= u: u = 0 # previous + u = v + if nv <= u: + u = 0 # previous v = u + 1 - if nv <= v: v = 0 # new v + if nv <= v: + v = 0 # new v w = v + 1 - if nv <= w: w = 0 # next + if nv <= w: + w = 0 # next if(polySnip(vertices, u, v, w, nv)): @@ -147,6 +158,7 @@ def decomposePoly(vertices): count = 2 * nv return result + def tuple_to_int(tuple_input): """Cast tuple values to ints to avoid gtk+ and pygame's dislike of floats. """ diff --git a/physics.py b/physics.py index c44f5ea..19b0688 100644 --- a/physics.py +++ b/physics.py @@ -27,7 +27,9 @@ import os import sys -import gtk + +from gi.repository import Gtk +from gi.repository import Gdk import pygame from pygame.locals import * @@ -105,8 +107,8 @@ class PhysicsGame: self.switch_on_fake_pygame_cursor_cb) self.canvas.connect('leave_notify_event', self.switch_off_fake_pygame_cursor_cb) - self.canvas.add_events(gtk.gdk.ENTER_NOTIFY_MASK - | gtk.gdk.LEAVE_NOTIFY_MASK) + self.canvas.add_events(Gdk.EventMask.ENTER_NOTIFY_MASK + | Gdk.EventMask.LEAVE_NOTIFY_MASK) self.world = elements.Elements(self.screen.get_size()) self.world.renderer.set_surface(self.screen) @@ -126,8 +128,8 @@ class PhysicsGame: self.world.additional_vars['tracked_bodies'] while self.loop: - while gtk.events_pending(): - gtk.main_iteration() + while Gtk.events_pending(): + Gtk.main_iteration() if not self.loop: pygame.quit() diff --git a/setup.py b/setup.py index 6ed89aa..9a141b3 100755 --- a/setup.py +++ b/setup.py @@ -1,4 +1,3 @@ #!/usr/bin/env python -from sugar.activity import bundlebuilder +from sugar3.activity import bundlebuilder bundlebuilder.start() - diff --git a/sugargame/canvas.py b/sugargame/canvas.py index 980cb73..3976d5c 100644 --- a/sugargame/canvas.py +++ b/sugargame/canvas.py @@ -1,18 +1,19 @@ import os -import gtk -import gobject +from gi.repository import Gtk +from gi.repository import GObject +from sugar3.activity.activity import PREVIEW_SIZE import pygame import event CANVAS = None -class PygameCanvas(gtk.EventBox): - +class PygameCanvas(Gtk.EventBox): + """ mainwindow is the activity intself. """ def __init__(self, mainwindow, pointer_hint = True): - gtk.EventBox.__init__(self) + GObject.GObject.__init__(self) global CANVAS assert CANVAS == None, "Only one PygameCanvas can be created, ever." @@ -20,42 +21,77 @@ class PygameCanvas(gtk.EventBox): # Initialize Events translator before widget gets "realized". self.translator = event.Translator(mainwindow, self) - + self._mainwindow = mainwindow - self.set_flags(gtk.CAN_FOCUS) - - self._socket = gtk.Socket() + self.set_can_focus(True) + + self._socket = Gtk.Socket() self.add(self._socket) + + self._initialized = False + self.show_all() + def get_preview(self): + """ + Return preview of main surface + How to use in activity: + def get_preview(self): + return self.game_canvas.get_preview() + """ + + _tmp_dir = os.path.join(self._mainwindow.get_activity_root(), + 'tmp') + _file_path = os.path.join(_tmp_dir, 'preview.png') + + width = PREVIEW_SIZE[0] + height = PREVIEW_SIZE[1] + _surface = pygame.transform.scale(self._screen, (width, height)) + pygame.image.save(_surface, _file_path) + + f = open(_file_path, 'r') + preview = f.read() + f.close() + os.remove(_file_path) + + return preview + def run_pygame(self, main_fn): - # Run the main loop after a short delay. The reason for the delay is that the - # Sugar activity is not properly created until after its constructor returns. - # If the Pygame main loop is called from the activity constructor, the + # Run the main loop after a short delay. The reason for the + # delay is that the Sugar activity is not properly created + # until after its constructor returns. If the Pygame main + # loop is called from the activity constructor, the # constructor never returns and the activity freezes. - gobject.idle_add(self._run_pygame_cb, main_fn) + GObject.idle_add(self._run_pygame_cb, main_fn) def _run_pygame_cb(self, main_fn): - assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once." - + # PygameCanvas.run_pygame can only be called once + if self._initialized: + return + # Preinitialize Pygame with the X window ID. - assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame." os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) + if pygame.display.get_surface() is not None: + pygame.display.quit() pygame.init() - + # Restore the default cursor. - self._socket.window.set_cursor(None) + self._socket.props.window.set_cursor(None) # Initialize the Pygame window. r = self.get_allocation() - pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + # pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + self._screen = pygame.display.set_mode((r.width, r.height), + pygame.RESIZABLE) # Hook certain Pygame functions with GTK equivalents. self.translator.hook_pygame() # Run the Pygame main loop. main_fn() + + self._initialized = True return False def get_pygame_widget(self): diff --git a/sugargame/event.py b/sugargame/event.py index 2ee2bed..f6a69b9 100644 --- a/sugargame/event.py +++ b/sugargame/event.py @@ -1,8 +1,8 @@ -import gtk -import gobject +from gi.repository import Gtk +from gi.repository import Gdk +from gi.repository import GObject import pygame import pygame.event -import logging class _MockEvent(object): def __init__(self, keyval): @@ -28,7 +28,7 @@ class Translator(object): 'KP_Right' : pygame.K_KP6, } - + mod_map = { pygame.K_LALT: pygame.KMOD_LALT, pygame.K_RALT: pygame.KMOD_RALT, @@ -37,7 +37,7 @@ class Translator(object): pygame.K_LSHIFT: pygame.KMOD_LSHIFT, pygame.K_RSHIFT: pygame.KMOD_RSHIFT, } - + def __init__(self, mainwindow, inner_evb): """Initialise the Translator with the windows to which to listen""" self._mainwindow = mainwindow @@ -46,31 +46,34 @@ class Translator(object): # Enable events # (add instead of set here because the main window is already realized) self._mainwindow.add_events( - gtk.gdk.KEY_PRESS_MASK | \ - gtk.gdk.KEY_RELEASE_MASK \ + Gdk.EventMask.KEY_PRESS_MASK | \ + Gdk.EventMask.KEY_RELEASE_MASK | \ + Gdk.EventMask.VISIBILITY_NOTIFY_MASK ) - + self._inner_evb.set_events( - gtk.gdk.POINTER_MOTION_MASK | \ - gtk.gdk.POINTER_MOTION_HINT_MASK | \ - gtk.gdk.BUTTON_MOTION_MASK | \ - gtk.gdk.BUTTON_PRESS_MASK | \ - gtk.gdk.BUTTON_RELEASE_MASK + Gdk.EventMask.POINTER_MOTION_MASK | \ + Gdk.EventMask.POINTER_MOTION_HINT_MASK | \ + Gdk.EventMask.BUTTON_MOTION_MASK | \ + Gdk.EventMask.BUTTON_PRESS_MASK | \ + Gdk.EventMask.BUTTON_RELEASE_MASK ) - self._mainwindow.set_flags(gtk.CAN_FOCUS) - self._inner_evb.set_flags(gtk.CAN_FOCUS) - + self._mainwindow.set_can_focus(True) + self._inner_evb.set_can_focus(True) + # Callback functions to link the event systems self._mainwindow.connect('unrealize', self._quit_cb) + self._mainwindow.connect('visibility_notify_event', self._visibility_cb) self._inner_evb.connect('key_press_event', self._keydown_cb) self._inner_evb.connect('key_release_event', self._keyup_cb) self._inner_evb.connect('button_press_event', self._mousedown_cb) self._inner_evb.connect('button_release_event', self._mouseup_cb) self._inner_evb.connect('motion-notify-event', self._mousemove_cb) - self._inner_evb.connect('expose-event', self._expose_cb) + self._inner_evb.connect('draw', self._draw_cb) self._inner_evb.connect('configure-event', self._resize_cb) - + self._inner_evb.connect('screen-changed', self._screen_changed_cb) + # Internal data self.__stopped = False self.__keystate = [0] * 323 @@ -87,8 +90,11 @@ class Translator(object): pygame.key.set_repeat = self._set_repeat pygame.mouse.get_pressed = self._get_mouse_pressed pygame.mouse.get_pos = self._get_mouse_pos - - def _expose_cb(self, event, widget): + + def update_display(self): + pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) + + def _draw_cb(self, widget, event): if pygame.display.get_init(): pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) return True @@ -99,12 +105,18 @@ class Translator(object): pygame.event.post(evt) return False # continue processing + def _screen_changed_cb(self, widget, previous_screen): + if pygame.display.get_init(): + self.update_display() + def _quit_cb(self, data=None): self.__stopped = True - try: - pygame.event.post(pygame.event.Event(pygame.QUIT)) - except pygame.error, e: - logging.error('pygame already stopped? %s' % (e)) + pygame.event.post(pygame.event.Event(pygame.QUIT)) + + def _visibility_cb(self, widget, event): + if pygame.display.get_init(): + self.update_display() + return False def _keydown_cb(self, widget, event): key = event.keyval @@ -115,9 +127,9 @@ class Translator(object): self.__held_last_time[key] = pygame.time.get_ticks() self.__held_time_left[key] = self.__repeat[0] self.__held.add(key) - + return self._keyevent(widget, event, pygame.KEYDOWN) - + def _keyup_cb(self, widget, event): key = event.keyval if self.__repeat[0] is not None: @@ -128,19 +140,19 @@ class Translator(object): self.__held.discard(key) return self._keyevent(widget, event, pygame.KEYUP) - + def _keymods(self): mod = 0 for key_val, mod_val in self.mod_map.iteritems(): mod |= self.__keystate[key_val] and mod_val return mod - + def _keyevent(self, widget, event, type): - key = gtk.gdk.keyval_name(event.keyval) + key = Gdk.keyval_name(event.keyval) if key is None: # No idea what this key is. return False - + keycode = None if key in self.key_trans: keycode = self.key_trans[key] @@ -153,19 +165,19 @@ class Translator(object): self._mainwindow.view_source() else: print 'Key %s unrecognized' % key - + if keycode is not None: if type == pygame.KEYDOWN: mod = self._keymods() self.__keystate[keycode] = type == pygame.KEYDOWN if type == pygame.KEYUP: mod = self._keymods() - ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval)) + ukey = unichr(Gdk.keyval_to_unicode(event.keyval)) if ukey == '\000': ukey = '' evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod) self._post(evt) - + return True def _get_pressed(self): @@ -181,57 +193,57 @@ class Translator(object): def _mouseup_cb(self, widget, event): self.__button_state[event.button-1] = 0 return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP) - + def _mouseevent(self, widget, event, type): evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y)) self._post(evt) return True - + def _mousemove_cb(self, widget, event): # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/ # if this is a hint, then let's get all the necessary # information, if not it's all we need. if event.is_hint: - x, y, state = event.window.get_pointer() + win, x, y, state = event.window.get_device_position(event.device) else: x = event.x y = event.y - state = event.state + state = event.get_state() rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1]) self.__mouse_pos = (x, y) - + self.__button_state = [ - state & gtk.gdk.BUTTON1_MASK and 1 or 0, - state & gtk.gdk.BUTTON2_MASK and 1 or 0, - state & gtk.gdk.BUTTON3_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON1_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON2_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON3_MASK and 1 or 0, ] - + evt = pygame.event.Event(pygame.MOUSEMOTION, pos=self.__mouse_pos, rel=rel, buttons=self.__button_state) self._post(evt) return True - + def _tick_cb(self): cur_time = pygame.time.get_ticks() for key in self.__held: delta = cur_time - self.__held_last_time[key] self.__held_last_time[key] = cur_time - + self.__held_time_left[key] -= delta if self.__held_time_left[key] <= 0: self.__held_time_left[key] = self.__repeat[1] self._keyevent(None, _MockEvent(key), pygame.KEYDOWN) - + return True - + def _set_repeat(self, delay=None, interval=None): if delay is not None and self.__repeat[0] is None: - self.__tick_id = gobject.timeout_add(10, self._tick_cb) + self.__tick_id = GObject.timeout_add(10, self._tick_cb) elif delay is None and self.__repeat[0] is not None: - gobject.source_remove(self.__tick_id) + GObject.source_remove(self.__tick_id) self.__repeat = (delay, interval) - + def _get_mouse_pos(self): return self.__mouse_pos diff --git a/tools.py b/tools.py index 69f9c3b..1d0211f 100644 --- a/tools.py +++ b/tools.py @@ -21,16 +21,17 @@ # along with this program. If not, see . import os -from shutil import copy -import pygame import json +import math import logging +import pygame +from shutil import copy +from gettext import gettext as _ + from pygame.locals import * from helpers import * -from gettext import gettext as _ -from sugar.activity import activity -import gtk -import math + +from sugar3.activity import activity PALETTE_MODE_SLIDER_ICON = 0 PALETTE_MODE_ICONS = 1 -- cgit v0.9.1