From d946ab2b442df0118dc7e3d2d51ab30f3fb583cd Mon Sep 17 00:00:00 2001 From: Gary Martin Date: Tue, 05 Oct 2010 21:19:32 +0000 Subject: More pylint fixes (mainly trailing spaces). --- (limited to 'helpers.py') diff --git a/helpers.py b/helpers.py index 3348f15..889534b 100644 --- a/helpers.py +++ b/helpers.py @@ -24,37 +24,37 @@ import math # distance calculator, pt1 and pt2 are ordred pairs def distance(pt1, pt2): - return math.sqrt((pt1[0] - pt2[0]) ** 2 + (pt1[1] -pt2[1]) ** 2) + return math.sqrt((pt1[0] - pt2[0]) ** 2 + (pt1[1] - pt2[1]) ** 2) # returns the angle between the line segment from pt1 --> pt2 and the x axis, from -pi to pi def getAngle(pt1,pt2): xcomp = pt2[0] - pt1[0] ycomp = pt1[1] - pt2[1] - return math.atan2(ycomp,xcomp) + return math.atan2(ycomp, xcomp) # returns a list of ordered pairs that describe an equilteral triangle around the segment from pt1 --> pt2 def constructTriangleFromLine(p1,p2): - halfHeightVector = (0.57735*(p2[1] - p1[1]), 0.57735*(p2[0] - p1[0])) + halfHeightVector = (0.57735 * (p2[1] - p1[1]), 0.57735 * (p2[0] - p1[0])) p3 = (p1[0] + halfHeightVector[0], p1[1] - halfHeightVector[1]) p4 = (p1[0] - halfHeightVector[0], p1[1] + halfHeightVector[1]) - return [p2,p3,p4] + return [p2, p3, p4] # returns the area of a polygon def polyArea(vertices): n = len(vertices) A = 0 - p=n-1 + p=n - 1 q=0 - while q= 0.0 and bCROSScp >= 0.0 and cCROSSap >= 0.0 -def polySnip(vertices,u,v,w,n): + aCROSSbp = ax * bpy - ay * bpx + cCROSSap = cx * apy - cy * apx + bCROSScp = bx * cpy - by * cpx + return aCROSSbp >= 0.0 and bCROSScp >= 0.0 and cCROSSap >= 0.0 + +def polySnip(vertices, u, v, w, n): EPSILON = 0.0000000001 - + Ax = vertices[u][0] Ay = vertices[u][1] - + Bx = vertices[v][0] By = vertices[v][1] - + Cx = vertices[w][0] Cy = vertices[w][1] - - if EPSILON > (((Bx-Ax)*(Cy-Ay)) - ((By-Ay)*(Cx-Ax))): return False - - for p in range(0,n): + + if EPSILON > (((Bx-Ax) * (Cy - Ay)) - ((By - Ay) * (Cx - Ax))): return False + + for p in range(0, n): if p == u or p == v or p == w: continue - Px = vertices[p][0]; - Py = vertices[p][1]; - if insideTriangle((Px,Py),((Ax,Ay),(Bx,By),(Cx,Cy))): return False; - - return True; - - + Px = vertices[p][0] + Py = vertices[p][1] + if insideTriangle((Px, Py), ((Ax, Ay), (Bx, By), (Cx, Cy))): return False + + return True + + # decomposes a polygon into its triangles def decomposePoly(vertices): vertices = list(vertices) n = len(vertices) result = [] if(n < 3): return [] # not a poly! - + # force a counter-clockwise polygon if 0 >= polyArea(vertices): vertices.reverse() - - # remove nv-2 vertices, creating 1 triangle every time + + # remove nv-2 vertices, creating 1 triangle every time nv = n - count = 2*nv # error detection - m=0 - v=nv-1 - while nv>2: + count = 2 * nv # error detection + m = 0 + v = nv - 1 + while nv > 2: count -= 1 - if 0>= count: + if 0 >= count: return [] # Error -- probably bad polygon - + # three consecutive vertices u = v - if nv<=u: u = 0 # previous - v = u+1 - if nv<=v: v = 0 # new v - w = v+1 - if nv<=w: w = 0 # next - - if(polySnip(vertices,u,v,w,nv)): - + if nv <= u: u = 0 # previous + v = u + 1 + if nv <= v: v = 0 # new v + w = v + 1 + if nv <= w: w = 0 # next + + if(polySnip(vertices, u, v, w, nv)): + # record this triangle - result.append((vertices[u],vertices[v],vertices[w])) - - m+=1 + result.append((vertices[u], vertices[v], vertices[w])) + + m += 1 # remove v from remaining polygon vertices.pop(v) nv -= 1 # reset error detection - count = 2*nv - return result - + count = 2 * nv + return result \ No newline at end of file -- cgit v0.9.1