From ff78ca3953a25b31db0c633c1a96bbe6c7131e7f Mon Sep 17 00:00:00 2001 From: Sai Vineet Date: Thu, 12 Dec 2013 18:22:33 +0000 Subject: Add Erase Trace Points button Also refactored the tracing code. --- (limited to 'physics.py') diff --git a/physics.py b/physics.py index b0cad5e..c5f161e 100644 --- a/physics.py +++ b/physics.py @@ -50,6 +50,7 @@ from helpers import * class PhysicsGame: def __init__(self, activity): + self.activity = activity # Get everything set up self.clock = pygame.time.Clock() self.canvas = activity.canvas @@ -69,8 +70,9 @@ class PhysicsGame: self.pygame_started = False self.full_pos_list = [] - self.tracked_bodies = [] - self.body_colors = [] + self.tracked_bodies = 0 + + self.trackinfo = {} def switch_off_fake_pygame_cursor_cb(self, panel, event): self.show_fake_cursor = False @@ -135,31 +137,50 @@ class PhysicsGame: if self.in_focus: # Drive motors if self.world.run_physics: + bodies_present = len(self.world.world.GetBodyList()) + clear_all_active = self.activity.clear_all.get_sensitive() + if (bodies_present > 1) and clear_all_active is False: + self.activity.clear_all.set_sensitive(True) + elif (bodies_present > 1) is False and \ + clear_all_active is True: + self.activity.clear_all.set_sensitive(False) + + poslist = self.full_pos_list + clear_trace_active = self.activity.clear_trace.get_sensitive() + if poslist: + if not poslist[0]: + if clear_trace_active: + self.activity.clear_trace.set_sensitive(False) + else: + if clear_trace_active is False: + self.activity.clear_trace.set_sensitive(True) + + + for key, info in self.trackinfo.iteritems(): + body = info[1] # Format - [host_body, tracker, color] + trackdex = body.userData['track_index'] + def to_screen(pos): + px = self.world.meter_to_screen( + pos[0]) + py = self.world.meter_to_screen( + pos[1]) + py = self.world.renderer.get_surface() \ + .get_height() - py + return (px, py) + + x = body.position.x + y = body.position.y + tupled_pos = to_screen((x, y)) + posx = tupled_pos[0] + posy = tupled_pos[1] + try: + self.full_pos_list[trackdex].append(posx) + self.full_pos_list[trackdex].append(posy) + except IndexError: + self.full_pos_list.append([posx, posy]) + for body in self.world.world.GetBodyList(): if type(body.userData) == type({}): - if body.userData.has_key('track_index'): - trackdex = body.userData['track_index'] - - def to_screen(pos): - px = self.world.meter_to_screen( - pos[0]) - py = self.world.meter_to_screen( - pos[1]) - py = self.world.renderer.get_surface() \ - .get_height() - py - return (px, py) - - x = body.position.x - y = body.position.y - tupled_pos = to_screen((x, y)) - posx = tupled_pos[0] - posy = tupled_pos[1] - try: - self.full_pos_list[trackdex].append(posx) - self.full_pos_list[trackdex].append(posy) - except IndexError: - self.full_pos_list.append([posx, posy]) - if body.userData.has_key('rollMotor'): diff = body.userData['rollMotor'] \ ['targetVelocity'] \ -- cgit v0.9.1