From ee2aa6ae2beda3d4182470a3d6796d64e9bd791d Mon Sep 17 00:00:00 2001 From: Walter Bender Date: Fri, 17 Jan 2014 23:10:47 +0000 Subject: merge ignacio's gtk3 branch --- (limited to 'sugargame/canvas.py') diff --git a/sugargame/canvas.py b/sugargame/canvas.py index 980cb73..3976d5c 100644 --- a/sugargame/canvas.py +++ b/sugargame/canvas.py @@ -1,18 +1,19 @@ import os -import gtk -import gobject +from gi.repository import Gtk +from gi.repository import GObject +from sugar3.activity.activity import PREVIEW_SIZE import pygame import event CANVAS = None -class PygameCanvas(gtk.EventBox): - +class PygameCanvas(Gtk.EventBox): + """ mainwindow is the activity intself. """ def __init__(self, mainwindow, pointer_hint = True): - gtk.EventBox.__init__(self) + GObject.GObject.__init__(self) global CANVAS assert CANVAS == None, "Only one PygameCanvas can be created, ever." @@ -20,42 +21,77 @@ class PygameCanvas(gtk.EventBox): # Initialize Events translator before widget gets "realized". self.translator = event.Translator(mainwindow, self) - + self._mainwindow = mainwindow - self.set_flags(gtk.CAN_FOCUS) - - self._socket = gtk.Socket() + self.set_can_focus(True) + + self._socket = Gtk.Socket() self.add(self._socket) + + self._initialized = False + self.show_all() + def get_preview(self): + """ + Return preview of main surface + How to use in activity: + def get_preview(self): + return self.game_canvas.get_preview() + """ + + _tmp_dir = os.path.join(self._mainwindow.get_activity_root(), + 'tmp') + _file_path = os.path.join(_tmp_dir, 'preview.png') + + width = PREVIEW_SIZE[0] + height = PREVIEW_SIZE[1] + _surface = pygame.transform.scale(self._screen, (width, height)) + pygame.image.save(_surface, _file_path) + + f = open(_file_path, 'r') + preview = f.read() + f.close() + os.remove(_file_path) + + return preview + def run_pygame(self, main_fn): - # Run the main loop after a short delay. The reason for the delay is that the - # Sugar activity is not properly created until after its constructor returns. - # If the Pygame main loop is called from the activity constructor, the + # Run the main loop after a short delay. The reason for the + # delay is that the Sugar activity is not properly created + # until after its constructor returns. If the Pygame main + # loop is called from the activity constructor, the # constructor never returns and the activity freezes. - gobject.idle_add(self._run_pygame_cb, main_fn) + GObject.idle_add(self._run_pygame_cb, main_fn) def _run_pygame_cb(self, main_fn): - assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once." - + # PygameCanvas.run_pygame can only be called once + if self._initialized: + return + # Preinitialize Pygame with the X window ID. - assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame." os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) + if pygame.display.get_surface() is not None: + pygame.display.quit() pygame.init() - + # Restore the default cursor. - self._socket.window.set_cursor(None) + self._socket.props.window.set_cursor(None) # Initialize the Pygame window. r = self.get_allocation() - pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + # pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + self._screen = pygame.display.set_mode((r.width, r.height), + pygame.RESIZABLE) # Hook certain Pygame functions with GTK equivalents. self.translator.hook_pygame() # Run the Pygame main loop. main_fn() + + self._initialized = True return False def get_pygame_widget(self): -- cgit v0.9.1