From ee2aa6ae2beda3d4182470a3d6796d64e9bd791d Mon Sep 17 00:00:00 2001 From: Walter Bender Date: Fri, 17 Jan 2014 23:10:47 +0000 Subject: merge ignacio's gtk3 branch --- (limited to 'sugargame') diff --git a/sugargame/canvas.py b/sugargame/canvas.py index 980cb73..3976d5c 100644 --- a/sugargame/canvas.py +++ b/sugargame/canvas.py @@ -1,18 +1,19 @@ import os -import gtk -import gobject +from gi.repository import Gtk +from gi.repository import GObject +from sugar3.activity.activity import PREVIEW_SIZE import pygame import event CANVAS = None -class PygameCanvas(gtk.EventBox): - +class PygameCanvas(Gtk.EventBox): + """ mainwindow is the activity intself. """ def __init__(self, mainwindow, pointer_hint = True): - gtk.EventBox.__init__(self) + GObject.GObject.__init__(self) global CANVAS assert CANVAS == None, "Only one PygameCanvas can be created, ever." @@ -20,42 +21,77 @@ class PygameCanvas(gtk.EventBox): # Initialize Events translator before widget gets "realized". self.translator = event.Translator(mainwindow, self) - + self._mainwindow = mainwindow - self.set_flags(gtk.CAN_FOCUS) - - self._socket = gtk.Socket() + self.set_can_focus(True) + + self._socket = Gtk.Socket() self.add(self._socket) + + self._initialized = False + self.show_all() + def get_preview(self): + """ + Return preview of main surface + How to use in activity: + def get_preview(self): + return self.game_canvas.get_preview() + """ + + _tmp_dir = os.path.join(self._mainwindow.get_activity_root(), + 'tmp') + _file_path = os.path.join(_tmp_dir, 'preview.png') + + width = PREVIEW_SIZE[0] + height = PREVIEW_SIZE[1] + _surface = pygame.transform.scale(self._screen, (width, height)) + pygame.image.save(_surface, _file_path) + + f = open(_file_path, 'r') + preview = f.read() + f.close() + os.remove(_file_path) + + return preview + def run_pygame(self, main_fn): - # Run the main loop after a short delay. The reason for the delay is that the - # Sugar activity is not properly created until after its constructor returns. - # If the Pygame main loop is called from the activity constructor, the + # Run the main loop after a short delay. The reason for the + # delay is that the Sugar activity is not properly created + # until after its constructor returns. If the Pygame main + # loop is called from the activity constructor, the # constructor never returns and the activity freezes. - gobject.idle_add(self._run_pygame_cb, main_fn) + GObject.idle_add(self._run_pygame_cb, main_fn) def _run_pygame_cb(self, main_fn): - assert pygame.display.get_surface() is None, "PygameCanvas.run_pygame can only be called once." - + # PygameCanvas.run_pygame can only be called once + if self._initialized: + return + # Preinitialize Pygame with the X window ID. - assert pygame.display.get_init() == False, "Pygame must not be initialized before calling PygameCanvas.run_pygame." os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) + if pygame.display.get_surface() is not None: + pygame.display.quit() pygame.init() - + # Restore the default cursor. - self._socket.window.set_cursor(None) + self._socket.props.window.set_cursor(None) # Initialize the Pygame window. r = self.get_allocation() - pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + # pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) + self._screen = pygame.display.set_mode((r.width, r.height), + pygame.RESIZABLE) # Hook certain Pygame functions with GTK equivalents. self.translator.hook_pygame() # Run the Pygame main loop. main_fn() + + self._initialized = True return False def get_pygame_widget(self): diff --git a/sugargame/event.py b/sugargame/event.py index 2ee2bed..f6a69b9 100644 --- a/sugargame/event.py +++ b/sugargame/event.py @@ -1,8 +1,8 @@ -import gtk -import gobject +from gi.repository import Gtk +from gi.repository import Gdk +from gi.repository import GObject import pygame import pygame.event -import logging class _MockEvent(object): def __init__(self, keyval): @@ -28,7 +28,7 @@ class Translator(object): 'KP_Right' : pygame.K_KP6, } - + mod_map = { pygame.K_LALT: pygame.KMOD_LALT, pygame.K_RALT: pygame.KMOD_RALT, @@ -37,7 +37,7 @@ class Translator(object): pygame.K_LSHIFT: pygame.KMOD_LSHIFT, pygame.K_RSHIFT: pygame.KMOD_RSHIFT, } - + def __init__(self, mainwindow, inner_evb): """Initialise the Translator with the windows to which to listen""" self._mainwindow = mainwindow @@ -46,31 +46,34 @@ class Translator(object): # Enable events # (add instead of set here because the main window is already realized) self._mainwindow.add_events( - gtk.gdk.KEY_PRESS_MASK | \ - gtk.gdk.KEY_RELEASE_MASK \ + Gdk.EventMask.KEY_PRESS_MASK | \ + Gdk.EventMask.KEY_RELEASE_MASK | \ + Gdk.EventMask.VISIBILITY_NOTIFY_MASK ) - + self._inner_evb.set_events( - gtk.gdk.POINTER_MOTION_MASK | \ - gtk.gdk.POINTER_MOTION_HINT_MASK | \ - gtk.gdk.BUTTON_MOTION_MASK | \ - gtk.gdk.BUTTON_PRESS_MASK | \ - gtk.gdk.BUTTON_RELEASE_MASK + Gdk.EventMask.POINTER_MOTION_MASK | \ + Gdk.EventMask.POINTER_MOTION_HINT_MASK | \ + Gdk.EventMask.BUTTON_MOTION_MASK | \ + Gdk.EventMask.BUTTON_PRESS_MASK | \ + Gdk.EventMask.BUTTON_RELEASE_MASK ) - self._mainwindow.set_flags(gtk.CAN_FOCUS) - self._inner_evb.set_flags(gtk.CAN_FOCUS) - + self._mainwindow.set_can_focus(True) + self._inner_evb.set_can_focus(True) + # Callback functions to link the event systems self._mainwindow.connect('unrealize', self._quit_cb) + self._mainwindow.connect('visibility_notify_event', self._visibility_cb) self._inner_evb.connect('key_press_event', self._keydown_cb) self._inner_evb.connect('key_release_event', self._keyup_cb) self._inner_evb.connect('button_press_event', self._mousedown_cb) self._inner_evb.connect('button_release_event', self._mouseup_cb) self._inner_evb.connect('motion-notify-event', self._mousemove_cb) - self._inner_evb.connect('expose-event', self._expose_cb) + self._inner_evb.connect('draw', self._draw_cb) self._inner_evb.connect('configure-event', self._resize_cb) - + self._inner_evb.connect('screen-changed', self._screen_changed_cb) + # Internal data self.__stopped = False self.__keystate = [0] * 323 @@ -87,8 +90,11 @@ class Translator(object): pygame.key.set_repeat = self._set_repeat pygame.mouse.get_pressed = self._get_mouse_pressed pygame.mouse.get_pos = self._get_mouse_pos - - def _expose_cb(self, event, widget): + + def update_display(self): + pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) + + def _draw_cb(self, widget, event): if pygame.display.get_init(): pygame.event.post(pygame.event.Event(pygame.VIDEOEXPOSE)) return True @@ -99,12 +105,18 @@ class Translator(object): pygame.event.post(evt) return False # continue processing + def _screen_changed_cb(self, widget, previous_screen): + if pygame.display.get_init(): + self.update_display() + def _quit_cb(self, data=None): self.__stopped = True - try: - pygame.event.post(pygame.event.Event(pygame.QUIT)) - except pygame.error, e: - logging.error('pygame already stopped? %s' % (e)) + pygame.event.post(pygame.event.Event(pygame.QUIT)) + + def _visibility_cb(self, widget, event): + if pygame.display.get_init(): + self.update_display() + return False def _keydown_cb(self, widget, event): key = event.keyval @@ -115,9 +127,9 @@ class Translator(object): self.__held_last_time[key] = pygame.time.get_ticks() self.__held_time_left[key] = self.__repeat[0] self.__held.add(key) - + return self._keyevent(widget, event, pygame.KEYDOWN) - + def _keyup_cb(self, widget, event): key = event.keyval if self.__repeat[0] is not None: @@ -128,19 +140,19 @@ class Translator(object): self.__held.discard(key) return self._keyevent(widget, event, pygame.KEYUP) - + def _keymods(self): mod = 0 for key_val, mod_val in self.mod_map.iteritems(): mod |= self.__keystate[key_val] and mod_val return mod - + def _keyevent(self, widget, event, type): - key = gtk.gdk.keyval_name(event.keyval) + key = Gdk.keyval_name(event.keyval) if key is None: # No idea what this key is. return False - + keycode = None if key in self.key_trans: keycode = self.key_trans[key] @@ -153,19 +165,19 @@ class Translator(object): self._mainwindow.view_source() else: print 'Key %s unrecognized' % key - + if keycode is not None: if type == pygame.KEYDOWN: mod = self._keymods() self.__keystate[keycode] = type == pygame.KEYDOWN if type == pygame.KEYUP: mod = self._keymods() - ukey = unichr(gtk.gdk.keyval_to_unicode(event.keyval)) + ukey = unichr(Gdk.keyval_to_unicode(event.keyval)) if ukey == '\000': ukey = '' evt = pygame.event.Event(type, key=keycode, unicode=ukey, mod=mod) self._post(evt) - + return True def _get_pressed(self): @@ -181,57 +193,57 @@ class Translator(object): def _mouseup_cb(self, widget, event): self.__button_state[event.button-1] = 0 return self._mouseevent(widget, event, pygame.MOUSEBUTTONUP) - + def _mouseevent(self, widget, event, type): evt = pygame.event.Event(type, button=event.button, pos=(event.x, event.y)) self._post(evt) return True - + def _mousemove_cb(self, widget, event): # From http://www.learningpython.com/2006/07/25/writing-a-custom-widget-using-pygtk/ # if this is a hint, then let's get all the necessary # information, if not it's all we need. if event.is_hint: - x, y, state = event.window.get_pointer() + win, x, y, state = event.window.get_device_position(event.device) else: x = event.x y = event.y - state = event.state + state = event.get_state() rel = (x - self.__mouse_pos[0], y - self.__mouse_pos[1]) self.__mouse_pos = (x, y) - + self.__button_state = [ - state & gtk.gdk.BUTTON1_MASK and 1 or 0, - state & gtk.gdk.BUTTON2_MASK and 1 or 0, - state & gtk.gdk.BUTTON3_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON1_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON2_MASK and 1 or 0, + state & Gdk.ModifierType.BUTTON3_MASK and 1 or 0, ] - + evt = pygame.event.Event(pygame.MOUSEMOTION, pos=self.__mouse_pos, rel=rel, buttons=self.__button_state) self._post(evt) return True - + def _tick_cb(self): cur_time = pygame.time.get_ticks() for key in self.__held: delta = cur_time - self.__held_last_time[key] self.__held_last_time[key] = cur_time - + self.__held_time_left[key] -= delta if self.__held_time_left[key] <= 0: self.__held_time_left[key] = self.__repeat[1] self._keyevent(None, _MockEvent(key), pygame.KEYDOWN) - + return True - + def _set_repeat(self, delay=None, interval=None): if delay is not None and self.__repeat[0] is None: - self.__tick_id = gobject.timeout_add(10, self._tick_cb) + self.__tick_id = GObject.timeout_add(10, self._tick_cb) elif delay is None and self.__repeat[0] is not None: - gobject.source_remove(self.__tick_id) + GObject.source_remove(self.__tick_id) self.__repeat = (delay, interval) - + def _get_mouse_pos(self): return self.__mouse_pos -- cgit v0.9.1