From 1f16713fe8dce0a9274ceacee52d3570068279d6 Mon Sep 17 00:00:00 2001 From: Gary Martin Date: Mon, 05 Nov 2012 14:26:20 +0000 Subject: 80 character line length source cleanup. --- (limited to 'tools.py') diff --git a/tools.py b/tools.py index 620322d..fb118fc 100644 --- a/tools.py +++ b/tools.py @@ -47,7 +47,8 @@ class Tool(object): if hasattr(event, "action"): if event.action == "stop_start_toggle": # Stop/start simulation - self.game.world.run_physics = not self.game.world.run_physics + toggle = self.game.world.run_physics + self.game.world.run_physics = not toggle elif event.action == "focus_in": self.game.in_focus = True elif event.action == "focus_out": @@ -100,7 +101,7 @@ class CircleTool(Tool): def handleToolEvent(self, event): if event.type == MOUSEBUTTONDOWN: if event.button == 1: - self.pt1 = cast_tuple_to_int(event.pos) + self.pt1 = tuple_to_int(event.pos) elif event.type == MOUSEBUTTONUP: if event.button == 1: self.game.world.add.ball(self.pt1, self.radius, @@ -112,13 +113,13 @@ class CircleTool(Tool): # Draw a circle from pt1 to mouse if self.pt1 != None: delta = distance(self.pt1, - cast_tuple_to_int(pygame.mouse.get_pos())) + tuple_to_int(pygame.mouse.get_pos())) if delta > 0: self.radius = max(delta, 5) pygame.draw.circle(self.game.screen, (100, 180, 255), self.pt1, int(self.radius), 3) pygame.draw.line(self.game.screen, (100, 180, 255), self.pt1, - cast_tuple_to_int(pygame.mouse.get_pos()), 1) + tuple_to_int(pygame.mouse.get_pos()), 1) def cancel(self): self.pt1 = None @@ -141,12 +142,13 @@ class BoxTool(Tool): def handleToolEvent(self, event): if event.type == MOUSEBUTTONDOWN: if event.button == 1: - self.pt1 = cast_tuple_to_int(event.pos) + self.pt1 = tuple_to_int(event.pos) elif event.type == MOUSEBUTTONUP: if event.button == 1 and self.pt1 != None: - mouse_x_y = cast_tuple_to_int(event.pos) + mouse_x_y = tuple_to_int(event.pos) if mouse_x_y[0] == self.pt1[0] and mouse_x_y[1] == self.pt1[1]: - self.rect = pygame.Rect(self.pt1, (-self.width, -self.height)) + self.rect = pygame.Rect(self.pt1, + (-self.width, -self.height)) self.rect.normalize() self.game.world.add.rect(self.rect.center, max(self.rect.width, 10) / 2, @@ -160,7 +162,7 @@ class BoxTool(Tool): def draw(self): # Draw a box from pt1 to mouse if self.pt1 != None: - mouse_x_y = cast_tuple_to_int(pygame.mouse.get_pos()) + mouse_x_y = tuple_to_int(pygame.mouse.get_pos()) if mouse_x_y[0] != self.pt1[0] or mouse_x_y[1] != self.pt1[1]: self.width = mouse_x_y[0] - self.pt1[0] self.height = mouse_x_y[1] - self.pt1[1] @@ -190,10 +192,10 @@ class TriangleTool(Tool): def handleToolEvent(self, event): if event.type == MOUSEBUTTONDOWN: if event.button == 1: - self.pt1 = cast_tuple_to_int(event.pos) + self.pt1 = tuple_to_int(event.pos) elif event.type == MOUSEBUTTONUP: if event.button == 1 and self.pt1 != None: - mouse_x_y = cast_tuple_to_int(event.pos) + mouse_x_y = tuple_to_int(event.pos) if mouse_x_y[0] == self.pt1[0] and mouse_x_y[1] == self.pt1[1]: self.pt1 = [mouse_x_y[0] - self.line_delta[0], mouse_x_y[1] - self.line_delta[1]] @@ -227,7 +229,7 @@ class TriangleTool(Tool): def draw(self): # Draw a triangle from pt1 to mouse if self.pt1 != None: - mouse_x_y = cast_tuple_to_int(pygame.mouse.get_pos()) + mouse_x_y = tuple_to_int(pygame.mouse.get_pos()) if mouse_x_y[0] != self.pt1[0] or mouse_x_y[1] != self.pt1[1]: self.vertices = constructTriangleFromLine(self.pt1, mouse_x_y) self.line_delta = [mouse_x_y[0] - self.pt1[0], @@ -258,13 +260,16 @@ class PolygonTool(Tool): def handleToolEvent(self, event): if hasattr(event, 'button') and event.button == 1: if event.type == MOUSEBUTTONDOWN and self.vertices is None: - self.vertices = [cast_tuple_to_int(event.pos)] + self.vertices = [tuple_to_int(event.pos)] self.safe = False - if event.type == MOUSEBUTTONUP and self.vertices is not None and len(self.vertices) == 1 and cast_tuple_to_int(event.pos)[0] == self.vertices[0][0] and cast_tuple_to_int(event.pos)[1] == self.vertices[0][1]: + if event.type == MOUSEBUTTONUP and self.vertices is not None and \ + len(self.vertices) == 1 and \ + tuple_to_int(event.pos)[0] == self.vertices[0][0] and \ + tuple_to_int(event.pos)[1] == self.vertices[0][1]: if self.previous_vertices is not None: last_x_y = self.previous_vertices[-1] - delta_x = last_x_y[0] - cast_tuple_to_int(event.pos)[0] - delta_y = last_x_y[1] - cast_tuple_to_int(event.pos)[1] + delta_x = last_x_y[0] - tuple_to_int(event.pos)[0] + delta_y = last_x_y[1] - tuple_to_int(event.pos)[1] self.vertices = [[i[0] - delta_x, i[1] - delta_y] for i in self.previous_vertices] self.safe = True @@ -274,22 +279,27 @@ class PolygonTool(Tool): friction=0.5) self.vertices = None elif (event.type == MOUSEBUTTONUP or event.type == MOUSEBUTTONDOWN): - if self.vertices is None or (cast_tuple_to_int(event.pos)[0] == self.vertices[-1][0] and cast_tuple_to_int(event.pos)[1] == self.vertices[-1][1]): + if self.vertices is None or (tuple_to_int(event.pos)[0] + == self.vertices[-1][0] and + tuple_to_int(event.pos)[1] + == self.vertices[-1][1]): # Skip if coordinate is same as last one return - if distance(cast_tuple_to_int(event.pos), self.vertices[0]) < 15 and self.safe: + if distance(tuple_to_int(event.pos), self.vertices[0]) < 15 \ + and self.safe: self.vertices.append(self.vertices[0]) # Connect polygon - self.game.world.add.complexPoly(self.vertices, dynamic=True, + self.game.world.add.complexPoly(self.vertices, + dynamic=True, density=1.0, restitution=0.16, friction=0.5) self.previous_vertices = self.vertices[:] self.vertices = None - elif distance(cast_tuple_to_int(event.pos), self.vertices[0]) < 15: + elif distance(tuple_to_int(event.pos), self.vertices[0]) < 15: self.vertices = None else: - self.vertices.append(cast_tuple_to_int(event.pos)) - if distance(cast_tuple_to_int(event.pos), self.vertices[0]) >= 55: + self.vertices.append(tuple_to_int(event.pos)) + if distance(tuple_to_int(event.pos), self.vertices[0]) > 54: self.safe = True def draw(self): @@ -300,7 +310,7 @@ class PolygonTool(Tool): self.vertices[i], self.vertices[i + 1], 3) pygame.draw.line(self.game.screen, (100, 180, 255), self.vertices[-1], - cast_tuple_to_int(pygame.mouse.get_pos()), 3) + tuple_to_int(pygame.mouse.get_pos()), 3) pygame.draw.circle(self.game.screen, (100, 180, 255), self.vertices[0], 15, 3) @@ -323,13 +333,13 @@ class MagicPenTool(Tool): def handleToolEvent(self, event): if event.type == MOUSEBUTTONDOWN and event.button == 1: - self.vertices = [cast_tuple_to_int(event.pos)] + self.vertices = [tuple_to_int(event.pos)] self.safe = False elif event.type == MOUSEBUTTONUP and event.button == 1: if len(self.vertices) == 1 and self.previous_vertices is not None: last_x_y = self.previous_vertices[-1] - delta_x = last_x_y[0] - cast_tuple_to_int(event.pos)[0] - delta_y = last_x_y[1] - cast_tuple_to_int(event.pos)[1] + delta_x = last_x_y[0] - tuple_to_int(event.pos)[0] + delta_y = last_x_y[1] - tuple_to_int(event.pos)[1] self.vertices = [[i[0] - delta_x, i[1] - delta_y] for i in self.previous_vertices] self.safe = True @@ -341,8 +351,9 @@ class MagicPenTool(Tool): self.previous_vertices = self.vertices[:] self.vertices = None elif event.type == MOUSEMOTION and self.vertices: - self.vertices.append(cast_tuple_to_int(event.pos)) - if distance(cast_tuple_to_int(event.pos), self.vertices[0]) >= 55 and len(self.vertices) > 3: + self.vertices.append(tuple_to_int(event.pos)) + if distance(tuple_to_int(event.pos), self.vertices[0]) >= 55 and \ + len(self.vertices) > 3: self.safe = True def draw(self): @@ -354,7 +365,7 @@ class MagicPenTool(Tool): self.vertices[i], self.vertices[i + 1], 3) pygame.draw.line(self.game.screen, (100, 180, 255), self.vertices[-1], - cast_tuple_to_int(pygame.mouse.get_pos()), 3) + tuple_to_int(pygame.mouse.get_pos()), 3) pygame.draw.circle(self.game.screen, (100, 180, 255), self.vertices[0], 15, 3) @@ -378,11 +389,13 @@ class GrabTool(Tool): if event.type == MOUSEBUTTONDOWN: if event.button == 1: # Grab the first object at the mouse pointer - bodylist = self.game.world.get_bodies_at_pos(cast_tuple_to_int(event.pos), - include_static=False) + bodylist = self.game.world.get_bodies_at_pos( + tuple_to_int(event.pos), + include_static=False) if bodylist and len(bodylist) > 0: if self.game.world.run_physics: - self.game.world.add.mouseJoint(bodylist[0], cast_tuple_to_int(event.pos)) + self.game.world.add.mouseJoint(bodylist[0], + tuple_to_int(event.pos)) else: self._current_body = bodylist[0] elif event.type == MOUSEBUTTONUP: @@ -396,11 +409,11 @@ class GrabTool(Tool): # Move it around if self.game.world.run_physics: # Use box2D mouse motion - self.game.world.mouse_move(cast_tuple_to_int(event.pos)) + self.game.world.mouse_move(tuple_to_int(event.pos)) else: # Position directly (if we have a current body) if self._current_body is not None: - x, y = self.game.world.to_world(cast_tuple_to_int(event.pos)) + x, y = self.game.world.to_world(tuple_to_int(event.pos)) x /= self.game.world.ppm y /= self.game.world.ppm self._current_body.position = (x, y) @@ -424,14 +437,16 @@ class JointTool(Tool): if event.type == MOUSEBUTTONDOWN: if event.button >= 1: # Grab the first body - self.jb1pos = cast_tuple_to_int(event.pos) - self.jb1 = self.game.world.get_bodies_at_pos(cast_tuple_to_int(event.pos)) + self.jb1pos = tuple_to_int(event.pos) + self.jb1 = self.game.world.get_bodies_at_pos( + tuple_to_int(event.pos)) self.jb2 = self.jb2pos = None elif event.type == MOUSEBUTTONUP: if event.button == 1: # Grab the second body - self.jb2pos = cast_tuple_to_int(event.pos) - self.jb2 = self.game.world.get_bodies_at_pos(cast_tuple_to_int(event.pos)) + self.jb2pos = tuple_to_int(event.pos) + self.jb2 = self.game.world.get_bodies_at_pos( + tuple_to_int(event.pos)) # If we have two distinct bodies, add a distance joint! if self.jb1 and self.jb2 and str(self.jb1) != str(self.jb2): self.game.world.add.joint(self.jb1[0], self.jb2[0], @@ -447,7 +462,7 @@ class JointTool(Tool): def draw(self): if self.jb1: pygame.draw.line(self.game.screen, (100, 180, 255), self.jb1pos, - cast_tuple_to_int(pygame.mouse.get_pos()), 3) + tuple_to_int(pygame.mouse.get_pos()), 3) def cancel(self): self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None @@ -466,8 +481,9 @@ class PinTool(Tool): def handleToolEvent(self, event): if event.type == MOUSEBUTTONDOWN: - self.jb1pos = cast_tuple_to_int(event.pos) - self.jb1 = self.game.world.get_bodies_at_pos(cast_tuple_to_int(event.pos)) + self.jb1pos = tuple_to_int(event.pos) + self.jb1 = self.game.world.get_bodies_at_pos( + tuple_to_int(event.pos)) if self.jb1: self.game.world.add.joint(self.jb1[0], self.jb1pos) self.jb1 = self.jb1pos = None @@ -491,8 +507,9 @@ class MotorTool(Tool): if event.type == MOUSEBUTTONDOWN: if event.button >= 1: # Grab the first body - self.jb1pos = cast_tuple_to_int(event.pos) - self.jb1 = self.game.world.get_bodies_at_pos(cast_tuple_to_int(event.pos)) + self.jb1pos = tuple_to_int(event.pos) + self.jb1 = self.game.world.get_bodies_at_pos( + tuple_to_int(event.pos)) if self.jb1: self.game.world.add.motor(self.jb1[0], self.jb1pos) self.jb1 = self.jb1pos = None @@ -514,13 +531,12 @@ class RollTool(Tool): def handleToolEvent(self, event): if event.type == MOUSEBUTTONDOWN: if event.button == 1: - self.jb1pos = cast_tuple_to_int(event.pos) + self.jb1pos = tuple_to_int(event.pos) self.jb1 = self.game.world.get_bodies_at_pos(self.jb1pos) - if self.jb1: - if type(self.jb1[0].userData) == type({}): - self.jb1[0].userData['rollMotor'] = {} - self.jb1[0].userData['rollMotor']['targetVelocity'] = -10 - self.jb1[0].userData['rollMotor']['strength'] = 40 + if self.jb1 and type(self.jb1[0].userData) == type({}): + self.jb1[0].userData['rollMotor'] = {} + self.jb1[0].userData['rollMotor']['targetVelocity'] = -10 + self.jb1[0].userData['rollMotor']['strength'] = 40 self.jb1 = self.jb1pos = None def cancel(self): @@ -541,11 +557,11 @@ class DestroyTool(Tool): def handleToolEvent(self, event): if pygame.mouse.get_pressed()[0]: if not self.vertices: self.vertices = [] - self.vertices.append(cast_tuple_to_int(event.pos)) + self.vertices.append(tuple_to_int(event.pos)) if len(self.vertices) > 10: self.vertices.pop(0) - tokill = self.game.world.get_bodies_at_pos(cast_tuple_to_int(event.pos)) + tokill = self.game.world.get_bodies_at_pos(tuple_to_int(event.pos)) if tokill: jointnode = tokill[0].GetJointList() -- cgit v0.9.1