#!/usr/bin/python """ This file is part of the 'Physics' Project Physics is a 2D Physics Playground for Kids (supporting Box2D2) Physics Copyright (C) 2008, Alex Levenson, Brian Jordan Elements Copyright (C) 2008, The Elements Team, Wiki: http://wiki.laptop.org/wiki/Physics IRC: #olpc-physics on irc.freenode.org Code: http://dev.laptop.org/git?p=activities/physics git clone git://dev.laptop.org/activities/physics License: GPLv3 http://gplv3.fsf.org/ """ import sys import math import pygame from pygame.locals import * from pygame.color import * import olpcgames sys.path.append("lib/") import pkg_resources sys.path.append("lib/Elements-0.13-py2.5.egg") sys.path.append("lib/Box2D-2.0.2b1-py2.5-linux-i686.egg") import Box2D as box2d import elements import tools from helpers import * class PhysicsGame: def __init__(self,screen): self.screen = screen # get everything set up self.clock = pygame.time.Clock() self.font = pygame.font.Font(None, 24) # font object self.canvas = olpcgames.ACTIVITY.canvas # create the name --> instance map for components self.toolList = {} for c in tools.allTools: self.toolList[c.name] = c(self) self.currentTool = self.toolList[tools.allTools[0].name] # set up the world (instance of Elements) self.box2d = box2d self.world = elements.Elements(self.screen.get_size()) self.world.renderer.set_surface(self.screen) # set up static environment self.world.add.ground() def run(self): self.running = True while self.running: for event in pygame.event.get(): self.currentTool.handleEvents(event) # Clear Display self.screen.fill((255,255,255)) #255 for white if self.world.run_physics: for body in self.world.world.GetBodyList(): if type(body.userData) == type({}): if body.userData.has_key('rollMotor'): diff = body.userData['rollMotor']['targetVelocity']- body.GetAngularVelocity() body.ApplyTorque(body.userData['rollMotor']['strength']*diff*body.getMassData().I) # Update & Draw World self.world.update() self.world.draw() # draw output from tools self.currentTool.draw() # Flip Display pygame.display.flip() # Try to stay at 30 FPS self.clock.tick(30) # originally 50 def setTool(self,tool): self.currentTool.cancel() self.currentTool = self.toolList[tool] def main(): toolbarheight = 75 tabheight = 45 pygame.init() pygame.display.init() x,y = pygame.display.list_modes()[0] screen = pygame.display.set_mode((x,y-toolbarheight-tabheight)) # create an instance of the game game = PhysicsGame(screen) # start the main loop game.run() # make sure that main get's called if __name__ == '__main__': main()