import os from gi.repository import Gtk from gi.repository import GObject from sugar3.activity.activity import PREVIEW_SIZE import pygame import event CANVAS = None class PygameCanvas(Gtk.EventBox): """ mainwindow is the activity intself. """ def __init__(self, mainwindow, pointer_hint = True): GObject.GObject.__init__(self) global CANVAS assert CANVAS == None, "Only one PygameCanvas can be created, ever." CANVAS = self # Initialize Events translator before widget gets "realized". self.translator = event.Translator(mainwindow, self) self._mainwindow = mainwindow self.set_can_focus(True) self._socket = Gtk.Socket() self.add(self._socket) self._initialized = False self.show_all() def get_preview(self): """ Return preview of main surface How to use in activity: def get_preview(self): return self.game_canvas.get_preview() """ _tmp_dir = os.path.join(self._mainwindow.get_activity_root(), 'tmp') _file_path = os.path.join(_tmp_dir, 'preview.png') width = PREVIEW_SIZE[0] height = PREVIEW_SIZE[1] _surface = pygame.transform.scale(self._screen, (width, height)) pygame.image.save(_surface, _file_path) f = open(_file_path, 'r') preview = f.read() f.close() os.remove(_file_path) return preview def run_pygame(self, main_fn): # Run the main loop after a short delay. The reason for the # delay is that the Sugar activity is not properly created # until after its constructor returns. If the Pygame main # loop is called from the activity constructor, the # constructor never returns and the activity freezes. GObject.idle_add(self._run_pygame_cb, main_fn) def _run_pygame_cb(self, main_fn): # PygameCanvas.run_pygame can only be called once if self._initialized: return # Preinitialize Pygame with the X window ID. os.environ['SDL_WINDOWID'] = str(self._socket.get_id()) if pygame.display.get_surface() is not None: pygame.display.quit() pygame.init() # Restore the default cursor. self._socket.props.window.set_cursor(None) # Initialize the Pygame window. r = self.get_allocation() # pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) self._screen = pygame.display.set_mode((r.width, r.height), pygame.RESIZABLE) # Hook certain Pygame functions with GTK equivalents. self.translator.hook_pygame() # Run the Pygame main loop. main_fn() self._initialized = True return False def get_pygame_widget(self): return self._socket