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+# Copyright 2008 by Kate Scheppke and Wade Brainerd.
+# This file is part of Typing Turtle.
+#
+# Typing Turtle is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Typing Turtle is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with Typing Turtle. If not, see <http://www.gnu.org/licenses/>.
+
+import random, datetime
+from gettext import gettext as _
+
+import gobject, pygtk, gtk, pango
+
+import medalscreen
+
+BALLOON_COLORS = [
+ (65535, 0, 0),
+ (0, 0, 65535),
+ (65535, 32768, 0),
+ (0, 32768, 65535),
+]
+
+class Balloon:
+ def __init__(self, x, y, vx, vy, word):
+ self.x = x
+ self.y = y
+ self.vx = vx
+ self.vy = vy
+ self.word = word
+ self.size = max(100, 50 + len(word) * 20)
+ self.color = random.choice(BALLOON_COLORS)
+
+class KiteGame(gtk.VBox):
+ def __init__(self, lesson, activity):
+ gtk.VBox.__init__(self)
+
+ self.lesson = lesson
+ self.activity = activity
+
+ # Build title bar.
+ title = gtk.Label()
+ title.set_markup("<span size='20000'><b>" + lesson['name'] + "</b></span>")
+ title.set_alignment(1.0, 0.0)
+
+ stoplabel = gtk.Label(_('Go Back'))
+ stopbtn = gtk.Button()
+ stopbtn.add(stoplabel)
+ stopbtn.connect('clicked', self.stop_cb)
+
+ hbox = gtk.HBox()
+ hbox.pack_start(stopbtn, False, False, 10)
+ hbox.pack_end(title, False, False, 10)
+
+ # Build the game drawing area.
+ self.area = gtk.DrawingArea()
+ self.area.connect("expose-event", self.expose_cb)
+
+ # Connect keyboard grabbing and releasing callbacks.
+ self.area.connect('realize', self.realize_cb)
+ self.area.connect('unrealize', self.unrealize_cb)
+
+ self.pack_start(hbox, False, False, 10)
+ self.pack_start(self.area, True, True)
+
+ self.show_all()
+
+ # Initialize the game data.
+ self.balloons = []
+
+ self.score = 0
+ self.spawn_delay = 10
+
+ self.count = 0
+ self.count_left = self.lesson.get('length', 60)
+
+ self.medal = None
+ self.finished = False
+
+ # Start the animation loop running.
+ self.update_timer = gobject.timeout_add(20, self.tick, priority=gobject.PRIORITY_HIGH_IDLE+30)
+
+ def realize_cb(self, widget):
+ self.activity.add_events(gtk.gdk.KEY_PRESS_MASK)
+ self.key_press_cb_id = self.activity.connect('key-press-event', self.key_cb)
+
+ # Clear the mouse cursor.
+ #pixmap = gtk.gdk.Pixmap(widget.window, 10, 10)
+ #color = gtk.gdk.Color()
+ #cursor = gtk.gdk.Cursor(pixmap, pixmap, color, color, 5, 5)
+ #widget.window.set_cursor(cursor)
+
+ def unrealize_cb(self, widget):
+ self.activity.disconnect(self.key_press_cb_id)
+
+ def stop_cb(self, widget):
+ # Stop the animation loop.
+ if self.update_timer:
+ gobject.source_remove(self.update_timer)
+
+ self.activity.pop_screen()
+
+ def key_cb(self, widget, event):
+ # Ignore hotkeys.
+ if event.state & (gtk.gdk.CONTROL_MASK | gtk.gdk.MOD1_MASK):
+ return False
+
+ # Extract information about the key pressed.
+ key = gtk.gdk.keyval_to_unicode(event.keyval)
+ if key != 0: key = unichr(key)
+
+ if self.finished:
+ key_name = gtk.gdk.keyval_name(event.keyval)
+ if key_name == 'Return':
+ self.activity.pop_screen()
+
+ # Show the new medal if there was one.
+ if self.medal:
+ self.activity.push_screen(medalscreen.MedalScreen(self.medal, self.activity))
+
+ else:
+ for b in self.balloons:
+ if b.word[0] == key:
+ b.word = b.word[1:]
+ self.add_score(1)
+
+ # Pop the balloon if it's been typed.
+ if len(b.word) == 0:
+ self.balloons.remove(b)
+ self.add_score(100)
+
+ self.queue_draw_balloon(b)
+
+ break
+
+ return False
+
+ def update_balloon(self, b):
+ b.x += b.vx
+ b.y += b.vy
+
+ if b.x < 100 or b.x >= self.bounds.width - 100:
+ b.vx = -b.vx
+
+ if b.y < -100:
+ self.balloons.remove(b)
+
+ self.queue_draw_balloon(b)
+
+ def tick(self):
+ if self.finished:
+ return
+
+ self.bounds = self.area.get_allocation()
+
+ for b in self.balloons:
+ self.update_balloon(b)
+
+ self.spawn_delay -= 1
+ if self.count_left >= 0 and self.spawn_delay <= 0:
+ self.count += 1
+ self.count_left -= 1
+
+ word = random.choice(self.lesson['words'])
+
+ x = random.randint(100, self.bounds.width - 100)
+ y = self.bounds.height + 100
+
+ vx = random.uniform(-2, 2)
+ vy = -2 #random.uniform(-5, -3)
+
+ b = Balloon(x, y, vx, vy, word)
+ self.balloons.append(b)
+
+ if self.count < 10:
+ delay = 200
+ elif self.count < 20:
+ delay = 150
+ else:
+ delay = 100
+ self.spawn_delay = random.randint(delay-20, delay+20)
+
+ if self.count_left <= 0 and len(self.balloons) == 0:
+ self.finish_game()
+
+ return True
+
+ def draw_results(self, gc):
+ # Draw background.
+ w = self.bounds.width - 400
+ h = self.bounds.height - 200
+ x = self.bounds.width/2 - w/2
+ y = self.bounds.height/2 - h/2
+
+ gc.foreground = self.area.get_colormap().alloc_color(50000,50000,50000)
+ self.area.window.draw_rectangle(gc, True, x, y, w, h)
+ gc.foreground = self.area.get_colormap().alloc_color(0,0,0)
+ self.area.window.draw_rectangle(gc, False, x, y, w, h)
+
+ # Draw text
+ gc.foreground = self.area.get_colormap().alloc_color(0,0,0)
+
+ title = _('You finished!') + '\n'
+ layout = self.area.create_pango_layout(title)
+ layout.set_font_description(pango.FontDescription('Serif Bold 16'))
+ size = layout.get_size()
+ tx = x+w/2-(size[0]/pango.SCALE)/2
+ ty = y + 100
+ self.area.window.draw_layout(gc, tx, ty, layout)
+
+ report = ''
+ report += _('Your score was %(score)d.') % { 'score': self.score } + '\n'
+ if self.medal:
+ report += _('You earned a %(type)s medal!') % self.medal + '\n'
+ report += '\n'
+ report += _('Press the ENTER key to continue.')
+
+ layout = self.area.create_pango_layout(report)
+ layout.set_font_description(pango.FontDescription('Times 12'))
+ size = layout.get_size()
+ tx = x+w/2-(size[0]/pango.SCALE)/2
+ ty = y + 200
+ self.area.window.draw_layout(gc, tx, ty, layout)
+
+ def finish_game(self):
+ self.finished = True
+
+ # Add to the lesson history.
+ report = {
+ 'lesson': self.lesson['name'],
+ 'score': self.score,
+ }
+ self.activity.add_history(report)
+
+ # Show the medal screen, if one should be given.
+ got_medal = None
+
+ medals = self.lesson['medals']
+ for medal in medals:
+ if self.score >= medal['score']:
+ got_medal = medal['name']
+
+ if got_medal:
+ # Award the medal.
+ medal = {
+ 'lesson': self.lesson['name'],
+ 'type': got_medal,
+ 'date': datetime.date.today().strftime('%B %d, %Y'),
+ 'nick': self.activity.owner.props.nick,
+ 'score': self.score
+ }
+ self.medal = medal
+
+ # Compare this medal with any existing medals for this lesson.
+ # Only record the best one.
+ add_medal = True
+ if self.activity.data['medals'].has_key(self.lesson['name']):
+ old_medal = self.activity.data['medals'][self.lesson['name']]
+
+ order = ' '.join([m['name'] for m in medals])
+ add_idx = order.index(medal['type'])
+ old_idx = order.index(old_medal['type'])
+
+ if add_idx < old_idx:
+ add_medal = False
+ elif add_idx == old_idx:
+ if medal['score'] < old_medal['score']:
+ add_medal = False
+
+ if add_medal:
+ self.activity.data['motd'] = 'newmedal'
+ self.activity.data['medals'][self.lesson['name']] = medal
+
+ # Refresh the main screen given the new medal.
+ self.activity.mainscreen.show_lesson(self.activity.mainscreen.lesson_index)
+
+ self.queue_draw()
+
+ def queue_draw_balloon(self, b):
+ x = int(b.x - b.size/2) - 5
+ y = int(b.y - b.size/2) - 5
+ w = int(b.size + 100)
+ h = int(b.size*1.5 + 10)
+ self.area.queue_draw_area(x, y, w, h)
+
+ def draw_balloon(self, gc, b):
+ x = int(b.x)
+ y = int(b.y)
+
+ # Draw the string.
+ gc.foreground = self.area.get_colormap().alloc_color(0,0,0)
+ self.area.window.draw_line(gc,
+ int(b.x), int(b.y+b.size/2),
+ int(b.x), int(b.y+b.size))
+
+ # Draw the balloon.
+ gc.foreground = self.area.get_colormap().alloc_color(b.color[0],b.color[1],b.color[2])
+ self.area.window.draw_arc(gc, True, x-b.size/2, y-b.size/2, b.size, b.size, 0, 360*64)
+
+ # Draw the text.
+ gc.foreground = self.area.get_colormap().alloc_color(0,0,0)
+ layout = self.area.create_pango_layout(b.word)
+ layout.set_font_description(pango.FontDescription('Sans 12'))
+ size = layout.get_size()
+ tx = x-(size[0]/pango.SCALE)/2
+ ty = y-(size[1]/pango.SCALE)/2
+ self.area.window.draw_layout(gc, tx, ty, layout)
+
+ def add_score(self, num):
+ self.score += num
+ self.queue_draw_score()
+
+ def queue_draw_score(self):
+ layout = self.area.create_pango_layout(_('SCORE: %d') % self.score)
+ layout.set_font_description(pango.FontDescription('Times 14'))
+ size = layout.get_size()
+ x = self.bounds.width-20-size[0]/pango.SCALE
+ y = 20
+ self.queue_draw_area(x, y, x+size[0], y+size[1])
+
+ def draw_score(self, gc):
+ layout = self.area.create_pango_layout(_('SCORE: %d') % self.score)
+ layout.set_font_description(pango.FontDescription('Times 14'))
+ size = layout.get_size()
+ x = self.bounds.width-20-size[0]/pango.SCALE
+ y = 20
+ self.area.window.draw_layout(gc, x, y, layout)
+
+ def draw_instructions(self, gc):
+ # Draw instructions.
+ gc.foreground = self.area.get_colormap().alloc_color(0,0,0)
+
+ layout = self.area.create_pango_layout(_('Type the words to pop the balloons!'))
+ layout.set_font_description(pango.FontDescription('Times 14'))
+ size = layout.get_size()
+ x = (self.bounds.width - size[0]/pango.SCALE)/2
+ y = self.bounds.height-20 - size[1]/pango.SCALE
+ self.area.window.draw_layout(gc, x, y, layout)
+
+ def draw(self):
+ self.bounds = self.area.get_allocation()
+
+ gc = self.area.window.new_gc()
+
+ # Draw background.
+ gc.foreground = self.area.get_colormap().alloc_color(60000,60000,65535)
+ self.area.window.draw_rectangle(gc, True, 0, 0, self.bounds.width, self.bounds.height)
+
+ # Draw the balloons.
+ for b in self.balloons:
+ self.draw_balloon(gc, b)
+
+ if self.finished:
+ self.draw_results(gc)
+
+ else:
+ self.draw_instructions(gc)
+
+ self.draw_score(gc)
+
+ def expose_cb(self, area, event):
+ self.draw()