# Copyright 2008 by Kate Scheppke and Wade Brainerd.
# This file is part of Typing Turtle.
#
# Typing Turtle is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Typing Turtle is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Typing Turtle. If not, see .
import random
from gettext import gettext as _
import gobject, pygtk, gtk, pango
# Each 'stage' contains a certain number of balloons as well as
# parameters about them.
BALLOON_STAGES = [
{ 'count': 10, 'delay': 80 },
# { 'count': 20, 'delay': 40 },
# { 'count': 80, 'delay': 20 },
# { 'count': 100, 'delay': 10 },
]
class Balloon:
def __init__(self, x, y, vx, vy, word):
self.x = x
self.y = y
self.vx = vx
self.vy = vy
self.word = word
class BalloonGame(gtk.VBox):
def __init__(self, lesson, activity):
gtk.VBox.__init__(self)
self.lesson = lesson
self.activity = activity
# Build title bar.
title = gtk.Label()
title.set_markup("" + lesson['name'] + "")
title.set_alignment(1.0, 0.0)
stoplabel = gtk.Label(_('Go Back'))
stopbtn = gtk.Button()
stopbtn.add(stoplabel)
stopbtn.connect('clicked', self.stop_cb)
hbox = gtk.HBox()
hbox.pack_start(stopbtn, False, False, 10)
hbox.pack_end(title, False, False, 10)
# Build the game drawing area.
self.area = gtk.DrawingArea()
self.area.modify_bg(gtk.STATE_NORMAL, self.get_colormap().alloc_color('#ffffff'))
self.area.connect("expose-event", self.expose_cb)
# Connect keyboard grabbing and releasing callbacks.
self.area.connect('realize', self.realize_cb)
self.area.connect('unrealize', self.unrealize_cb)
self.pack_start(hbox, False, False, 10)
self.pack_start(self.area, True, True)
self.show_all()
# Initialize the game data.
self.balloons = []
self.score = 0
self.spawn_delay = 10
self.stage_idx = 0
self.stage = BALLOON_STAGES[self.stage_idx]
self.count_left = self.stage['count']
self.finished = False
# Start the animation loop running.
self.update_timer = gobject.timeout_add(20, self.tick)
def realize_cb(self, widget):
self.activity.add_events(gtk.gdk.KEY_PRESS_MASK)
self.key_press_cb_id = self.activity.connect('key-press-event', self.key_cb)
# Clear the mouse cursor.
#pixmap = gtk.gdk.Pixmap(self.activity.window, 1, 1)
#color = gtk.gdk.Color()
#cursor = gtk.gdk.Cursor(pixmap, pixmap, color, color, 0, 0)
#self.area.window.set_cursor(cursor)
def unrealize_cb(self, widget):
self.activity.disconnect(self.key_press_cb_id)
def stop_cb(self, widget):
# Stop the animation loop.
if self.update_timer:
gobject.source_remove(self.update_timer)
self.activity.pop_screen()
def key_cb(self, widget, event):
# Ignore hotkeys.
if event.state & (gtk.gdk.CONTROL_MASK | gtk.gdk.MOD1_MASK):
return False
# Extract information about the key pressed.
key = gtk.gdk.keyval_to_unicode(event.keyval)
if key != 0: key = unichr(key)
if self.finished:
key_name = gtk.gdk.keyval_name(event.keyval)
if key_name == 'Return':
self.activity.pop_screen()
else:
for b in self.balloons:
if b.word[0] == key:
b.word = b.word[1:]
self.score += 10
# Pop the balloon if it's been typed.
if len(b.word) == 0:
self.balloons.remove(b)
self.score += 100
return False
def update_balloon(self, b):
b.x += b.vx
b.y += b.vy
if b.x < 100 or b.x >= self.bounds.width - 100:
b.vx = -b.vx
if b.y < -100:
self.balloons.remove(b)
def tick(self):
if self.finished:
return
self.bounds = self.area.get_allocation()
for b in self.balloons:
self.update_balloon(b)
self.spawn_delay -= 1
if self.spawn_delay <= 0:
self.count_left -= 1
if self.count_left <= 0:
self.stage_idx += 1
if self.stage_idx < len(BALLOON_STAGES):
self.stage = BALLOON_STAGES[self.stage_idx]
self.count_left = self.stage['count']
else:
word = random.choice(self.lesson['words'])
x = random.randint(100, self.bounds.width - 100)
y = self.bounds.height + 100
vx = random.uniform(-2, 2)
vy = random.uniform(-5, -3)
b = Balloon(x, y, vx, vy, word)
self.balloons.append(b)
delay = self.stage['delay']
self.spawn_delay = random.randint(delay-20, delay+20)
if len(self.balloons) == 0 and self.stage_idx >= len(BALLOON_STAGES):
self.finished = True
#self.queue_draw()
self.draw()
return True
def draw_results(self, gc):
# Draw background.
w = self.bounds.width - 400
h = self.bounds.height - 200
x = self.bounds.width/2 - w/2
y = self.bounds.height/2 - h/2
gc.foreground = self.area.get_colormap().alloc_color(50000,50000,50000)
self.area.window.draw_rectangle(gc, True, x, y, w, h)
gc.foreground = self.area.get_colormap().alloc_color(0,0,0)
self.area.window.draw_rectangle(gc, False, x, y, w, h)
# Draw text
report = _('You finished!\n\nYour score was %(score)d.') % \
{ 'score': self.score }
gc.foreground = self.area.get_colormap().alloc_color(0,0,0)
layout = self.area.create_pango_layout(report)
layout.set_font_description(pango.FontDescription('Times 14'))
size = layout.get_size()
tx = x+w/2-(size[0]/pango.SCALE)/2
ty = y+h/2-(size[1]/pango.SCALE)/2
self.area.window.draw_layout(gc, tx, ty, layout)
def draw_balloon(self, gc, b):
x = int(b.x)
y = int(b.y)
# Draw the balloon.
gc.foreground = self.area.get_colormap().alloc_color(65535,0,0)
self.area.window.draw_arc(gc, True, x-50, y-50, 100, 100, 0, 360*64)
# Draw the text.
gc.foreground = self.area.get_colormap().alloc_color(0,0,0)
layout = self.area.create_pango_layout(b.word)
size = layout.get_size()
tx = x-(size[0]/pango.SCALE)/2
ty = y-(size[1]/pango.SCALE)/2
self.area.window.draw_layout(gc, tx, ty, layout)
def draw(self):
self.bounds = self.area.get_allocation()
gc = self.area.window.new_gc()
# Draw background.
gc.foreground = self.area.get_colormap().alloc_color(65535,65535,65535)
self.area.window.draw_rectangle(gc, True, 0, 0, self.bounds.width, self.bounds.height)
# Draw the balloons.
for b in self.balloons:
self.draw_balloon(gc, b)
if self.finished:
self.draw_results(gc)
else:
# Draw instructions.
gc.foreground = self.area.get_colormap().alloc_color(0,0,0)
layout = self.area.create_pango_layout(_('Type the words to pop the balloons!'))
layout.set_font_description(pango.FontDescription('Times 14'))
size = layout.get_size()
x = (self.bounds.width - size[0]/pango.SCALE)/2
y = self.bounds.height-20 - size[1]/pango.SCALE
self.area.window.draw_layout(gc, x, y, layout)
# Draw score.
layout = self.area.create_pango_layout(_('SCORE: %d') % self.score)
layout.set_font_description(pango.FontDescription('Times 14'))
size = layout.get_size()
x = self.bounds.width-20-size[0]/pango.SCALE
y = 20
self.area.window.draw_layout(gc, x, y, layout)
def expose_cb(self, area, event):
self.draw()