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author | Bruno Coudoin <bruno.coudoin@free.fr> | 2009-06-20 10:45:14 (GMT) |
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committer | Bruno Coudoin <bruno.coudoin@free.fr> | 2009-06-20 10:45:14 (GMT) |
commit | 4795d24f21b9c72e5aa4e0339280ac484c066627 (patch) | |
tree | 0e65320b11137d94ab5ed19fd1d0de1ee5954a58 | |
parent | 83c5c90c69bdf53973f098592116512d9aefe510 (diff) |
Updated
-rw-r--r-- | ChangeLog | 15 |
1 files changed, 15 insertions, 0 deletions
@@ -1,3 +1,18 @@ +2009-03-26 Wolfram Sang <wolfram@iswi.org> + + - From trunk + * src/board/shapegame.c: + - Fix an off-by-one bug in the calculation of the amount of levels, + which made it possible to see the end-sequence just by clicking + the dice. + - When shuffling the items for the left bar, the last item was + skipped. As the upper limit for random-functions is exclusive, + we have to pass the whole list_size, not list_size - 1. + Also, simplify the code. + - Shapegames could crash if one tried to move an object while the + bonus-objectmaster (e.g. sad flower) was still shown. + Fix this by ensuring that the object to move or drop is the + same one that got dragged. *** RELEASE 8.3.12 *** |