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authorBruno Coudoin <bruno.coudoin@free.fr>2009-06-20 10:45:14 (GMT)
committer Bruno Coudoin <bruno.coudoin@free.fr>2009-06-20 10:45:14 (GMT)
commit4795d24f21b9c72e5aa4e0339280ac484c066627 (patch)
tree0e65320b11137d94ab5ed19fd1d0de1ee5954a58
parent83c5c90c69bdf53973f098592116512d9aefe510 (diff)
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+2009-03-26 Wolfram Sang <wolfram@iswi.org>
+
+ - From trunk
+ * src/board/shapegame.c:
+ - Fix an off-by-one bug in the calculation of the amount of levels,
+ which made it possible to see the end-sequence just by clicking
+ the dice.
+ - When shuffling the items for the left bar, the last item was
+ skipped. As the upper limit for random-functions is exclusive,
+ we have to pass the whole list_size, not list_size - 1.
+ Also, simplify the code.
+ - Shapegames could crash if one tried to move an object while the
+ bonus-objectmaster (e.g. sad flower) was still shown.
+ Fix this by ensuring that the object to move or drop is the
+ same one that got dragged.
*** RELEASE 8.3.12 ***