| Commit message (Collapse) | Author | Age | Files | Lines |
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* src/boards/reversecount.c: (item_event): Now zero value no more displayed if one dice only
* src/boards/colors.c: now text is displayed is no voice available or sounds fx are disabled
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* configure.in: added assetml.in file creation
* gcompris.spec.in: added assetml package creation
* src/boards/click_on_letter.c: (repeat),
(click_on_letter_create_item), (phone_event): uses assetml
* src/boards/colors.c: (repeat): uses assetml
* src/boards/draw.c: (color_event): uses assetml
* src/boards/gletters.c: (gletters_create_item): uses assetml
* src/boards/smallnumbers.c: (smallnumbers_create_item): uses assetml
* src/gcompris/bar.c: (gcompris_bar_start),
(gcompris_bar_set_level), (bar_play_sound), (item_event_bar): uses assetml
* src/gcompris/config.c: (set_locale_flag), (item_event_ok): uses assetml / fixed focus effect
* src/gcompris/gameutil.c: (gcompris_get_asset_file),
(gcompris_load_pixmap_asset), (gcompris_load_pixmap): assetml enhancements
* src/gcompris/gameutil.h: assetml enhancements
* src/gcompris/gcompris.c: (gcompris_init): uses assetml
* src/gcompris/soundutil.c: (thread_play_ogg),
(gcompris_play_sound): assetml enhancements
* src/libassetml/assetml.c: (dump_asset),
(assetml_add_xml_to_data), (matching), (parse_doc),
(assetml_read_xml_file), (assetml_load_xml), (free_asset),
(assetml_get_asset): removed the name field in assetml to use file as a key instead
* src/libassetml/assetml.h: assetml enhancements
* src/libassetml/test/test.c: (load_asset), (main): assetml enhancements
* src/libassetml/test/test_assetml.assetml: assetml enhancements
* src/libassetml/tools/assetml-query.c: (dump_asset), (main): assetml enhancements
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* src/boards/reversecount.c: fixed several bugs: can no more jump over the fish
* can no more face impossible case (too close or too far)
* now tux moves ice by ice to let the kid count in his head.
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* src/boards/shapegame.c: fixed the gamewon status that were not reseted at next level
* boards/babymatch/board5_0.xml.in: replaced the match star/tree by tuxplane/tuxhelico since
* the tree/star has no meaning in non christian country
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about.c fixed the non translation of author
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* boards/Makefile.am: removed uneeded gcompris_pixmap.assetml
* configure.in: changed ASSETMLDIR
* gcompris.spec.in: created gcompris-assetml-flags package
* src/boards/submarine.c: (submarine_create_item), (setRegleur),
(setBallastAV), (setBallastAR): added rectangle to show water level in tanks
* src/gcompris/config.c: added hindian
* po/de.po: updated by Ronny Standtke <Ronny.Standtke@gmx.de>
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added display of tanks air value
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updated libassetml
fixed infinite loop in src/gcompris/soundutil.c
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added fifteen board
fixed 'esc' issue while dialog box are open
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* boards/wordsgame/wordslevelmax.de: fixed Pfaume by Pflaume by Nicolas Kaiser
* src/gcompris/board.c: (board_check_file), (board_play),
(board_pause): Improved loading time. Matching parsing board xml -> plugin was overly done
* src/gcompris/config.c: added hebrew
* src/gcompris/gameutil.c: (gcompris_read_xml_file): initialised gcomprisBoard->plugin
* src/boards/menu.c: now if there is no plugin for a board type, it's icon is not displayed
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release 3.2
fixed bug with gnuchess above 5.05 and 5.06
with these gnuchess, gcompris was not able to play chess. Simon Waters
<Simon@wretched.demon.co.uk> who maintains gnuchess tell me it should be fixed in 5.07
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* src/boards/canallock.c: fixed deadlock, speeded the locks moves, added canvas update
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* src/boards/menu.c: (item_event): fixed bug #752703 (from Olivier Berger) : Better user warning message
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2003-06-09 Bruno Coudoin <bruno.coudoin@free.fr>
* TODO: Added Dynamic screen/skin resolution change
* src/gcompris/oggplayer.c: (decode_ogg_file), (erase_credits),
(display_ogg_file_credits): added way to display credit info from ogg
* src/gcompris/soundutil.c: (initSound), (scheduler_bgnd),
(thread_play_ogg): added background music support
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2003-06-03 Bruno Coudoin <bruno.coudoin@free.fr>
* configure.in : removed gnome-common-init, added gnome-compile-warning
2003-06-03 Uwe Koloska <uwe@koloro.de>
reviewed by: Bruno Coudoin
* src/boards/hanoi.c: (hanoi_create_item): code cleanup
* src/boards/money.c: (process_ok): code cleanup
* src/gcompris/bonus.c: (gcompris_display_bonus): code cleanup
* src/gcompris/gcompris-edit.c: (add_menu), (parse_doc),
(read_xml_file), (main): code cleanup
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* boards/geography/board3_0.xml.in: completed properly
* boards/geography/board4_0.xml.in: completed properly
* boards/geography/europe/europe.jpg: completed properly
* boards/skins/default/skin.xml: added skin colors for the erase board
* boards/skins/pink/skin.xml: added skin colors for the erase board
* po/POTFILES.in: added europe boards
* src/boards/erase.c: (erase_create_item): added skin colors
* src/boards/shapegame.c: (item_event), (item_event_edition): fixed edit mode bug
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* boards/geography/board3_0.xml.in: now puzzle is ordered
* boards/geography/board4_0.xml.in: now puzzle is ordered
* src/boards/shapegame.c: (key_press), (shapegame_next_level),
(item_event), (item_event_edition): improved the edition mode.Now enter
'e' to enter edition.
a dialog explain the keys. the 'd' key displays all the shape and let's
you move shape.
This is a very big improvement over the old way of doing.
* src/gcompris/gameutil.c: (gcompris_dialog): Fixed to use the skin path
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added europe
added a refresh canvas in bar.c
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search path.
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-Added python import checks before loading boards to avoid gcompris crash.
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the gcompris std part, the rest is to be done by the plugin developpers).
- Added the new skin features to the python binding.
- Some work on my future python board.
- Removed debug messages from skin.c
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functions. (See python.html and pythontest.py for more infos)
- Added a way to specify skins colors and fonts (a skin.xml file located in
the skin directory)
- Modified the gcompris core to use those new infos.
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Tests some features using pythontest.py
Removed some unusefull files because they are added by the autogen process.
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Completed the python port
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MAX OSX Port
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