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-rw-r--r--src/sugar/tutorius/core.py231
1 files changed, 200 insertions, 31 deletions
diff --git a/src/sugar/tutorius/core.py b/src/sugar/tutorius/core.py
index 14bb751..901820f 100644
--- a/src/sugar/tutorius/core.py
+++ b/src/sugar/tutorius/core.py
@@ -23,6 +23,7 @@ This module contains the core classes for tutorius
import gtk
import logging
+import copy
from sugar.tutorius.dialog import TutoriusDialog
from sugar.tutorius.gtkutils import find_widget
@@ -81,7 +82,7 @@ class Tutorial (object):
"""
Switch to a new state
"""
- logger.debug("====NEW STATE: %s====" % name)
+ logger.debug("==== NEW STATE: %s ====" % name)
self.state_machine.set_state(name)
@@ -97,14 +98,14 @@ class Tutorial (object):
#Swith to the next state pointed by the eventfilter
self.set_state(eventfilter.get_next_state())
-class State:
+class State(object):
"""
This is a step in a tutorial. The state represents a collection of actions
to undertake when entering the state, and a series of event filters
with associated actions that point to a possible next state.
"""
- def __init__(self, name, action_list=[], event_filter_list=[], tutorial=None):
+ def __init__(self, name, action_list=None, event_filter_list=None, tutorial=None):
"""
Initializes the content of the state, like loading the actions
that are required and building the correct tests.
@@ -116,12 +117,16 @@ class State:
this state
@param tutorial The higher level container of the state
"""
- self._actions = action_list
+ object.__init__(self)
+
+ self.name = name
+
+ self._actions = action_list or []
# Unused for now
#self.tests = []
- self._event_filters = event_filter_list
+ self._event_filters = event_filter_list or []
self.tutorial = tutorial
@@ -177,19 +182,64 @@ class State:
# Warn the higher level that we wish to change state
self.tutorial.set_state(event_filter.get_next_state())
+
+ # Model manipulation
+ # These functions are used to simplify the creation of states
+ def add_action(self, new_action):
+ """
+ Adds an action to the state (only if it wasn't added before)
+
+ @param new_action The new action to execute when in this state
+ @return True if added, False otherwise
+ """
+ if new_action not in self._actions:
+ self._actions.append(new_action)
+ return True
+ return False
+
+ # remove_action - We did not define names for the action, hence they're
+ # pretty hard to remove on a precise basis
- # Unused for now
-## def verify(self):
-## """Run the internal tests to see if one of them passes. If it does,
-## then do the associated processing to go in the next state."""
-## for test in self.tests:
-## if test.verify() == True:
-## actions = test.get_actions()
-## for act in actions:
-## act.do()
-## # Now that we execute the actions related to a test, we might
-## # want to undo them right after --- should we use a callback or
-## # a timer?
+ def get_action_list(self):
+ """
+ @return A list of actions that the state will execute
+ """
+ return self._actions
+
+ def clear_actions(self):
+ """
+ Removes all the action associated with this state. A cleared state will
+ not do anything when entered or exited.
+ """
+ self._actions = []
+
+ def add_event_filter(self, event_filter):
+ """
+ Adds an event filter that will cause a transition from this state.
+
+ The same event filter may not be added twice.
+
+ @param event_filter The new event filter that will trigger a transition
+ @return True if added, False otherwise
+ """
+ if event_filter not in self._event_filters:
+ self._event_filters.append(event_filter)
+ return True
+ return False
+
+ def get_event_filter_list(self):
+ """
+ @return The list of event filters associated with this state.
+ """
+ return self._event_filters
+
+ def clear_event_filters(self):
+ """
+ Removes all the event filters associated with this state. A state that
+ was just cleared will become a sink and will be the end of the
+ tutorial.
+ """
+ self._event_filters = []
class FiniteStateMachine(State):
"""
@@ -202,7 +252,7 @@ class FiniteStateMachine(State):
inserted in the FSM, and that there are no nested FSM inside.
"""
- def __init__(self, name, tutorial=None, state_dict={}, start_state_name="INIT", action_list=[]):
+ def __init__(self, name, tutorial=None, state_dict=None, start_state_name="INIT", action_list=None):
"""
The constructor for a FSM. Pass in the start state and the setup
actions that need to be taken when the FSM itself start (which may be
@@ -224,18 +274,20 @@ class FiniteStateMachine(State):
self.tutorial = tutorial
# Dictionnary of states contained in the FSM
- self._states = state_dict
+ self._states = state_dict or {}
- # Remember the initial state - we might want to reset
- # or rewind the FSM at a later moment
- self.start_state = state_dict[start_state_name]
- self.current_state = self.start_state
+ self.start_state_name = start_state_name
+ # If we have a filled input dictionary
+ if len(self._states) > 0:
+ self.current_state = self._states[self.start_state_name]
+ else:
+ self.current_state = None
# Register the actions for the FSM - They will be processed at the
# FSM level, meaning that when the FSM will start, it will first
# execute those actions. When the FSM closes, it will tear down the
# inner actions of the state, then close its own actions
- self.actions = action_list
+ self.actions = action_list or []
# Flag to mention that the FSM was initialized
self._fsm_setup_done = False
@@ -260,8 +312,7 @@ class FiniteStateMachine(State):
state.set_tutorial(tutorial)
else:
raise RuntimeWarning(\
- "The FSM %s is already associated with a tutorial."%self.name\
- )
+ "The FSM %s is already associated with a tutorial."%self.name)
def setup(self):
"""
@@ -275,6 +326,10 @@ class FiniteStateMachine(State):
# If we never initialized the FSM itself, then we need to run all the
# actions associated with the FSM.
if self._fsm_setup_done == False:
+ # Remember the initial state - we might want to reset
+ # or rewind the FSM at a later moment
+ self.start_state = self._states[self.start_state_name]
+ self.current_state = self.start_state
# Flag the FSM level setup as done
self._fsm_setup_done = True
# Execute all the FSM level actions
@@ -314,13 +369,21 @@ class FiniteStateMachine(State):
# Call the initial actions in the new state
self.setup()
+ def get_current_state_name(self):
+ """
+ Returns the name of the current state.
+
+ @return A string representing the name of the current state
+ """
+ return self.current_state.name
def teardown(self):
"""
Revert any changes done by setup()
"""
# Teardown the current state
- self.current_state.teardown()
+ if self.current_state is not None:
+ self.current_state.teardown()
# If we just finished the whole FSM, we need to also call the teardown
# on the FSM level actions
@@ -331,7 +394,113 @@ class FiniteStateMachine(State):
for action in self.actions:
action.undo()
- #Unused for now
-## def verify(self):
-## """Verify if the current state passes its tests"""
-## return self.current_state.verify()
+ # TODO : It might be nice to have a start() and stop() method for the
+ # FSM.
+
+ # Data manipulation section
+ # These functions are dedicated to the building and editing of a graph.
+ def add_state(self, new_state):
+ """
+ Inserts a new state in the FSM.
+
+ @param new_state The State object that will now be part of the FSM
+ @raise KeyError In the case where a state with this name already exists
+ """
+ if self._states.has_key(new_state.name):
+ raise KeyError("There is already a state by this name in the FSM")
+
+ self._states[new_state.name] = new_state
+
+ # Not such a great name for the state accessor... We already have a
+ # set_state name, so get_state would conflict with the notion of current
+ # state - I would recommend having a set_current_state instead.
+ def get_state_by_name(self, state_name):
+ """
+ Fetches a state from the FSM, based on its name. If there is no
+ such state, the method will throw a KeyError.
+
+ @param state_name The name of the desired state
+ @return The State object having the given name
+ """
+ return self._states[state_name]
+
+ def remove_state(self, state_name):
+ """
+ Removes a state from the FSM. Raises a KeyError when the state is
+ not existent.
+
+ Warning : removing a state will also remove all the event filters that
+ point to this given name, to preserve the FSM's integrity. If you only
+ want to edit a state, you would be better off fetching this state with
+ get_state_by_name().
+
+ @param state_name A string being the name of the state to remove
+ @raise KeyError When the state_name does not a represent a real state
+ stored in the dictionary
+ """
+
+ state_to_remove = self._states[state_name]
+
+ # Remove the state from the states' dictionnary
+ for st in self._states.itervalues():
+ # Iterate through the list of event filters and remove those
+ # that point to the state that will be removed
+
+ #TODO : Move this code inside the State itself - we're breaking
+ # encap :P
+ for event_filter in st._event_filters:
+ if event_filter.get_next_state() == state_name:
+ st._event_filters.remove(event_filter)
+
+ # Remove the state from the dictionary
+ del self._states[state_name]
+
+ # Exploration methods - used to know more about a given state
+ def get_following_states(self, state_name):
+ """
+ Returns a tuple of the names of the states that point to the given
+ state. If there is no such state, the function raises a KeyError.
+
+ @param state_name The name of the state to analyse
+ @raise KeyError When there is no state by this name in the FSM
+ """
+ state = self._states[state_name]
+
+ next_states = set()
+
+ for event_filter in state._event_filters:
+ next_states.add(event_filter.get_next_state())
+
+ return tuple(next_states)
+
+ def get_previous_states(self, state_name):
+ """
+ Returns a tuple of the names of the state that can transition to
+ the given state. If there is no such state, the function raises a
+ KeyError.
+
+ @param state_name The name of the state that the returned states might
+ transition to.
+ """
+ # This might seem a bit funny, but we don't verify if the given
+ # state is present or not in the dictionary.
+ # This is due to the fact that when building a graph, we might have a
+ # prototypal state that has not been inserted yet. We could not know
+ # which states are pointing to it until we insert it in the graph.
+
+ states = []
+ # Walk through the list of states
+ for st in self._states.itervalues():
+ for event_filter in st._event_filters:
+ if event_filter.get_next_state() == state_name:
+ states.append(event_filter.get_next_state())
+ continue
+
+ return tuple(states)
+
+ # Convenience methods to see the content of a FSM
+ def __str__(self):
+ out_string = ""
+ for st in self._states.itervalues():
+ out_string += st.name + ", "
+ return out_string \ No newline at end of file