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diff --git a/src/tutorius/creator.py b/src/tutorius/creator.py
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+"""
+This package contains UI classes related to tutorial authoring.
+This includes visual display of tools to edit and create tutorials from within
+the activity itself.
+"""
+# Copyright (C) 2009, Tutorius.org
+# Copyright (C) 2009, Simon Poirier <simpoir@gmail.com>
+#
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 1 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+import gtk.gdk
+import gtk.glade
+import gobject
+from gettext import gettext as T
+
+import os
+from sugar.graphics import icon
+import copy
+
+from . import overlayer, gtkutils, actions, vault, properties, addon
+from . import filters
+from .services import ObjectStore
+from .core import Tutorial, FiniteStateMachine, State
+from . import viewer
+
+class Creator(object):
+ """
+ Class acting as a bridge between the creator, serialization and core
+ classes. This contains most of the UI part of the editor.
+ """
+ def __init__(self, activity, tutorial=None):
+ """
+ Instanciate a tutorial creator for the activity.
+
+ @param activity to bind the creator to
+ @param tutorial an existing tutorial to edit, or None to create one
+ """
+ self._activity = activity
+ if not tutorial:
+ self._tutorial = FiniteStateMachine('Untitled')
+ self._state = State(name='INIT')
+ self._tutorial.add_state(self._state)
+ self._state_counter = 1
+ else:
+ self._tutorial = tutorial
+ # TODO load existing tutorial; unused yet
+
+ self._action_panel = None
+ self._current_filter = None
+ self._intro_mask = None
+ self._intro_handle = None
+ allocation = self._activity.get_allocation()
+ self._width = allocation.width
+ self._height = allocation.height
+ self._selected_widget = None
+ self._eventmenu = None
+ self.tuto = None
+ self._guid = None
+
+ self._hlmask = overlayer.Rectangle(None, (1.0, 0.0, 0.0, 0.5))
+ self._activity._overlayer.put(self._hlmask, 0, 0)
+
+ dlg_width = 300
+ dlg_height = 70
+ sw = gtk.gdk.screen_width()
+ sh = gtk.gdk.screen_height()
+
+ self._propedit = ToolBox(self._activity)
+ self._propedit.tree.signal_autoconnect({
+ 'on_quit_clicked': self._cleanup_cb,
+ 'on_save_clicked': self.save,
+ 'on_action_activate': self._add_action_cb,
+ 'on_event_activate': self._add_event_cb,
+ })
+ self._propedit.window.move(
+ gtk.gdk.screen_width()-self._propedit.window.get_allocation().width,
+ 100)
+
+
+ self._overview = viewer.Viewer(self._tutorial, self)
+ self._overview.win.set_transient_for(self._activity)
+
+ self._overview.win.move(0, gtk.gdk.screen_height()- \
+ self._overview.win.get_allocation().height)
+
+ self._transitions = dict()
+
+ def _update_next_state(self, state, event, next_state):
+ self._transitions[event] = next_state
+
+ evts = state.get_event_filter_list()
+ state.clear_event_filters()
+ for evt, next_state in evts:
+ state.add_event_filter(evt, self._transitions[evt])
+
+ def delete_action(self, action):
+ """
+ Removes the first instance of specified action from the tutorial.
+
+ @param action: the action object to remove from the tutorial
+ @returns: True if successful, otherwise False.
+ """
+ state = self._tutorial.get_state_by_name("INIT")
+
+ while True:
+ state_actions = state.get_action_list()
+ for fsm_action in state_actions:
+ if fsm_action is action:
+ state.clear_actions()
+ if state is self._state:
+ fsm_action.exit_editmode()
+ state_actions.remove(fsm_action)
+ self.set_insertion_point(state.name)
+ for keep_action in state_actions:
+ state.add_action(keep_action)
+ return True
+
+ ev_list = state.get_event_filter_list()
+ if ev_list:
+ state = self._tutorial.get_state_by_name(ev_list[0][1])
+ continue
+
+ return False
+
+ def delete_state(self):
+ """
+ Remove current state.
+ Limitation: The last state cannot be removed, as it doesn't have
+ any transitions to remove anyway.
+
+ @returns: True if successful, otherwise False.
+ """
+ if not self._state.get_event_filter_list():
+ # last state cannot be removed
+ return False
+
+ state = self._tutorial.get_state_by_name("INIT")
+ ev_list = state.get_event_filter_list()
+ if state is self._state:
+ next_state = self._tutorial.get_state_by_name(ev_list[0][1])
+ self.set_insertion_point(next_state.name)
+ self._tutorial.remove_state(state.name)
+ self._tutorial.remove_state(next_state.name)
+ next_state.name = "INIT"
+ self._tutorial.add_state(next_state)
+ return True
+
+ # loop to repair links from deleted state
+ while ev_list:
+ next_state = self._tutorial.get_state_by_name(ev_list[0][1])
+ if next_state is self._state:
+ # the tutorial will flush the event filters. We'll need to
+ # clear and re-add them.
+ self._tutorial.remove_state(self._state.name)
+ state.clear_event_filters()
+ self._update_next_state(state, ev_list[0][0], next_state.get_event_filter_list()[0][1])
+ for ev, next_state in ev_list:
+ state.add_event_filter(ev, next_state)
+
+ self.set_insertion_point(ev_list[0][1])
+ return True
+
+ state = next_state
+ ev_list = state.get_event_filter_list()
+ return False
+
+ def get_insertion_point(self):
+ return self._state.name
+
+ def set_insertion_point(self, state_name):
+ for action in self._state.get_action_list():
+ action.exit_editmode()
+ self._state = self._tutorial.get_state_by_name(state_name)
+ self._overview.win.queue_draw()
+ state_actions = self._state.get_action_list()
+ for action in state_actions:
+ action.enter_editmode()
+ action._drag._eventbox.connect_after(
+ "button-release-event", self._action_refresh_cb, action)
+
+ if state_actions:
+ self._propedit.action = state_actions[0]
+ else:
+ self._propedit.action = None
+
+
+ def _evfilt_cb(self, menuitem, event):
+ """
+ This will get called once the user has selected a menu item from the
+ event filter popup menu. This should add the correct event filter
+ to the FSM and increment states.
+ """
+ # undo actions so they don't persist through step editing
+ for action in self._state.get_action_list():
+ action.exit_editmode()
+ self._hlmask.covered = None
+ self._propedit.action = None
+ self._activity.queue_draw()
+
+ def _intro_cb(self, widget, evt):
+ """
+ Callback for capture of widget events, when in introspect mode.
+ """
+ if evt.type == gtk.gdk.BUTTON_PRESS:
+ # widget has focus, let's hilight it
+ win = gtk.gdk.display_get_default().get_window_at_pointer()
+ click_wdg = win[0].get_user_data()
+ if not click_wdg.is_ancestor(self._activity._overlayer):
+ # as popups are not (yet) supported, it would break
+ # badly if we were to play with a widget not in the
+ # hierarchy.
+ return
+ for hole in self._intro_mask.pass_thru:
+ self._intro_mask.mask(hole)
+ self._intro_mask.unmask(click_wdg)
+ self._selected_widget = gtkutils.raddr_lookup(click_wdg)
+
+ if self._eventmenu:
+ self._eventmenu.destroy()
+ self._eventmenu = gtk.Menu()
+ menuitem = gtk.MenuItem(label=type(click_wdg).__name__)
+ menuitem.set_sensitive(False)
+ self._eventmenu.append(menuitem)
+ self._eventmenu.append(gtk.MenuItem())
+
+ for item in gobject.signal_list_names(click_wdg):
+ menuitem = gtk.MenuItem(label=item)
+ menuitem.connect("activate", self._evfilt_cb, item)
+ self._eventmenu.append(menuitem)
+ self._eventmenu.show_all()
+ self._eventmenu.popup(None, None, None, evt.button, evt.time)
+ self._activity.queue_draw()
+
+ def _add_action_cb(self, widget, path):
+ """Callback for the action creation toolbar tool"""
+ action_type = self._propedit.actions_list[path][ToolBox.ICON_NAME]
+ action = addon.create(action_type)
+ action.enter_editmode()
+ self._state.add_action(action)
+ # FIXME: replace following with event catching
+ action._drag._eventbox.connect_after(
+ "button-release-event", self._action_refresh_cb, action)
+ self._overview.win.queue_draw()
+
+ def _add_event_cb(self, widget, path):
+ """Callback for the event creation toolbar tool"""
+ event_type = self._propedit.events_list[path][ToolBox.ICON_NAME]
+ event = addon.create(event_type)
+ addonname = type(event).__name__
+ meta = addon.get_addon_meta(addonname)
+ for propname in meta['mandatory_props']:
+ prop = getattr(type(event), propname)
+ if isinstance(prop, properties.TUAMProperty):
+ selector = WidgetSelector(self._activity)
+ setattr(event, propname, selector.select())
+ elif isinstance(prop, properties.TEventType):
+ try:
+ dlg = SignalInputDialog(self._activity,
+ text="Mandatory property",
+ field=propname,
+ addr=event.object_id)
+ setattr(event, propname, dlg.pop())
+ except AttributeError:
+ pass
+ elif isinstance(prop, properties.TStringProperty):
+ dlg = TextInputDialog(self._activity,
+ text="Mandatory property",
+ field=propname)
+ setattr(event, propname, dlg.pop())
+ else:
+ raise NotImplementedError()
+
+ event_filters = self._state.get_event_filter_list()
+ if event_filters:
+ # linearize tutorial by inserting state
+ new_state = State(name=str(self._state_counter))
+ self._state_counter += 1
+ self._state.clear_event_filters()
+ for evt_filt, next_state in event_filters:
+ new_state.add_event_filter(evt_filt, next_state)
+ self._update_next_state(self._state, event, new_state.name)
+ next_state = new_state.name
+ # blocks are shifted, full redraw is necessary
+ self._overview.win.queue_draw()
+ else:
+ # append empty state only if edit inserting at end of linearized
+ # tutorial.
+ self._update_next_state(self._state, event, str(self._state_counter))
+ next_state = str(self._state_counter)
+ new_state = State(name=str(self._state_counter))
+ self._state_counter += 1
+
+ self._state.add_event_filter(event, next_state)
+ self._tutorial.add_state(new_state)
+ self._overview.win.queue_draw()
+
+ self.set_insertion_point(new_state.name)
+
+ def _action_refresh_cb(self, widget, evt, action):
+ """
+ Callback for refreshing properties values and notifying the
+ property dialog of the new values.
+ """
+ action.exit_editmode()
+ action.enter_editmode()
+ self._activity.queue_draw()
+ # TODO: replace following with event catching
+ action._drag._eventbox.connect_after(
+ "button-release-event", self._action_refresh_cb, action)
+ self._propedit.action = action
+
+ self._overview.win.queue_draw()
+
+ def _cleanup_cb(self, *args):
+ """
+ Quit editing and cleanup interface artifacts.
+ """
+ # undo actions so they don't persist through step editing
+ for action in self._state.get_action_list():
+ action.exit_editmode()
+
+ dialog = gtk.MessageDialog(
+ parent=self._activity,
+ flags=gtk.DIALOG_MODAL,
+ type=gtk.MESSAGE_QUESTION,
+ buttons=gtk.BUTTONS_YES_NO,
+ message_format=T('Do you want to save before stopping edition?'))
+ do_save = dialog.run()
+ dialog.destroy()
+ if do_save == gtk.RESPONSE_YES:
+ self.save()
+
+ # remove UI remains
+ self._hlmask.covered = None
+ self._activity._overlayer.remove(self._hlmask)
+ self._hlmask.destroy()
+ self._hlmask = None
+ self._propedit.destroy()
+ self._overview.destroy()
+ self._activity.queue_draw()
+ del self._activity._creator
+
+ def save(self, widget=None):
+ if not self.tuto:
+ dlg = TextInputDialog(self._activity,
+ text=T("Enter a tutorial title."),
+ field=T("Title"))
+ tutorialName = ""
+ while not tutorialName: tutorialName = dlg.pop()
+ dlg.destroy()
+
+ # prepare tutorial for serialization
+ self.tuto = Tutorial(tutorialName, self._tutorial)
+ bundle = vault.TutorialBundler(self._guid)
+ self._guid = bundle.Guid
+ bundle.write_metadata_file(self.tuto)
+ bundle.write_fsm(self._tutorial)
+
+
+ def launch(*args, **kwargs):
+ """
+ Launch and attach a creator to the currently running activity.
+ """
+ activity = ObjectStore().activity
+ if not hasattr(activity, "_creator"):
+ activity._creator = Creator(activity)
+ launch = staticmethod(launch)
+
+class ToolBox(object):
+ ICON_LABEL = 0
+ ICON_IMAGE = 1
+ ICON_NAME = 2
+ ICON_TIP = 3
+ def __init__(self, parent):
+ super(ToolBox, self).__init__()
+ self.__parent = parent
+ sugar_prefix = os.getenv("SUGAR_PREFIX",default="/usr")
+ glade_file = os.path.join(sugar_prefix, 'share', 'tutorius',
+ 'ui', 'creator.glade')
+ self.tree = gtk.glade.XML(glade_file)
+ self.window = self.tree.get_widget('mainwindow')
+ self._propbox = self.tree.get_widget('propbox')
+
+ self.window.set_transient_for(parent)
+
+ self._action = None
+ self.actions_list = gtk.ListStore(str, gtk.gdk.Pixbuf, str, str)
+ self.actions_list.set_sort_column_id(self.ICON_LABEL, gtk.SORT_ASCENDING)
+ self.events_list = gtk.ListStore(str, gtk.gdk.Pixbuf, str, str)
+ self.events_list.set_sort_column_id(self.ICON_LABEL, gtk.SORT_ASCENDING)
+
+ for toolname in addon.list_addons():
+ meta = addon.get_addon_meta(toolname)
+ iconfile = gtk.Image()
+ iconfile.set_from_file(icon.get_icon_file_name(meta['icon']))
+ img = iconfile.get_pixbuf()
+ label = format_multiline(meta['display_name'])
+
+ if meta['type'] == addon.TYPE_ACTION:
+ self.actions_list.append((label, img, toolname, meta['display_name']))
+ else:
+ self.events_list.append((label, img, toolname, meta['display_name']))
+
+ iconview_action = self.tree.get_widget('iconview1')
+ iconview_action.set_model(self.actions_list)
+ iconview_action.set_text_column(self.ICON_LABEL)
+ iconview_action.set_pixbuf_column(self.ICON_IMAGE)
+ iconview_action.set_tooltip_column(self.ICON_TIP)
+ iconview_event = self.tree.get_widget('iconview2')
+ iconview_event.set_model(self.events_list)
+ iconview_event.set_text_column(self.ICON_LABEL)
+ iconview_event.set_pixbuf_column(self.ICON_IMAGE)
+ iconview_event.set_tooltip_column(self.ICON_TIP)
+
+ self.window.show()
+
+ def destroy(self):
+ """ clean and free the toolbox """
+ self.window.destroy()
+
+ def refresh_properties(self):
+ """Refresh property values from the selected action."""
+ if self._action is None:
+ return
+ props = self._action._props.keys()
+ for propnum in xrange(len(props)):
+ row = self._propbox.get_children()[propnum]
+ propname = props[propnum]
+ prop = getattr(type(self._action), propname)
+ propval = getattr(self._action, propname)
+ if isinstance(prop, properties.TStringProperty):
+ propwdg = row.get_children()[1]
+ propwdg.get_buffer().set_text(propval)
+ elif isinstance(prop, properties.TUAMProperty):
+ propwdg = row.get_children()[1]
+ propwdg.set_label(propval)
+ elif isinstance(prop, properties.TIntProperty):
+ propwdg = row.get_children()[1]
+ propwdg.set_value(propval)
+ elif isinstance(prop, properties.TArrayProperty):
+ propwdg = row.get_children()[1]
+ for i in xrange(len(propval)):
+ entry = propwdg.get_children()[i]
+ entry.set_text(str(propval[i]))
+ else:
+ propwdg = row.get_children()[1]
+ propwdg.set_text(str(propval))
+
+ def set_action(self, action):
+ """Setter for the action property."""
+ if self._action is action:
+ self.refresh_properties()
+ return
+ for old_prop in self._propbox.get_children():
+ self._propbox.remove(old_prop)
+
+ self._action = action
+ if action is None:
+ return
+ for propname in action._props.keys():
+ row = gtk.HBox()
+ row.pack_start(gtk.Label(T(propname)), False, False, 10)
+ prop = getattr(type(action), propname)
+ propval = getattr(action, propname)
+ if isinstance(prop, properties.TStringProperty):
+ propwdg = gtk.TextView()
+ propwdg.get_buffer().set_text(propval)
+ propwdg.connect_after("focus-out-event", \
+ self._str_prop_changed, action, propname)
+ elif isinstance(prop, properties.TUAMProperty):
+ propwdg = gtk.Button(propval)
+ propwdg.connect_after("clicked", \
+ self._uam_prop_changed, action, propname)
+ elif isinstance(prop, properties.TIntProperty):
+ adjustment = gtk.Adjustment(value=propval,
+ lower=prop.lower_limit.limit,
+ upper=prop.upper_limit.limit,
+ step_incr=1)
+ propwdg = gtk.SpinButton(adjustment=adjustment)
+ propwdg.connect_after("focus-out-event", \
+ self._int_prop_changed, action, prop)
+ elif isinstance(prop, properties.TArrayProperty):
+ propwdg = gtk.HBox()
+ for i in xrange(len(propval)):
+ entry = gtk.Entry()
+ propwdg.pack_start(entry)
+ entry.connect_after("focus-out-event", \
+ self._list_prop_changed, action, propname, i)
+ else:
+ propwdg = gtk.Entry()
+ propwdg.set_text(str(propval))
+ row.pack_end(propwdg)
+ self._propbox.pack_start(row, expand=False)
+ self._propbox.show_all()
+ self.refresh_properties()
+
+ def get_action(self):
+ """Getter for the action property"""
+ return self._action
+ action = property(fset=set_action, fget=get_action, doc=\
+ "Action to be edited through introspection.")
+
+ def _list_prop_changed(self, widget, evt, action, propname, idx):
+ try:
+ #Save props as tuples so that they can be hashed
+ attr = list(getattr(action, propname))
+ attr[idx] = int(widget.get_text())
+ setattr(action, propname, tuple(attr))
+ except ValueError:
+ widget.set_text(str(getattr(action, propname)[idx]))
+ self.__parent._creator._action_refresh_cb(None, None, action)
+ def _uam_prop_changed(self, widget, action, propname):
+ selector = WidgetSelector(self.__parent)
+ selection = selector.select()
+ setattr(action, propname, selection)
+ self.__parent._creator._action_refresh_cb(None, None, action)
+ def _str_prop_changed(self, widget, evt, action, propname):
+ buf = widget.get_buffer()
+ setattr(action, propname, buf.get_text(buf.get_start_iter(), buf.get_end_iter()))
+ self.__parent._creator._action_refresh_cb(None, None, action)
+ def _int_prop_changed(self, widget, evt, action, prop):
+ setattr(action, propname, widget.get_value_as_int())
+ self.__parent._creator._action_refresh_cb(None, None, action)
+
+
+class WidgetSelector(object):
+ """
+ Allow selecting a widget from within a window without interrupting the
+ flow of the current call.
+
+ The selector will run on the specified window until either a widget
+ is selected or abort() gets called.
+ """
+ def __init__(self, window):
+ super(WidgetSelector, self).__init__()
+ self.window = window
+ self._intro_mask = None
+ self._intro_handle = None
+ self._select_handle = None
+ self._prelight = None
+
+ def select(self):
+ """
+ Starts selecting a widget, by grabbing control of the mouse and
+ highlighting hovered widgets until one is clicked.
+ @returns: a widget address or None
+ """
+ if not self._intro_mask:
+ self._prelight = None
+ self._intro_mask = overlayer.Mask(catch_events=True)
+ self._select_handle = self._intro_mask.connect_after(
+ "button-press-event", self._end_introspect)
+ self._intro_handle = self._intro_mask.connect_after(
+ "motion-notify-event", self._intro_cb)
+ self.window._overlayer.put(self._intro_mask, 0, 0)
+ self.window._overlayer.queue_draw()
+
+ while bool(self._intro_mask) and not gtk.main_iteration():
+ pass
+
+ return gtkutils.raddr_lookup(self._prelight)
+
+ def _end_introspect(self, widget, evt):
+ if evt.type == gtk.gdk.BUTTON_PRESS and self._prelight:
+ self._intro_mask.catch_events = False
+ self._intro_mask.disconnect(self._intro_handle)
+ self._intro_handle = None
+ self._intro_mask.disconnect(self._select_handle)
+ self._select_handle = None
+ self.window._overlayer.remove(self._intro_mask)
+ self._intro_mask = None
+ # for some reason, gtk may not redraw after this unless told to.
+ self.window.queue_draw()
+
+ def _intro_cb(self, widget, evt):
+ """
+ Callback for capture of widget events, when in introspect mode.
+ """
+ # widget has focus, let's hilight it
+ win = gtk.gdk.display_get_default().get_window_at_pointer()
+ if not win:
+ return
+ click_wdg = win[0].get_user_data()
+ if not click_wdg.is_ancestor(self.window._overlayer):
+ # as popups are not (yet) supported, it would break
+ # badly if we were to play with a widget not in the
+ # hierarchy.
+ return
+ for hole in self._intro_mask.pass_thru:
+ self._intro_mask.mask(hole)
+ self._intro_mask.unmask(click_wdg)
+ self._prelight = click_wdg
+
+ self.window.queue_draw()
+
+ def abort(self):
+ """
+ Ends the selection. The control will return to the select() caller
+ with a return value of None, as selection was aborted.
+ """
+ self._intro_mask.catch_events = False
+ self._intro_mask.disconnect(self._intro_handle)
+ self._intro_handle = None
+ self._intro_mask.disconnect(self._select_handle)
+ self._select_handle = None
+ self.window._overlayer.remove(self._intro_mask)
+ self._intro_mask = None
+ self._prelight = None
+
+class SignalInputDialog(gtk.MessageDialog):
+ def __init__(self, parent, text, field, addr):
+ """
+ Create a gtk signal selection dialog.
+
+ @param parent: the parent window this dialog should stay over.
+ @param text: the title of the dialog.
+ @param field: the field description of the dialog.
+ @param addr: the widget address from which to fetch signal list.
+ """
+ gtk.MessageDialog.__init__(self, parent,
+ gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
+ gtk.MESSAGE_QUESTION,
+ gtk.BUTTONS_OK,
+ None)
+ self.set_markup(text)
+ self.model = gtk.ListStore(str)
+ widget = gtkutils.find_widget(parent, addr)
+ for signal_name in gobject.signal_list_names(widget):
+ self.model.append(row=(signal_name,))
+ self.entry = gtk.ComboBox(self.model)
+ cell = gtk.CellRendererText()
+ self.entry.pack_start(cell)
+ self.entry.add_attribute(cell, 'text', 0)
+ hbox = gtk.HBox()
+ lbl = gtk.Label(field)
+ hbox.pack_start(lbl, False)
+ hbox.pack_end(self.entry)
+ self.vbox.pack_end(hbox, True, True)
+ self.show_all()
+
+ def pop(self):
+ """
+ Show the dialog. It will run in it's own loop and return control
+ to the caller when a signal has been selected.
+
+ @returns: a signal name or None if no signal was selected
+ """
+ self.run()
+ self.hide()
+ iter = self.entry.get_active_iter()
+ if iter:
+ text = self.model.get_value(iter, 0)
+ return text
+ return None
+
+ def _dialog_done_cb(self, entry, response):
+ self.response(response)
+
+class TextInputDialog(gtk.MessageDialog):
+ def __init__(self, parent, text, field):
+ gtk.MessageDialog.__init__(self, parent,
+ gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT,
+ gtk.MESSAGE_QUESTION,
+ gtk.BUTTONS_OK,
+ None)
+ self.set_markup(text)
+ self.entry = gtk.Entry()
+ self.entry.connect("activate", self._dialog_done_cb, gtk.RESPONSE_OK)
+ hbox = gtk.HBox()
+ lbl = gtk.Label(field)
+ hbox.pack_start(lbl, False)
+ hbox.pack_end(self.entry)
+ self.vbox.pack_end(hbox, True, True)
+ self.show_all()
+
+ def pop(self):
+ self.run()
+ self.hide()
+ text = self.entry.get_text()
+ return text
+
+ def _dialog_done_cb(self, entry, response):
+ self.response(response)
+
+# The purpose of this function is to reformat text, as current IconView
+# implentation does not insert carriage returns on long lines.
+# To preserve layout, this call reformat text to fit in small space under an
+# icon.
+def format_multiline(text, length=10, lines=3, line_separator='\n'):
+ """
+ Reformat a text to fit in a small space.
+
+ @param length: maximum char per line
+ @param lines: maximum number of lines
+ """
+ words = text.split(' ')
+ line = list()
+ return_val = []
+ linelen = 0
+
+ for word in words:
+ t_len = linelen+len(word)
+ if t_len < length:
+ line.append(word)
+ linelen = t_len+1 # count space
+ else:
+ if len(return_val)+1 < lines:
+ return_val.append(' '.join(line))
+ line = list()
+ linelen = 0
+ line.append(word)
+ else:
+ return_val.append(' '.join(line+['...']))
+ return line_separator.join(return_val)
+
+ return_val.append(' '.join(line))
+ return line_separator.join(return_val)
+
+
+# vim:set ts=4 sts=4 sw=4 et: