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# Copyright (C) 2009, Tutorius.org
# Copyright (C) 2009, Vincent Vinet <vince.vinet@gmail.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
import gtk
import logging
from sugar.tutorius.dialog import TutoriusDialog
logger = logging.getLogger("tutorius")
class Event:
def __init__(self, object_name, event_name ):
self.object_name = object_name
self.event_name = event_name
def test(self, sig, name):
if self.object_name == name and self.event_name == sig:
return True
return False
class Tutorial (object):
EVENTS = [
"focus",
"button-press-event",
"enter-notify-event",
"leave-notify-event",
"key-press-event",
"text-selected",
"clicked",
]
IGNORED_WIDGETS = [
"GtkVBox",
"GtkHBox",
"GtkAlignment",
"GtkNotebook",
"GtkButton",
"GtkToolItem",
"GtkToolbar",
]
def __init__(self, name, fsm):
object.__init__(self)
self.name = name
self.state_machine = fsm
self.handlers = []
self.activity = None
#self.setState("INIT")
#self.state="INIT"
#self.register_signals(self.activity, self.handleEvent, max_depth=10)
def attach(self, activity):
#For now, absolutely detach if a previous one!
if self.activity:
self.detach()
self.activity = activity
self.state="INIT"
self.register_signals(self.activity,self.handleEvent, max_depth=10)
def detach(self):
self.disconnectHandlers()
self.activity = None
def handleEvent(self, *args):
sig, objname = args[-1]
logger.debug("EVENT %s ON %s" % (sig, objname) )
for transition, next in self.state_machine[self.state]["Events"]:
if transition.test(sig,objname):
logger.debug("====NEW STATE: %s====" % next)
self.state = next
dlg = TutoriusDialog(self.state_machine[self.state]["Message"])
dlg.setButtonClickedCallback(dlg.closeSelf)
dlg.run()
# @staticmethod
# def logEvent(obj, *args):
# logger.debug("%s" % str(args[-1]))
def disconnectHandlers(self):
for t, id in self.handlers:
t.disconnect_handler(id)
# def setState(self,name):
# self.disconnectHandlers()
# self.state = name
# newstate = ABIWORD_MEF.get(name,())
# for event, n in newstate:
# target = self.activity
# try:
# for obj in event.object_name.split("."):
# target = getattr(target,obj)
# id = target.connect(self.handler,(event.object_name, event.event_name))
# self.handlers.append(target, id)
# id = target.connect(Tutorial.logEvent,"EVENT %s ON %s" % (event.object_name, event.event_name))
# self.handlers.append(target, id)
# except Exception, e:
# logger.debug(str(e))
def register_signals(self,object,handler,prefix=None,max_depth=None):
"""
Recursive function to register event handlers on an object
and it's children. The event handler is called with an extra
argument which is a two-tuple containing the signal name and
the FQDN-style name of the object that triggered the event.
This function registers all of the events listed in
Tutorial.EVENTS and omits widgets with a name matching
Tutorial.IGNORED_WIDGETS from the name hierarchy.
Example arg tuple added:
("focus", "Activity.Toolbox.Bold")
Side effects:
-Handlers connected on the various objects
-Handler ID's stored in self.handlers
@param object the object to recurse on
@param handler the handler function to connect
@param prefix name prepended to the object name to form a chain
@param max_depth maximum recursion depth, None for infinity
"""
#Gtk Containers have a get_children() function
if hasattr(object,"get_children") and \
hasattr(object.get_children,"__call__"):
for child in object.get_children():
if max_depth is None or max_depth > 0:
#Recurse with a prefix on all children
pre = ".".join( \
[p for p in (prefix, object.get_name()) \
if not (p is None or p in Tutorial.IGNORED_WIDGETS)] \
)
self.register_signals(child,handler,pre,max_depth-1)
name = ".".join( \
[p for p in (prefix, object.get_name()) \
if not (p is None or p in Tutorial.IGNORED_WIDGETS)] \
)
#register events on the object if a widget XXX necessary to check this?
if isinstance(object,gtk.Widget):
for sig in Tutorial.EVENTS:
try:
self.handlers.append( (object,object.connect(sig,handler,(sig, name) )) )
except TypeError:
continue
class State:
"""This is a step in a tutorial. The state represents a collection of
actions to undertake when entering the state, and a description of an
event filter with associated actions to go to the next state."""
def __init__(self):
"""Initializes the content of the state, as in loading the actions
that are required and building the correct tests."""
self.actions = []
self.tests = []
def setup(self):
"""Install the state itself. This is the best time to pop-up a dialog
that has to remain for the duration of the state."""
for act in self.actions:
act.do()
def teardown(self):
"""Undo every action that was installed for this state. This means
removing dialogs that were displayed, removing highlights, etc..."""
for act in self.actions:
act.undo()
def verify(self):
"""Run the internal tests to see if one of them passes. If it does,
then do the associated processing to go in the next state."""
for test in self.tests:
if test.verify() == True:
actions = test.get_actions()
for act in actions:
act.do()
# Now that we execute the actions related to a test, we might
# want to undo them right after --- should we use a callback or
# a timer?
class FiniteStateMachine(State):
"""This is a collection of states, with a start state and an end callback.
It is used to simplify the development of the various tutorials by
encapsulating a collection of states that represent a given learning
process."""
def __init__(self, start_state, setup_actions):
"""The constructor for a FSM. Pass in the start state and the setup
actions that need to be taken when the FSM itself start (which may be
different from what is done in the first state of the machine)."""
self.start_state = start_state
self.actions = setup_actions
self.tests = []
self.current_state = self.start_state
def setup(self):
for act in self.actions:
act.do()
def teardown(self):
for act in self.actions:
act.undo
def verify(self):
return self.current_state.verify()
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