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-"""Wrapper/adaptation system for writing/porting Pygame games to OLPC/Sugar
-
-The wrapper system attempts to substitute various pieces of the Pygame
-implementation in order to make code written without knowledge of the
-OLPC/Sugar environment run "naturally" under the GTK environment of
-Sugar. It also provides some convenience mechanisms for dealing with
-e.g. the Camera and Mesh Network system.
-
-Considerations for Developers:
-
-Pygame programs running under OLPCGames will generally not have
-"hardware" surfaces, and will not be able to have a reduced-resolution
-full-screen view to optimise rendering. The Pygame code will run in
-a secondary thread, with the main GTK UI running in the primary thread.
-A third "mainloop" thread will occasionally be created to handle the
-GStreamer interface to the camera.
-
-Attributes of Note:
-
- ACTIVITY -- if not None, then the activity instance which represents
- this activity at the Sugar shell level.
- WIDGET -- PygameCanvas instance, a GTK widget with an embedded
- socket object which is a proxy for the SDL window Pygame to which
- pygame renders.
-
- Constants: All event constants used by the package are defined at this
- level. Note that eventually we will need to switch to using UserEvent
- and making these values sub-types rather than top-level types.
-
-
-Pygame events at the Activity Level:
-
- pygame.USEREVENT
- code == olpcgames.FILE_READ_REQUEST
- filename (unicode/string) -- filename from which to read
- metadata (dictionary-like) -- mapping from key to string values
-
- Note: due to a limitation in the Sugar API, the GTK event loop
- will be *frozen* during this operation, as a result you cannot
- make any DBUS or GTK calls, nor can you use GUI during the
- call to provide input. That is, you have to process this event
- synchronously.
-
- code == olpcgames.FILE_WRITE_REQUEST
- filename (unicode/string) -- file name to which to write
- metadata (dictionary-like) -- mapping from key: value where all
- values must (currently) be strings
-
- Note: due to a limitation in the Sugar API, the GTK event loop
- will be *frozen* during this operation, as a result you cannot
- make any DBUS or GTK calls, nor can you use GUI during the
- call to provide input. That is, you have to process this event
- synchronously.
-
-see also the mesh and camera modules for more events.
-
-Deprecated:
-
- This module includes the activity.PyGameActivity class currently,
- this is a deprecated mechanism for accessing the activity class,
- and uses the deprecated spelling (case) of the name. Use:
-
- from olpcgames import activity
-
- class MyActivity( activity.PygameActivity ):
- ...
-
- to define your PygameActivity subclass (note the case of the
- spelling, which now matches Pygame's own spelling).
-"""
-from olpcgames._version import __version__
-ACTIVITY = None
-widget = WIDGET = None
-
-# XXX problem here, we're filling up the entirety of the Pygame
-# event-set with just this small bit of functionality, obviously
-# Pygame is not intending for this kind of usage!
-(
- CAMERA_LOAD, CAMERA_LOAD_FAIL,
-
- CONNECT,PARTICIPANT_ADD,
- PARTICIPANT_REMOVE,
- MESSAGE_UNI,MESSAGE_MULTI,
-) = range( 25, 32 )
-
-# These events use UserEvent.code, eventually *all* events should be
-# delivered as UserEvent with code set to the values defined here...
-
-(
- #NET_CONNECT, NET_PARTICIPANT_ADD,NET_PARTICIPANT_REMOVE,
- #NET_MESSAGE_UNICAST, NET_MESSAGE_MULTICAST,
- #CAMERA_LOAD, CAMERA_LOAD_FAIL,
- FILE_READ_REQUEST, FILE_WRITE_REQUEST,
-) = range(
- 2**16, 2**16+2,
-)
-
-try:
- from olpcgames.activity import PygameActivity as PyGameActivity
-except ImportError, err:
- PyGameActivity = None
-