From f6e388f082c6c110e4f1eea014858aac3d5e6e4d Mon Sep 17 00:00:00 2001 From: Alex Date: Mon, 07 Jul 2008 20:40:59 +0000 Subject: Modified the joint tool to allow for fixed joints --- (limited to 'activity.py') diff --git a/activity.py b/activity.py index 9231966..601e409 100644 --- a/activity.py +++ b/activity.py @@ -253,6 +253,9 @@ class JointTool(Tool): # if we have two distinct bodies, add a joint! if self.jb1 and self.jb2 and str(self.jb1) != str(self.jb2): world.add.joint(self.jb1[0],self.jb2[0],self.jb1pos,self.jb2pos) + # If there's only one body, add a fixed joint + elif self.jb2: + world.add.joint(self.jb2[0],self.jb2pos) # regardless, clean everything up self.jb1 = self.jb2 = self.jb1pos = self.jb2pos = None def draw(self): @@ -276,7 +279,7 @@ class DestroyTool(Tool): world.world.DestroyBody(tokill[0]) # set up pygame pygame.init() -size = (900,700) +size = (700,700) screen = pygame.display.set_mode(size) clock = pygame.time.Clock() font = pygame.font.Font(None, 24) # font object -- cgit v0.9.1