From e447f92baa4727b9fa246f2282f68803ee0e0c69 Mon Sep 17 00:00:00 2001 From: Daniel Francis Date: Fri, 21 Dec 2012 01:53:07 +0000 Subject: All the files Signed-off-by: Daniel Francis --- (limited to 'physics.py') diff --git a/physics.py b/physics.py index 47eb464..9298e11 100644 --- a/physics.py +++ b/physics.py @@ -30,11 +30,12 @@ import math import pygame from pygame.locals import * from pygame.color import * -import olpcgames +import sugargame sys.path.append("lib/") import pkg_resources -sys.path.append("lib/Elements-0.13-py2.5.egg") -sys.path.append("lib/Box2D-2.0.2b1-py2.5-linux-i686.egg") +# If your architecture is different, comment these lines and install the modules in your system. +#sys.path.append("lib/Elements-0.13-py2.5.egg") +#sys.path.append("lib/Box2D-2.0.2b1-py2.5-linux-i686.egg") import Box2D as box2d import elements import tools @@ -42,11 +43,10 @@ from helpers import * import gtk class PhysicsGame: - def __init__(self, screen): - self.screen = screen + def __init__(self, activity): # Get everything set up self.clock = pygame.time.Clock() - self.canvas = olpcgames.ACTIVITY.canvas + self.canvas = activity.canvas self.in_focus = True # Create the name --> instance map for components self.toolList = {} @@ -55,6 +55,16 @@ class PhysicsGame: self.currentTool = self.toolList[tools.allTools[0].name] # Set up the world (instance of Elements) self.box2d = box2d + + def switch_off_fake_pygame_cursor_cb(self, panel, event): + self.show_fake_cursor = False + + def switch_on_fake_pygame_cursor_cb(self, panel, event): + self.show_fake_cursor = True + + def run(self): + self.screen = pygame.display.get_surface() + pygame.display.init() self.world = elements.Elements(self.screen.get_size()) self.world.renderer.set_surface(self.screen) @@ -74,13 +84,6 @@ class PhysicsGame: self.canvas.add_events(gtk.gdk.ENTER_NOTIFY_MASK | gtk.gdk.LEAVE_NOTIFY_MASK) - def switch_off_fake_pygame_cursor_cb(self, panel, event): - self.show_fake_cursor = False - - def switch_on_fake_pygame_cursor_cb(self, panel, event): - self.show_fake_cursor = True - - def run(self): while True: for event in pygame.event.get(): self.currentTool.handleEvents(event) @@ -121,16 +124,9 @@ class PhysicsGame: self.currentTool.cancel() self.currentTool = self.toolList[tool] -def main(): - toolbarheight = 75 - tabheight = 45 - pygame.display.init() - video_info = pygame.display.Info() - x = video_info.current_w - y = video_info.current_h - screen = pygame.display.set_mode((x, y - toolbarheight - tabheight)) - game = PhysicsGame(screen) - game.run() +def main(activity): + game = PhysicsGame(activity) + return game # Make sure that main get's called if __name__ == '__main__': -- cgit v0.9.1